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opusGlass

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403 comments

  1. opusGlass
    opusGlass
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    IT FINALLY HAPPENED: v4.1.0 adds an in-game Configuration Menu!

    Check the FAQ if you have a question or issue.
  2. vlaka
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    amazing variety and flawless implementation.
    Thank you!
  3. Dweep90
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    Hello kind of silly question.But is there any option in mcm menu to make dragons a little bit stronger?
    1. opusGlass
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      No, that's outside the scope of this mod, but you can use this with Simply Stronger Dragons or other mods that have a patch.
  4. Kreyd
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    In response to post #68191456.


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    The mod does not add any new spawns. It just adds variety to the existing ones.
     


    Oh ok... I think i have been missleaded by their name, since some are called like Nether Dragon etc Does it means your custom Dragon replace the basic vanilla Dragon, Blood Dragon, Legendary Dragon etc? Or i will still see those basic one plus the one you crafted?
    My goal was to avoid the basic vanilla dragon skin(copy/pasted) to make them feel a lot more unique... I think it's the purpose of your mod but it's not very clear to me sorry.
    1. RedFurryDemon
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      These dragons do not replace anything, so you'd see both DDC3 and vanilla dragons in your game. However, it's very easy to turn resources from this into a replacer - I've done this for personal purposes with the Serpentine Dragon and Blood Dragon.
    2. opusGlass
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      When the game decides to spawn a dragon, it picks a dragon from a leveled list. I've added more dragons to the leveled list. Therefore, dragons will spawn exactly the same as they did before, but there will be more variety in what type of dragon spawns.
  5. RedFurryDemon
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    Great creature pack, I like how every dragon type can be enabled/disabled so it's possible to have options as crazy or as lore-friendly as you want.
  6. ZerOxShadows
    ZerOxShadows
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    Vile dragon's absorb power is super OP :'(
  7. LatinGames
    LatinGames
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    Looks very interesting and challenging, there is any option to avoid or at least reduce dragons attacks on towns?
  8. krosisss
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    i know its compatible with KS Dragon overhaul, but can't find any info about load order. It does not matter? or a simple LOOT run will do fine?
  9. Kreyd
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    This is stunning mod but I don't like Dragon assault or a game filled with Dragon because i like to think it must be something rare and very difficult...

    So since vanilla game has ~15 Dragons, I wanted to know if it was possible to pick some of the very cool crafted and unique one to just replace the vanilla Dragon, without adding new names or spawns.
    1. opusGlass
      opusGlass
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      The mod does not add any new spawns. It just adds variety to the existing ones.
  10. NickVetter
    NickVetter
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    Is this mod compatible with elemental dragons? Since both add new dragons there sould not be any conflicts right?
    1. opusGlass
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      No conflicts
    2. NickVetter
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      Thanks a lot
  11. stebo104
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    anyone know if there is a patch for this and Requiem?
    1. opusGlass
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      Is there a conflict?
    2. stebo104
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      Not really a conflict, but Requiem changes everything about skyrim, any mod that add/changes npc/mob stats, adds weaons/armor, changes combat all need a patch to keep power gap small. After all a normal Requiem dragon could take out 5 of these dragons of equal lvl. So when the player is able to take out a dragon in Requiem and there is no patch for this mod, any dragons that will spawn from this will be easy as heck. Also Requiem removes the lvl'd list, check out mod and you'll understand what i'm talking about
    3. opusGlass
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      This mod already contains a "deleveled" option that was requested by requiem users years ago.
      As for rebalancing, this is the first I've heard of requiem doing that on dragons, but I keep things balanced around vanilla so unless there is something specifically to be patched (copying in an ability or something) that will rely on someone else making the patch.
    4. xiu12
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      This one is fine with requiem.
      Dragons are unleveled and super hard.
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