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Kassent

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kassent

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33 comments

  1. KSMods1
    KSMods1
    • member
    • 2 kudos
    Thanks for making this mod. Any chance of you updating it for Anniversary Edition?
  2. Noxoumet
    Noxoumet
    • member
    • 13 kudos
    Converted this to SSE, and as expected, it doesn't work. The mod itself installs properly, but the .dll uses a SKSE that is way too old (according to Vortex). SKSE64 2.0.2 for Skyrim 1.5.97 can't recognize the scripts, and i do not know how to edit .dll files.

    I say this for those interested in this mod and using SE or AE versions.
    1. INocturnalI
      INocturnalI
      • supporter
      • 0 kudos
      bro, a .dll cant be converted. it need to either rebuild or when build with compatiblity across version.
      that's why all of SE .dll cannot work on AE until the author rebuild it with compatibility tool
  3. dioxyde0
    dioxyde0
    • supporter
    • 4 kudos
    if only this was for sse!
    1. forrinho
      forrinho
      • member
      • 0 kudos
      +1
    2. Haagaar
      Haagaar
      • member
      • 0 kudos
      Hello. Please do port this mod to SSE ! I don't want to mess with those dll files, that's the only thing keeping me from doing it myself... Help
  4. MiggleMick
    MiggleMick
    • supporter
    • 3 kudos
    Would love if this mod could be ported to SSE, this is exactly what I was looking for...
    1. Leondar
      Leondar
      • supporter
      • 0 kudos
      +1! :D
    2. MountainsAreMyHome
      MountainsAreMyHome
      • supporter
      • 0 kudos
      +1!
    3. CrossVG
      CrossVG
      • supporter
      • 0 kudos
      +1
    4. forrinho
      forrinho
      • member
      • 0 kudos
      +1
  5. TheBlazze
    TheBlazze
    • member
    • 1 kudos
    This mod is very underappreciated... I think the problem was that it was released for Oldrim when SSE was already released for good 7-8 months... Too bad... This would be excelent in SSE...
  6. 123hello456
    123hello456
    • member
    • 4 kudos
    A must have!
  7. scharleaux
    scharleaux
    • member
    • 0 kudos
    I'm not trying to be a smartass, but you should look into build or invite someone to make you an MCM menu(power is oldfashioned). It might even be able to make memorizing numbers and custom location icons obsolete, since you could drop a customized marker icon/name from the MCM menu.

    Though I want to add that your mod is outstanding. Thank you for your work.
    1. davidgilbertking
      davidgilbertking
      • premium
      • 40 kudos
      +1
  8. davidgilbertking
    davidgilbertking
    • premium
    • 40 kudos
    Hello, kassent, your mod is very good. Is there a limit in how many markers can be created?

    I edited it a little in Creation kit for myself - removed the night eye sound, edited the messages a bit, changed the magic menu animation - little things like that. But there is a thing I cannot do yet. The icon selection (typing a number) really sucks. Is there another way of doing it?

    Guys, does anyone know another way of doing it? This mod is one step shy of being perfect.
  9. aicy
    aicy
    • supporter
    • 19 kudos
    kassent, this is most amazing, thank you very much.

    Do you think you can make a mod that... the camera won't focus on your current location, when you open the map?
    1. scharleaux
      scharleaux
      • member
      • 0 kudos
      This is impossible. It is hardcoded into the engine.
    2. davidgilbertking
      davidgilbertking
      • premium
      • 40 kudos
      This mod makes quite a decent attemp to fix that
      https://www.nexusmods.com/skyrim/mods/37062
  10. ebony_ivory
    ebony_ivory
    • member
    • 10 kudos
    Just installed it and works great. Unfortunately that message "custom map marker redone installed succesfully" just wouldn't go away after i load a save. Any idea to fix this ?

    It would be best if it set just as debug notification in the upper left window.
    1. shelbykorine
      shelbykorine
      • member
      • 0 kudos
      Having the same issue. Did you ever find a fix for it?