Converting simple mod just like this one is super easy. You just need to open this in new sse creation kit and save it then export a new facegen by ctrl f4 the npc ids. You still need this to convert to prevent water texture glitch because sse has new water shader.
These look excellent. I would be seriously tempted to download - except that my plugin list is full and I'd need to install 'Hairstyler' to give them non-vanilla hair or they'd look odd in my game, so that would be two plugins I'd have to try and find to remove :-(
You can merge them via merge plugin, http://www.nexusmods.com/skyrim/mods/69905/? thats what im doing everytime I create mods and added them to my 255 esps.
Oh my; I never even knew that existed! Been tinkering with an enb for a couple of days, so I'm going to take a break to play for a bit, but will definitely be back for that and for this mod if I can merge my plugins successfully. Thank you very much for the tip!
Merge plugin is really cool you don't have to worry about mod limit and you can merge all your favorite mods haha. If you will merge mods with facegen data like this mod you need to rename the mesh and texture folder of the facegen to the name of the esp you have merge it on to avoid gray face bug. Example: You merge modA to modB esp you need to rename the facegen folders of modA into modB Or if you know to export facegen to creation kit just open the merge esp then ctrl f4 to the actor ids then it will be created. After you merge it just uncheck the original esp or uninstall it.
14 comments
They should play together nicely, as my mod improves the sandboxing at the Beacon.
http://www.nexusmods.com/skyrim/mods/83350/
Btw, I use quite a bit of your mods, and I enjoy them thoroughly. Glad to see you are keeping up the good work!
Now im looking for mods about vigilants im going to try yours thanks.
Just updated my mod actually. I think you'll appreciate it. With both of our mods together, someone could have a vigilant army going, lol.
Btw. Thank you both for the mods
does "onlyl vanilla assets" mean I can use this mod/followers in SSE or does it still need to be converted?
Thanks in advance
thats what im doing everytime I create mods and added them to my 255 esps.
If you will merge mods with facegen data like this mod you need to rename the mesh and texture folder of the facegen
to the name of the esp you have merge it on to avoid gray face bug.
Example: You merge modA to modB esp you need to rename the facegen folders of modA into modB
Or if you know to export facegen to creation kit just open the merge esp
then ctrl f4 to the actor ids then it will be created.
After you merge it just uncheck the original esp or uninstall it.