Hey, I found a small issue with this mod. I was going through Yngvild, and a cuisiner replaced Arondil. Could you update the mod to have cuisiners not replace named npcs, or at least not replace bosses?
Thanks for letting me know. Was he still named Arondil? The only reason for a boss to be replaced is by the bounty quest. If you complete the bounty, the original boss will be enabled again. Arondil is not marked as unique so any conditions I can put in for not replacing special bosses would not catch him, but I could make it a condition that the bounty quest never use that particular location. I am planning on doing away with the radiant bounty quest entirely and replacing it with an actual quest line.
Suggestions are always appreciated! This one has come up before, and I'm still ruminating on whether or not I can bring it in without it all feeling very... Sesame Street.
I had never done that before, my computer really can't handle SE. I have officially made an attempt! Let me know if it gives you any trouble: http://www.nexusmods.com/skyrimspecialedition/mods/9725
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The only reason for a boss to be replaced is by the bounty quest. If you complete the bounty, the original boss will be enabled again. Arondil is not marked as unique so any conditions I can put in for not replacing special bosses would not catch him, but I could make it a condition that the bounty quest never use that particular location.
I am planning on doing away with the radiant bounty quest entirely and replacing it with an actual quest line.
Get it? Bound? Because Dremora?
kill me
I have officially made an attempt! Let me know if it gives you any trouble:
http://www.nexusmods.com/skyrimspecialedition/mods/9725
In my opinion "file of the month"
Never had such a good laugh on nexus before!