Helloooo, I really love this mod. But I wanted to ask which face paint or texture did you used in the fourth picture, the girl with the black hair and the wolf mask. I really love this warpaint (?) Idk what texture that is, but damn, this is really cool.
I thought I'd read somewhere about a version of this mod including the Masque of Clavicus Vile as well either in the works, or with a compatibility patch or something. Is that in the works or even a thing?
That said, if you do the Masque, and I was using another mod like Zim's Immersive Artifacts that altered the effects of said Masque, would the new effects show up on the side mask after it's crafted? Do you just grab the stats from the game's files when it's crafted or do you have to make a whole new item by copying it from the vanilla and adding to the mod?
For your second question, you would need to copy the new magic effects added by Zim's Immersive Artifacts on to the side masks unless I made a patch to support this.
idk why but you don't get the light armor set bonus with Krosis (Left and Right) and Volsung. Now I have to cover up the face I spent hours on just for those couple of armor points :c
You'll need gauntlets, boots, and a cuirass that all have the keyword ArmorMaterialDaedric because that's what all of the Dragon Priest Masks have. For Krosis and Volsung, you'll need Light Armor pieces with the ArmorMaterialDaedric keyword in order to benefit from the Matched Set perk for the Light Armor bonus.
In that case, you should still be benefiting from the bonus because my side Krosis and Volsung are correctly set as Light Armor anyway.
EDIT: On second thought, it's because the Custom Fit perk requires at least one equipped armor piece to have the ArmorHelmet keyword. None of my side masks have that keyword.
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Anyone has my permission to port this mod to consoles.
That said, if you do the Masque, and I was using another mod like Zim's Immersive Artifacts that altered the effects of said Masque, would the new effects show up on the side mask after it's crafted? Do you just grab the stats from the game's files when it's crafted or do you have to make a whole new item by copying it from the vanilla and adding to the mod?
For your second question, you would need to copy the new magic effects added by Zim's Immersive Artifacts on to the side masks unless I made a patch to support this.
EDIT: On second thought, it's because the Custom Fit perk requires at least one equipped armor piece to have the ArmorHelmet keyword. None of my side masks have that keyword.