Smithing-made potions/poisons for the skilled Warrior who doesn't want to rely on alchemy/enchanting!
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File credits
Resources used with permission, great thanks and credit: Aleanne from LL and his credits: jbvw AnOldFriend Various seamless texture resources jeclxohko Lucida Vector images resource Project-GimpBC Seamless textures resource BrettM BSLightingShaderProperty Basics
Axhoff2007 Oaristys Chesko 3 mindboggles jokerine for the lovely station model!! 3 turtlegirlman.deviantart.com for the potion clipart
And all the lovely folks at /r/skyrimmods who chimed in to help me figure out ideas and fix issues; Elianora, TeaMistress, Pharros, afro, all you guys! 3
To bring Smithing Oils Redone up to it's Special Edition counterpart, this is a complete overhaul of the mod. The previous version will stay in "Optional" files for folks who prefer that verion.
~ Crafting recipes altered to include new Ore Fragments. Ore fragments are now:
* They require a single piece of ore and charcoal to craft 3 Fragments.
* They have their own unique textures for each Fragment.
~ Fragments: Diamond are now craft-able, and required for the most powerful Oils (Adrenaline, Berserk, Resist Magic II).
~ New naming system.
~ Some description updates.
~ Lots of little fixes.
~ Few visual changes on oil effects.
~ Raised the chance to trigger the Rank II Oil effects by 10%.
~ Changed Frost and Shock Oils to do 3 times Magicka and Stamina damage.
~ Made the Fear and Frenzy Oils effect Undead and Automata. Seems fair since the base game Spell versions of these can effect Undead and Automata with perks.
~ Some effects slightly altered. For example:
* Caustic is now a flat, instant Poison damage effect.
* Sanguine is now a stacking damage over time effect.
~ New Oils:
* Fierce Grip: A warm oil to be applied directly to the arms. Grip strength is enhanced. Two-handed weapons do ##% more damage for 60 seconds.
* Steady Arm: A warm oil to be applied directly to the arms. Muscles are stabilized. Bows do ##% more damage for 60 seconds.
* Strong Arm: A warm oil to be applied directly to the arms. Muscles are hardened. Blocking absorbs ##% more damage for 60 seconds.
* Swift Arm: A warm oil to be applied directly to the arms. Muscles are strengthened. One-handed weapons do ##% more damage for 60 seconds.
* Oil: Chaos I: A viscous oil of the elements. Causes Fire, Frost, and Shock damage with every strike. Applies to a weapon and wears off after ten strikes.
* Oil: Chaos II: A viscous oil of the elements. Causes Fire, Frost, and Shock damage with every strike. Applies to a weapon and wears off after ten strikes. Has a change to leave the target burned, frozen, or electrocuted.
* Oil: Controlled Strength: A balmy oil to be applied directly to the arms and hands. Muscles are strengthened and steadied. Smithing is <mag>% more effective for <dur> seconds.
* Oil: Cure II: A cooling, curative oil to be applied directly to the skin. Cures all poisons. Resist all poison for <5> minutes.
* Oil: Cleanse II: A soothing, cleansing oil to be applied directly to the skin. Cures all diseases. Resist all diseases for <5> minutes.
* Oil: Vigor II: An invigorating, restorative oil to be applied to wounds. Restores <mag> Health and <mag> Stamina every second for <dur> seconds. Health and Stamina regenerate <mag>% faster for <5> minutes.
* Oil: Purify: A powerful, revivifying oil to be applied directly to the skin. Cures all poison and diseases, and you resist all poisons and diseases for <5> minutes.
~ Explosive Oils. They basically function like the Dawnguard Rune Hammer and will create a "Magic" Rune on the ground. These are limited to only 1 existing at a time (just like base game Rune casting rules). The Oils are:
* Oil: Explosive Fire: An explosive oil to be coated on your weapon or shield. When you next <bash> the ground, the oil will splatter and form a circle of <Fire> that will explode on contact. Does not overwrite any currently applied weapon Oils. Limit 1.
* Oil: Explosive Frost: An explosive oil to be coated on your weapon or shield. When you next <bash> the ground, the oil will splatter and form a circle of <Frost> that will explode on contact. Does not overwrite any currently applied weapon Oils. Limit 1.
* Oil: Explosive Shock: An explosive oil to be coated on your weapon or shield. When you next <bash> the ground, the oil will splatter and form a circle of <Shock> that will explode on contact. Does not overwrite any currently applied weapon Oils. Limit 1.
╒═══════════════════════════════════════════╕ Blacksmith-made potions for the skilled Warrior! ╘═══════════════════════════════════════════╛
╢What is this? This is a semi-small addition to smithing that adds new potions/poisons in the form of "Oils". These oils do the typical effects you'd expect for potions/poisons with my own personal tweaks, and are crafted using mostly smithing ingredients. Some examples are:
(Complete list of Oils in the "Docs" tab if you don't want them to be a surprise.)
╢Wait, what? I like playing Warriors. But the problem with playing a "true" warrior (ie non-magic), is that you are cut off from the schools of magic and nifty things like enchanting and alchemy. Not to mention the conundrum of how to keep yourself healed. Enter Smithing Oils!
╢How does this work? For starters, this mod adds a new crafting station called [Oil Crafting Tools]. This station is exclusively portable. To acquire it, simply craft it at any forge. Once you craft yours, you are ready to start!
╢Start? Simply activate the crafting station within your inventory and the crafting menu will appear. From here you can craft all the materials needed to create your Oils. Typical crafting materials include an [Empty Bottle], a bit of ore and charcoal for base.
╢ Every Oil requires an [Empty Bottle] to craft. (You can't just conjure one out of the air!) These are crafted with glass that can be purchased by general goods vendors, or you can craft your own glass with the right materials.
╢ When you start out, you will have just the basic Oils. As you increase your Smithing skill, more oils will unlock. (Unlocking thresholds are around 25, 50, and 75 smithing skill.)
╢ Most Oils have Two Ranks to keep them useful through end game. Secondary ranks have an extra effect!
╢ By default, the weapon enhancing Oils last for 10 strikes (or 10 arrows). You can craft Oil [Diluting Solution] to have them last for 30 strikes. They deal slightly less up-front damage than their standard counterpart, so plan wisely!
╒═══════════════════════════════════════════╕ Things to Note ╘═══════════════════════════════════════════╛
╢ Most Oils scale with your Smithing skill. The rate is about 2% per level of Smithing. Crafting these Oils gives you a bit of Smithing experience as well!
╢ If you don't have an Empty Bottle in your inventory, no recipes will be shown.
╢ There are no Magicka Oils, nor are there oils to increase spell damage. This is made with a non-magic character in mind!
╢ These are not intended to be overpowered, and are not lore friendly obviously but I did try to make them explainable at best.
.::Resources used with permission, great thanks and credit. Please see Credits tab.::.