Skyrim

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dlarkz

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dlarkz

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14 comments

  1. Ultramace
    Ultramace
    • supporter
    • 4 kudos
    I like the idea here but you may want to let potential downloaders know all the npc's added by this mod are set to level 100?
  2. Ruhadre
    Ruhadre
    • premium
    • 309 kudos
    LOL! Figures, we both release mods that jazz up Stendarr's Beacon nearly around the same time

    They should play together nicely, as my mod improves the sandboxing at the Beacon.

    http://www.nexusmods.com/skyrim/mods/83350/

    Btw, I use quite a bit of your mods, and I enjoy them thoroughly. Glad to see you are keeping up the good work!
    1. dlarkz
      dlarkz
      • member
      • 101 kudos
      Nice mod my mod is just basic followers but yours have many much to offer.
      Now im looking for mods about vigilants im going to try yours thanks.
    2. Ruhadre
      Ruhadre
      • premium
      • 309 kudos
      I noticed you were nice enough to recommend my mod, so I returned the favor

      Just updated my mod actually. I think you'll appreciate it. With both of our mods together, someone could have a vigilant army going, lol.
    3. waeq17
      waeq17
      • premium
      • 54 kudos
      That someone is me!


      Btw. Thank you both for the mods
  3. snipes96
    snipes96
    • member
    • 3 kudos
    Hi dlarkz,
    does "onlyl vanilla assets" mean I can use this mod/followers in SSE or does it still need to be converted?
    Thanks in advance
    1. dlarkz
      dlarkz
      • member
      • 101 kudos
      Converting simple mod just like this one is super easy. You just need to open this in new sse creation kit and save it then export a new facegen by ctrl f4 the npc ids. You still need this to convert to prevent water texture glitch because sse has new water shader.
    2. snipes96
      snipes96
      • member
      • 3 kudos
      I will try thanks
  4. Direcat4165
    Direcat4165
    • member
    • 43 kudos
    These look excellent. I would be seriously tempted to download - except that my plugin list is full and I'd need to install 'Hairstyler' to give them non-vanilla hair or they'd look odd in my game, so that would be two plugins I'd have to try and find to remove :-(
    1. dlarkz
      dlarkz
      • member
      • 101 kudos
      You can merge them via merge plugin, http://www.nexusmods.com/skyrim/mods/69905/?
      thats what im doing everytime I create mods and added them to my 255 esps.
    2. Direcat4165
      Direcat4165
      • member
      • 43 kudos
      Oh my; I never even knew that existed! Been tinkering with an enb for a couple of days, so I'm going to take a break to play for a bit, but will definitely be back for that and for this mod if I can merge my plugins successfully. Thank you very much for the tip!
    3. dlarkz
      dlarkz
      • member
      • 101 kudos
      Merge plugin is really cool you don't have to worry about mod limit and you can merge all your favorite mods haha.
      If you will merge mods with facegen data like this mod you need to rename the mesh and texture folder of the facegen
      to the name of the esp you have merge it on to avoid gray face bug.
      Example: You merge modA to modB esp you need to rename the facegen folders of modA into modB
      Or if you know to export facegen to creation kit just open the merge esp
      then ctrl f4 to the actor ids then it will be created.
      After you merge it just uncheck the original esp or uninstall it.
  5. steamdante
    steamdante
    • member
    • 5 kudos
    Awesome,new kick ass followers, I am downloading now. I also love your dovahkiin follower. Thanks.
    1. dlarkz
      dlarkz
      • member
      • 101 kudos
      You are welcome friend. haha yeah I got some memorable moment with Dovahkiin as my sidekick.