Skyrim

6 comments

  1. BlackGnar
    BlackGnar
    • supporter
    • 1 kudos
    Locked
    Sticky
    Hello everyone.

    Any feedback is appreciated. If too many people are getting ctds I may make a "tuned down" version if requested too much.

    By the way, none of items are mentioned in the description because they would spoil some of the fun.

    But here's some info one them:
    -Two are spell tomes.
    -One is a bow.
    -Two are mage clothes (hood and robe).
  2. RedeyedGuard
    RedeyedGuard
    • member
    • 0 kudos
    Nice mod good in cnjunction with /uncapper.-s skyrim for leveliing. I have ctds whenever I try to save in the dungeon but I treat it like a feature xD (is it? Nosaving in raids xD)
    1. BlackGnar
      BlackGnar
      • supporter
      • 1 kudos
      Hmm, that's odd, this shouldn't really happen at all lol.

      Would you happen to be using like, a whole lot of mods? Oldrim is an unstable game after all.

      And thanks!
  3. Yisregaurd
    Yisregaurd
    • premium
    • 14 kudos
    I Have yet not played this but, I have suggestion from reading description.


    :1 Are the rooms just straight up bosses or do we gotta fight through enemies to get to them, if not I would suggest that, Maybe add smaller/weaker versions of the bosses throughout the path to the main boss

    :2 Rewards, noticed the rewards are focused on mage characters and one odd reward for ranger, perhaps add mage cloths,light armor and heavy armor supposed counterparts along with perhaps a Dagger and 2Hand Axe or a Mace, But have them drop randomly and only drop 2 items per trip.

    :3 Resetting the dungeon on re-entering, I believe they should be a script within Genesis Mod that can do this, author is still active so could easily ask.

    :4 Seems like the skeleton area is way to big for the size of them, I would suggest Adding 2 skeletons making them bigger and buffed by like 30-40%, compensates for the removed one and makes it more interesting since..their huge now.

    :5 perhaps spice them up a big the 3 dragonbone dudes look cool but a oversized draugr and skeleton, not saying its needed but be nice addition

    :6 for the blizzard dude maybe just remove it and give him like a OP Frost Atronach instead

    Sorry for the wall of text, lol.
    1. BlackGnar
      BlackGnar
      • supporter
      • 1 kudos
      Thanks for the suggestions.

      For 1, I intended to do this but since I already tried in the past and sort of failed, I decided to do a simpler dungeon and see what people think.

      For 2, I'm going to be honest.... I didn't have a lot of creativity for rewards related to the dungeon, which I wish I had. Seriously, it's pretty hard to come up with decently balanced rewards.

      For 3, I'll look into that, hopefully I get a solution from him/her.

      For 4, yeah, that area was supposed to be full of regular sized skeletons (like 30 or so) but then only after making the area big that I thought that they would be too heavy on perfomance lol (and resizing large areas back, after already having most of the furniture and clutter built, is a pretty big pain in the ass), so it ended up being a bit too damn big for them.

      For 5, I think the initial area is fine as it is, the battle is pretty crazy already.

      For 6, I used the bug because it seemed to be fun to have a fun giant version of him to go against and when he's super low on hp it's a pretty cool sight to see him running around the battlefield.

      I intend on making an specific mod focused on scripted boss fights in the future.
    2. Yisregaurd
      Yisregaurd
      • premium
      • 14 kudos
      Ah I C so like a stepping-stone mod, it looks good overall just I thought I note down some stuff for ya