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opusGlass

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opusGlass

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About this mod

This mod adds more enemy werewolf encounters to Skyrim.

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This mod increases the number of enemy werewolf encounters in several ways:
  • Caged werewolves added to several dungeons
  • Several wild packs of werewolves added
  • Random werewolf encounters in the wilderness (optional)
  • Full moon attacks on cities (optional)
Because isn't it a shame that you can easily play 300+ hours and count the number of times you fought a werewolf on one hand?


Use a mod manager to install, choose your options, and enable the plugin. No known incompatibilities.

Werewolf locations:
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Swamps southeast of Solitude: 4
Forest west of Falkreath: 3
Clearspring Tarn: 3
Driftshade Refuge (caged): 3 + 1 from vanilla 
Gallows Rock (caged): 2 + 1 from vanilla 
Fellglow Keep (caged): 1 
Gloomreach (caged): 1 
Faldar's Tooth (caged): 1
Dead Crone Rock (caged): 1
Werewolf encounter events:
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After you've reached level 10, random werewolf encounters become possible.

There are now a variety of encounters, each of which can be disabled individually through the console.

1) Open console with ~
2) To disable:
set <globalvariable> to 0
3) To enable:
set <globalvariable> to 1

Global variables:
ogmw_WerewolvesChasingDeer
ogmw_WerewolvesFeedingOnVigilant
ogmw_VigilantsFightingWerewolf
ogmw_VigilantsChasingWerewolf
ogmw_TownAttacks
ogmw_CityAttacksFullMoon
ogmw_CityAttacks (disabled by default)

If you are using Arthmoor's When Vampires Attack, be sure to install the WVA patch so citizens run from werewolf attacks too. Immersive Citizens should also do the trick and does not require a patch. A protected/essential NPCs mod might also be helpful.

I recommend using this alongside Diverse Werewolves Collection, which adds variety to enemy werewolf textures (seen in screenshots).




[/b]Also on Skyrim Special Edition!