The next version is on the horizon after Rogue-like Encounters 2.9 launches. Spellcraft is getting one large boost in options, and the injury version will actually be STABLE!
OMG. One mod add trap and make them crafable, not just appear from nothing like Ordinator. And i try so many mod that improve combat but this is seems like the only one think about prepare and plan for battle. Just wanna say i love you so much.
What would be absolutely amazing is if there was a modular option, where each section listed in the description is self contained. I love a lot of these, but with my 366 mods, some of these would not mesh very well. Will be tracking <3
S&S 2.4 Minutes ======================== - (RECKONER) throwing weapons to be added to the crafting menu and certain bandit leveled lists - (RECKONER) placeable/retrievable campware to be added to the crafting menu
RLE has everything but the Reckoner module, which works with literally anything. The same will apply for the future stabdalone modules to S&S that cover staff-crafting and bard gameplay.
S&s 2.32 minutes =============== - injury and first aid returning soon, reducing the injury radius around the player to 500
S&S 2.31 minutes: ================= - removing the injury and first-aid system. too much a strain on papyrus
Reckoner 1.2 minutes: ================= - trip-wires are makeable with 2 daggers of the same type(iron, steel, elven, dwarven, glass; no need to waste money on other types) - adjustment of trap prices to match the way stealth levels so power-leveling doesn't happen
Reckoner 1.15 minutes: ================= - I cleaned up the main page, edited a few features lists to match incoming updates, and changed the compatibility list to exclude mods that nolonger mesh well with Sword & Storm as it reaches its maturity. - for 1.1, I introduced the code of mr. Enai with the introduction of trip mines to the trap crafting library! - fixed regular trip-wires being too heavy and trip mines being too light
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And i try so many mod that improve combat but this is seems like the only one think about prepare and plan for battle.
Just wanna say i love you so much.
========================
- (RECKONER) throwing weapons to be added to the crafting menu and certain bandit leveled lists
- (RECKONER) placeable/retrievable campware to be added to the crafting menu
===============
- injury and first aid returning soon, reducing the injury radius around the player to 500
S&S 2.31 minutes:
=================
- removing the injury and first-aid system. too much a strain on papyrus
Reckoner 1.2 minutes:
=================
- trip-wires are makeable with 2 daggers of the same type(iron, steel, elven, dwarven, glass; no need to waste money on other types)
- adjustment of trap prices to match the way stealth levels so power-leveling doesn't happen
Reckoner 1.15 minutes:
=================
- I cleaned up the main page, edited a few features lists to match incoming updates, and changed the compatibility list to exclude mods that nolonger mesh well with Sword & Storm as it reaches its maturity.
- for 1.1, I introduced the code of mr. Enai with the introduction of trip mines to the trap crafting library!
- fixed regular trip-wires being too heavy and trip mines being too light