Skyrim
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Afro_ArwingXL

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ArwingXL

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62 comments

  1. tiochema
    tiochema
    • member
    • 0 kudos
    hello, the injury and first aid module is standalone or does it need the main mod?
  2. tritonforge
    tritonforge
    • premium
    • 15 kudos
    possible for core module only version? without injuries module?
  3. ArwingXL
    ArwingXL
    • supporter
    • 87 kudos
    The next version is on the horizon after Rogue-like Encounters 2.9 launches. Spellcraft is getting one large boost in options, and the injury version will actually be STABLE!
  4. tsg12341
    tsg12341
    • member
    • 0 kudos
    OMG. One mod add trap and make them crafable, not just appear from nothing like Ordinator.
    And i try so many mod that improve combat but this is seems like the only one think about prepare and plan for battle.
    Just wanna say i love you so much.
    1. ArwingXL
      ArwingXL
      • supporter
      • 87 kudos
      thanks
  5. FaustLerano
    FaustLerano
    • member
    • 11 kudos
    Found, you can say, a glitch. FPS drops next to spriggans with sns_npcs enabled. (with XP32 Maximum Skeleton )
  6. Velexia
    Velexia
    • member
    • 79 kudos
    What would be absolutely amazing is if there was a modular option, where each section listed in the description is self contained. I love a lot of these, but with my 366 mods, some of these would not mesh very well. Will be tracking <3
  7. ArwingXL
    ArwingXL
    • supporter
    • 87 kudos
    S&S 2.4 Minutes
    ========================
    - (RECKONER) throwing weapons to be added to the crafting menu and certain bandit leveled lists
    - (RECKONER) placeable/retrievable campware to be added to the crafting menu
  8. crisher888
    crisher888
    • supporter
    • 9 kudos
    If I use Rogue Like Encounters do I need this mod?
    1. ArwingXL
      ArwingXL
      • supporter
      • 87 kudos
      RLE has everything but the Reckoner module, which works with literally anything. The same will apply for the future stabdalone modules to S&S that cover staff-crafting and bard gameplay.
  9. mchalftz
    mchalftz
    • member
    • 1 kudos
    Is it compatible with Overhauls like Requiem? or perhaps a Patch may do?
    1. ArwingXL
      ArwingXL
      • supporter
      • 87 kudos
      Yes, but run a patch to be safe.
  10. ArwingXL
    ArwingXL
    • supporter
    • 87 kudos
    S&s 2.32 minutes
    ===============
    - injury and first aid returning soon, reducing the injury radius around the player to 500

    S&S 2.31 minutes:
    =================
    - removing the injury and first-aid system. too much a strain on papyrus

    Reckoner 1.2 minutes:
    =================
    - trip-wires are makeable with 2 daggers of the same type(iron, steel, elven, dwarven, glass; no need to waste money on other types)
    - adjustment of trap prices to match the way stealth levels so power-leveling doesn't happen

    Reckoner 1.15 minutes:
    =================
    - I cleaned up the main page, edited a few features lists to match incoming updates, and changed the compatibility list to exclude mods that nolonger mesh well with Sword & Storm as it reaches its maturity.
    - for 1.1, I introduced the code of mr. Enai with the introduction of trip mines to the trap crafting library!
    - fixed regular trip-wires being too heavy and trip mines being too light