If you're open for suggestions, how about you make that so all (or at least the most complicated) jewelry crafting recipes would require a player to buy a proper smithing perk?
You see, the Requiem has a separate perk for crafting jewelry (that also allows you to grind gems into alchemic dust), unlike vanilla. As of now this perk isn't really used unless a player wants to buy further perks from that tree (irc, crafting elemental arrows and tempering/sharpening artefacts).
Yes, in the sense that it resolves all conflicts between IJ and Requiem. However, it does not address the thousands of jewels and gems introduced by the mod. Creating realistic values and weights for all those new items would be a monumental effort.
Ya.. i did notice the prices were insane.. was easy getting rich quickly over random finds.. some pieces were worth over 20k gold.. kinda breaks the economy.. while at same time, weird.. there were rings that were always worth 1 gold, you know those rings can make them from Ingots or something? that was weird.. w'e material i made that ring from, it was always just cheap, be it ebony melted into a ring. gold. oh well.. i completely understand how much trouble it would've been addressing all the prices! as i've first hand now the amount of jewelry that mod adds (was my first time trying I.J) maybe future Requiem version has some kind of utility in its patcher that fixes prices the same way it currently fixes armor values and such! so i know my economy is now totally broken but i cant care i just love this stuff too much haha. thanks.
Thank you for making this mod! Was considering not using Immersive Jewelry for my new Requiem playthrough, but this saved it!
I've got a small request, if you've got the time for it. If you're familiar with Wintermyst, do you think you could make a patch for it? There is already a patch for Immersive Jewelry and Wintermyst, but the one for Wintermyst-Requiem is really outdated.
I like most of what you've done here but I wish you had left the ingot and raw material weights alone since those were part of the reason I liked IJ to begin with. Just my two cents.
Thanks for your feedback. It's hard when making a patch with conflicting records to decide which records should win. I was torn between valuing the Requiem values and weights for items or leaving the vanilla Immersive Jewelry values and weights. For consistency with Requiem I ultimately decided to use the Requiem weights. But I can see how it would be frustrating for carry weight issues, especially with Requiem's horrendous carry capacity.
I just felt that with the added jewelry having realistic weight on ingots and raw materials sort of balanced it out but i understand why you did what you did
10 comments
If you're open for suggestions, how about you make that so all (or at least the most complicated) jewelry crafting recipes would require a player to buy a proper smithing perk?
You see, the Requiem has a separate perk for crafting jewelry (that also allows you to grind gems into alchemic dust), unlike vanilla.
As of now this perk isn't really used unless a player wants to buy further perks from that tree (irc, crafting elemental arrows and tempering/sharpening artefacts).
thank you for the patch, its a game saver.
I've got a small request, if you've got the time for it. If you're familiar with Wintermyst, do you think you could make a patch for it? There is already a patch for Immersive Jewelry and Wintermyst, but the one for Wintermyst-Requiem is really outdated.