Curious. With a loading door, hence another cell, do patrons make use of that lower level, or merely stay on the main floor? If I was to consider modding The Bannered Mare, it would be an advantage if patrons moved around freely. They tend to 'clutter' the vanilla areas.
While I did a test run, I found only a guard down there. It's another plugin, so if it is just a guard and my character who will use that lower level, it seems a lot of furnished, but 'empty' space.
Your mods are wonderful, puratina. So creative and fun. (^_^) Thank you for sharing them. Do you think it would be possible to make versions without the extra NPCs however (excluding the merchants and extra barkeepers/barmaids)? As it can hurt performance, especially if using other mods that add NPCs in the same areas. Or is there a way to safely remove them with TES5Edit? Thank you!
I want a lot of floor to ceiling height in the basement floor. If you connect with stairs, the stairs will become longer. If you divide the cell, the loading time becomes longer.
Thanks to the above three points, I am building like that.
Using the creation kit can i move the whole bottom floor at once? I am pretty good at the creation i just dont know how to move several objects at once. Im going to do it just for me.
I have installed this mod and it looks great. But I have only one problem. The fire is not in center of the inn, but it is beside center fireplace. How can I fix this?
I use Bijin NPCs which makes Hulda look pretty. Loading that mod after this one will cause problems? Or will Hulda simply not be affected by the new look?
19 comments
While I did a test run, I found only a guard down there. It's another plugin, so if it is just a guard and my character who will use that lower level, it seems a lot of furnished, but 'empty' space.
?https://en.uesp.net/wiki/Skyrim:The_Bannered_Mare - see resident section, Ysolda.
Thank you!
I want a lot of floor to ceiling height in the basement floor.
If you connect with stairs, the stairs will become longer.
If you divide the cell, the loading time becomes longer.
Thanks to the above three points, I am building like that.
Version 1.0 doesnt seem perfect yet. It contains 11 deleted refrences and 4 ITM records.
Please enjoy.
If you load this MOD later, Hulda may not be beautified.
If you load this MOD early, Hulda may not guide you to bed.
To satisfy both, it is necessary to create compatible patches.