I didn't make or organise anything for the Blood Magic SE version, someone told me they had converted the mod and I asked them for the files. If someone wants to do it I'll upload it.
Thanks! I tested it out thoroughly now and it's quiet underpowered for the way I was hoping to play. I've made some changes but haven't released it since it could just be my set up/playstyle. Let me know(anyone) if you feel the same way.
I haven't played with it yet, but the lowered magic resist and lowered armor seem pretty marginal. Especially since the vanilla HUD doesn't display discrete values for health you wouldn't even notice the difference in most cases. I suggest to double the values.
For empowering debuffs: The condition is too constraining. In the halls of the dead are only small fry undead, so there's practically no oportunity to use it. Maybe you could look for dead bodies in the vicinity and use this as a condition or plant some kind of totem or beacon with a wide range of effect but is immobile. This way you could use it anywhere but since it uses a black soul gem it is still costly. As a reference: https://www.nexusmods.com/skyrim/mods/88100
Thanks for your comment. If I recall correctly, the buff lasts for an hour and you only have to be in the hall of the dead to cast the buffing spell. The buff spells work outside of the hall of the dead.
I actually had that idea typed up. There were 3 benefits that a player could acquire. Fast magicka regen at low magicka was one of them. If there's more of a demand I'll add it.
This is really well-made and it's a damn shame mods like this recieve less recognition for three-bit follower mods, which are constantly in the hot files. Great work, my friend.
Thank you, glad you like it. That's how the market works, mate; There's no demand for the mods I make but there's a lot of demand for attractive followers. I make mods that assist in certain playstyles/builds so that I can play the way I want. Let me know if you find any problems.
nice mod, looking forward to using the hexes . also, i would like to see a raise undead spell for people whomst use the level uncapper, once you break level 100 everyone gets "too powerful". thanks
I made a mistake in the current version that will allow you to raise high level enemies like that if you have a high enough conjuration level. Try downloading, the level is displayed on my spells so you'll know up to what level you can raise.
I am currently in the middle of my play-through, so i did not include this mod into my load order reading through the description i found no mentioning of multiple summoning (raising multiple dead) as raising an undead army is a necromancer's standard spell. did i miss it or the mod did not include the spell thanks for the mod
You can still install the mod, it's light weight, makes no vanilla edits, and implements itself on installation. You'll see a notification letting you know the spells are added to the vendors list. Undeath has the mass reanimate spell which most people playing as a necromancer would have installed, so I didn't bother replicating it. Although..Sacrifice Soul allows a second raised dead, twin souls allow another and if you use oridinator you can have another which is 7 in total which excludes the ritual stone effect. I've played with 4 and it feels OP. The ritual stone is a daily for this reason I imagine. I was going to add another tier to Sacrifice Soul but I wasn't sure it was needed. If there's enough demand I'll add it. It would be something like 3 black soul gems for +3 limit, unless someone comes up with something better.
I am sorry if i miss the information, but where can i get the spell like hex, etc? Is it automatically added to my conjuration panel or i have to buy/get the book first? Thank you for your reply Elias and this mod looks cool in my opinion.
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Let me know(anyone) if you feel the same way.
Especially since the vanilla HUD doesn't display discrete values for health you wouldn't even notice the difference in most cases.
I suggest to double the values.
For empowering debuffs: The condition is too constraining.
In the halls of the dead are only small fry undead, so there's practically no oportunity to use it.
Maybe you could look for dead bodies in the vicinity and use this as a condition or plant some kind of totem or beacon with a wide range of effect but is immobile.
This way you could use it anywhere but since it uses a black soul gem it is still costly.
As a reference: https://www.nexusmods.com/skyrim/mods/88100
If there's more of a demand I'll add it.
That's how the market works, mate; There's no demand for the mods I make but there's a lot of demand for attractive followers. I make mods that assist in certain playstyles/builds so that I can play the way I want.
Let me know if you find any problems.
thanks
reading through the description i found no mentioning of multiple summoning (raising multiple dead) as raising an undead army is a necromancer's standard spell.
did i miss it or the mod did not include the spell
thanks for the mod
Undeath has the mass reanimate spell which most people playing as a necromancer would have installed, so I didn't bother replicating it. Although..Sacrifice Soul allows a second raised dead, twin souls allow another and if you use oridinator you can have another which is 7 in total which excludes the ritual stone effect. I've played with 4 and it feels OP. The ritual stone is a daily for this reason I imagine.
I was going to add another tier to Sacrifice Soul but I wasn't sure it was needed. If there's enough demand I'll add it. It would be something like 3 black soul gems for +3 limit, unless someone comes up with something better.
I hope you like it. Best used with other mods.