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Zim

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Zimmermjaz

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20 comments

  1. KiraShadowstep
    KiraShadowstep
    • member
    • 3 kudos
    Hi Zim. I had problems completing quests at silent moon camp from jarls and companions. I tried deleting the record in silentmoonscamp under cell, for the lvlbanditmeleeberserker which has the initially disabled flag and this seemed to fix the quests not completing for me. Thanks for your hard work on the mod and hope this might help if anyone else has this issue.
  2. Kelsenellenelvian
    Kelsenellenelvian
    • premium
    • 536 kudos
    If I may make a suggestion. There's been reports of the way you've implemented your bad guy messing up quests that send people to kill the boss at the camp. I made an easy change to just full replace the boss entry to point to your new boss. Not only is this cleaner as you aren't removing a boss and placing a new boss it fixes the mentioned issue. If you don't have time I could easily send you a changed esp for you to look at and re upload here.
    1. Zimmermjaz
      Zimmermjaz
      • supporter
      • 647 kudos
      I've had a better idea....just remove the boss ref on my bad guy. Very clean! Will release in next update.
    2. FableHero
      FableHero
      • supporter
      • 1 kudos
      Hello.

      Could you send me that file and/or explain how to do the same change myself? I don’t know which mod is causing that bandit to not exist in my game, but I thought your change could solve the problem.
  3. FableHero
    FableHero
    • supporter
    • 1 kudos
    Thank you. I was looking for something like this.
  4. WansInALayfTaym
    WansInALayfTaym
    • member
    • 2 kudos
    So:

    1. This mod removed the effect of the vanilla potion that increases Enchanting Skill. Useful only on applying new enchantments at the Enchanting Table.

    2. Instead, replaced by, a modified potion where upon consumption, applies a temporary buff to the player, increasing the power of already existing enchanted weapons. Immediately takes effect, does not require an Enchanting Table and does not increase Enchanting Skill.

  5. HikkariWest
    HikkariWest
    • member
    • 0 kudos
    What is the meaning of this mod? I do not understand.
    1. Lesath2
      Lesath2
      • member
      • 1 kudos
      Seems that, the fortify enchanting potion is replaced by a potion that doesn't improve the enchanting skill and instead powers up the existing enchantments in your current equipment.
      At least, that's what I got out of it.
  6. stonemask4
    stonemask4
    • member
    • 1 kudos
    Is this compatible with Immersive Potionshttps://www.nexusmods.com/skyrim/mods/30073?tab=description
  7. marob307
    marob307
    • member
    • 114 kudos
    why this mod s not so much endorsed ?
  8. vegaswanderer
    vegaswanderer
    • supporter
    • 125 kudos
    Thank you for this mod. Enchantment was seriously broken and this fixes it!
  9. blackgemcp2
    blackgemcp2
    • supporter
    • 0 kudos
    Do you recommend play this mod along side with Summermyst, since Summermyst tweak vanilla Enchantments as well
    1. Zimmermjaz
      Zimmermjaz
      • supporter
      • 647 kudos
      The two mods should be compatible
  10. killgore
    killgore
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    • 38 kudos
    Ami I missing something ? Do you people have +100 magic damage weapons ?

    good idea sadly it suffers from the same problem I had with my "no more too powerful" mod with enchanting
    the value that is going to be boosted by a % is way too low for percentages to work
    I tested with a 10fire damage weapon, best result 10->15 dmg it changes nothing considering that feeble damage increase cost you a grand soul gem + maxing up the enchanting perks
    bonuses should be multiples +300% on gloves not +40%

    1. Zimmermjaz
      Zimmermjaz
      • supporter
      • 647 kudos
      Feel you haven't quite grasped the point of this mod, it's meant to be a limiting factor, not a replacement to bring in a new way of making things insanely powerful. Thanks for the feedback though.