Moved all new dragons from Dragons Dawn to leveled lists at:
Levels 1 - 15 - 25 - 40 - 60 & 80
Now you'll be much less likely to reach the 255 limit when making a bashed patch.
(Went from 110 plus entries to 34)
Added a level 80 leveled list!
Fixed the lists to provide a ton more variety in Solsthiem and the Forgotten Vale.
All dragons I moved and tweaked now level with player.
Most of the more Unique Dragons are LOUD!
Enabled the following Dragons:
Blacklight Dragon
Essence Dragon
Golden Dragon
Judocus Dubhshláine
Midnight Dragon
Silver Dragon
Zeus
Fixed the lists for a dozen more Dragons. Overall you'll see 20 or so more dragons now.
Version 1.1
Adjusted the leveled lists to provide better bashed patch with Diverse Dragons and other Dragon mods.
Version 1
Through the magic of "Splendor - Dragon Variants by opusGlass " 770 new variants of dragons have been added!!!
First actual "Stable" release. Seems pretty balanced and tweaked now.
Version 0.7
Mechanical Dragons are now the style followed in Guardians of Kagrenzel Edition by egocarib. This means that they are now no longer in the regular leveled lists. They are stationed at Dwemer Ruins. Added Mecha Dragons to Solsthiem and Blackreach. Added another level of Mechanical Dragons. There are now based level version at 10, 20, 30, 40, 50, 60, 70 & 80. Moving all dragons to a level cap of 500 for those long term, high level players. Added base Dragon scripts to remaining base dragon races that were missing. Tweaked the crud out of the named legendary dragons. (Odahviing, Durnehviir, Parthunaax and Alduin) now even more powerful and relate to each-other better as being the most powerful Dragons in existence. Will definitely Still provide challenges even after level 80.
I would not suggest trying Alduin before level 40....
Version .6
Odahviing & Durnehviir are much more powerful now on par with revered and legendary dragons. Odahviing will now level with the player.
Parthunaax, being the second most powerful dragon and Alduins general is much more powerful and has a min level of 25. Just a bit weaker than Alduin.
Parthunaax, Odahviing & Durnehviir all level better with the player up to level 500.
Alduin is now more powerful than legendary dragons in base stats, has a minimum level of 40 and has a level multiplier of 1.25.
Serpentine dragons can appear in tamriel. Revered and Legendary dragons can appear more on Solstheim.
Donations
Both straight donations and premium membership donations accepted
Aldiun began bringing the dragons back to the world and, although there were a few beings that could slay the dragons and absorbs their souls many dragons are killed by the other denizens of Tamriel and Solsthiem. Due the souls not being absorbed they freely roamed and found other dragon remains and left over Dwemer automatons to reclaim and bring back to life.
Thus has ushered a new era of Dragons. Welcome to the Dawn of the new age of Dragons.
Features: Odahviing & Durnehviir are much more powerful now on par with revered and legendary dragons. Odahviing will now level with the player. Parthunaax, being Alduins general is much more powerful and has a min level of 25. Just a bit weaker than Alduin. Parthunaax, Odahviing & Durnehviir all level better with the player up to level 500. Alduin is now more powerful than legendary dragons in base stats, has a minimum level of 40 and has a level multiplier of 1.25. Serpentine dragons can appear in Tamriel. Revered and Legendary dragons can appear more on Solstheim.
Loads of new combat options for the dragons such as: Summoning abilities. Area of effect spells and abilities. New items. 2k HD textures. 60+ Completely new types of Dragons. Over 800 variants of Dragons!!! (YES 800!)
Dragon Types: (Not a full list) Blizzard Dragon: Conjures a life-leeching blizzard while in combat. Dracolich: Summons Draugr and can only be harmed by hitting the Essence floating around it. Dragon Firesage: Launches a steady stream of fire attacks. Dragon Frostsage: Launches a barrage of frost attacks every ten seconds. Ice Dragon: Forms a regenerating suit of icy armor. Inferno Dragon: Conjures short-lived sentient fireballs to overwhelm its foes. Oblivion Dragon: Summons Daedra to its location wherever it lands. Shadow Dragon: Vanishes as it flies through the air. Spectral Dragon: Sends an invulnerable, life-draining mist to devour any enemies. Twin Dragons: Call an ally to help them. Wild Dragon: Calls a steady stream of wildlife to their aid. Wind Dragon: Sends anything nearby flying with its tail bash, landings, liftoffs and breath attacks.
Through the magic of "Splendor - Dragon Variants" bu opusGlass there are now an extra 770 variants of the vanilla dragons! Information on Splendor:
784 Dragons (from 14 in vanilla game)
Greatly enhanced visual diversity
Using no external resources
Extremely Compatible
By recombining all dragon models and textures included in the vanilla game and DLCs 56 unique model-texture combinations were created.
Multiply that by 2 breath types (fire and frost) and 7 levels of strength, this maximizes variety while sticking entirely to vanilla mechanics and resources.
Best of all, it's: 100% compatible with any mod that alters the strength/abilities of vanilla dragons. 100% compatible with retextures of vanilla dragons.
Mechanical Dragons Information:
The Encounters
The number of dragons has been decreased. You'll only find eleven dragons in total, and one is already dead.
Only one dragon guards each ruin now, with the exception of Kagrenzel.
Dragons now stay perched until approached.
Entirely new placement. Dragons will no longer be found in locations that don't make sense--like Dwarven Ruins that have an encampment of bandits or other human NPCs living outside them.
They will also now be found near some of the "lesser" ruins without interiors.
There are now Mechanical Dragons in Solsthiem and Blackreach.
Each encounter area has been carefully prepared and tested for battle. More than 40 unique dragon perch points have been added, meaning dragons will now land on towers, arches, bridges, rocks, rubble, cliffs, and overhangs as they try to kill you, making for some very exciting battles!
The Dragons
An extensive new leveled list for Mechanical Dragon encounters that is even more comprehensive than vanilla dragon encounter lists.
Eight different leveled dragons with increasingly powerful shouts and bite attacks, and new stats to go along with them.
As a result, dragons will now scale much better with players, making battle exciting at all levels.
Dragons should scale well for characters at least up to level 90.
Fire resistance was scaled back for lower leveled dragon encounters, but will now increase to full immunity at higher levels (dragons are already immune to frost and poison, and resistant to magic, like all Dwemer Animunculi).
Made dragons slightly more vulnerable to shock damage to balance their other resistances.
Removed a perk that Mecha Dragons shared with normal dragons, which previously granted them the ability to resist 50% of all damage dealt to them by anyone besides the Dragonborn.
Additional Notes
Dragons WILL re-spawn during normal cell reset.
Fair Warning: Be prepared before heading to Kagrenzel (and have fun once you get there!)
If you would like, you can summon your own Dwarven Dragon by crafting a "Dragon Automaton Cube" from the Mecha Dynamo Core you will find on any that you kill. Head to your nearest smelter. (I have also updated this summon spell from the original mod to require two hands to cast--summoning a giant dragon with the effortless wave of one hand just looked... awkward :-D).
Some of these Dragons are soul-lees because they are weak and travel in packs. (This makes them not really true dragons just a by product of the heightened dragon activities).
You "may" encounter tough ass dragons from time to time. Just drop me a post here if you find one and I'll level it better. Thanks.