All initial indications are that Deadly Dragons & Dragon Combat Overhaul will fully effect the dragons in my mod. Since these are essential mods in my game I aim to make sure they all work in sync. Please report any issues with this setup, Thanks.
Great mod loving it so far but one very minor constancy issue that I noticed: The mechanical dragons spawn before the MQ not sure if it would break anything but I deffinetly noticed. Now if they did not give souls and were counted as automaton for the killcount (follower commentary reasons) I think it would not be an issue at all. Other than that great mod no issues other than the vanilla LOD bug making them look rubbish at times.
Many of the dragons added by this mod are using values higher than 0 for Far Away Model Distance (LOD). You can manually set the value to 0 for each dragon in TES5EDIT or you can use this mod to run a script to do it for you:
Hello Kelsenellenelvian, Thank you for this!, im testing with this setup now what do u think, Deadly dragons v6.41b first installed, then deadly dragons script patch v1.3, Next your mods Dragons Dawn v1 then the Hotfix v1.2, then Ulmate Dragons v2.52 Last, i believe this would be a good setup test.
105 comments
I've used Dragon Combat Overhaul before and it is just more "annoying" than "difficult" in my opinion.
https://www.nexusmods.com/skyrim/mods/85767?tab=posts
https://www.nexusmods.com/skyrim/mods/38488/?
Thank you.
https://youtu.be/BZ7cKJZbryQ
I love that guy.