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If you encounter problems with this mod I suggest in the first instance check out Icecreamassassin's Script Cleaning Guide and clean the 2 scripts used by this mod; DBM_NavigateScript, DBM_FlagLockScript. http://www.nexusmods.com/skyrim/articles/50442/?
All patches are safe to merge together or with other similar patches.
Hey, amazing work thus far. I'm really hoping to see more Airship travel zones in particular like Beyond Reach, Summerset Isles, The Haven From the Cold And Dark (As well as some paper maps that Duncanlarsen1 has been doing because the two just go so well together)
All that aside I am not sure if I am just missing something, maybe somebody can help me out with an experienced answer. But...does the ship not already have a Solstheim travel site? I can't seem to figure out how to unlock it if it does. If it doesn't that would be another amazing site for the ship. Right on the walls of Raven Rock, and maybe, Tel Mithryn in the large court yard at the base of the tower. It is the perfect area for two airship spots, and maybe 3-4 dig sites.
Beyond Reach and Haven From the Cold and Dark are on the "being considered" list right now. I doubt Summerset Isles will get a patch though; I've heard that it and Legacy don't play nice together.
Yes, it's a zombie post I'm replying to. when I first saw the Airship And Archaeology Patch, there was a guide to adding new locations; a quick & dirty DIY guide. less than one page. And it worked, because I used it to add a Airship stop in daggerfall, using Lor's "Abandoned Temple" mod.
and then I forgot all about it for 2+ years, and now I can't find it. Does anyone have a clue? it was incredibly useful, and I realized I could <gasp> use it for OTHER THINGS!!!!.
Just curious, but are there any plans on porting this for SSE? I know Odyssey has you and the team bogged down for the foreseeable future, I have enjoyed this with my LE playthrough and would love to use it with SE and the future of Legacy through Odyssey.
Ok, so I've ported the Falskaar Patch (sorry couldn't wait any longer :)!) and so far I can confirm that the dig sites work, so I don't see any reason why any of the other patches wouldn't.
The Core Merged file however reports as corrupt (maybe just my d/l)
I've just started a new play-through (my first on SE), so I will Port Wymstooth etc when I get to them, and I will report on the Airship once I get it!
Hey there! Just curious as to how you were able to make this work. I'm wanting to add a unique travel spot for this ship for a player home mod that I want to use and was hoping you might be able to help me out.
204 comments
If you encounter problems with this mod I suggest in the first instance check out Icecreamassassin's Script Cleaning Guide and clean the 2 scripts used by this mod; DBM_NavigateScript, DBM_FlagLockScript.
http://www.nexusmods.com/skyrim/articles/50442/?
All patches are safe to merge together or with other similar patches.
All that aside I am not sure if I am just missing something, maybe somebody can help me out with an experienced answer. But...does the ship not already have a Solstheim travel site? I can't seem to figure out how to unlock it if it does. If it doesn't that would be another amazing site for the ship. Right on the walls of Raven Rock, and maybe, Tel Mithryn in the large court yard at the base of the tower. It is the perfect area for two airship spots, and maybe 3-4 dig sites.
when I first saw the Airship And Archaeology Patch, there was a guide to adding new locations; a quick & dirty DIY guide. less than one page.
And it worked, because I used it to add a Airship stop in daggerfall, using Lor's "Abandoned Temple" mod.
and then I forgot all about it for 2+ years, and now I can't find it. Does anyone have a clue? it was incredibly useful, and I realized I could <gasp> use it for OTHER THINGS!!!!.
The Core Merged file however reports as corrupt (maybe just my d/l)
I've just started a new play-through (my first on SE), so I will Port Wymstooth etc when I get to them, and I will report on the Airship once I get it!