This page was last updated on 14 June 2017, 2:56AM
Changelogs
Version 1.2
- The activate choice is now added to all friendly NPCs by default (not just guards). The definition of friendly is the same as the one used by the vanilla "Detect Life" spell, so it might not always be 100% accurate. It is possible to get back the old behavior by changing a setting.
- Since a lot more NPCs have the "Ask about enemy" option (including followers) the default is to use the original prompt instead of replacing the existing activate text. This can be switched back to v1.1 behavior in the settings.
Version 1.1
By default the text "Ask about enemy" now replaces the default "Talk" activate text for guards while in combat. You can get back the previous behavior by changing a setting (see description).