Skyrim

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carrotferret

Uploaded by

CarrotFerret

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39 comments

  1. Cigzrete
    Cigzrete
    • member
    • 0 kudos
    It is easy to make a port of this mod for SE?
  2. DanteGamingeees
    DanteGamingeees
    • member
    • 0 kudos
    SE version?
  3. Delereos
    Delereos
    • member
    • 0 kudos
    Thank you for making this! This does SO much to improve the consistency, immersion and atmosphere of Skyrim's landscape IMO. Plus it's so much easier to get lost in a forest. :3
  4. Vanzelloux
    Vanzelloux
    • member
    • 0 kudos
    I really like this mod and I want to use it but there are trees clipping through the Lakeview Manor Storage/Enchanter's Tower/Trophy Room at the northern side. I'm on PS4 and I can't remove it using console commands. Can you remove them for us who are on PS4 and Xbox? 
  5. Nkossiak
    Nkossiak
    • member
    • 0 kudos
    There are some trees that collide with things in Lakeview Manor. Can't remove them myself because I'm on console. Console players, be aware..
  6. PHANTOMHATE
    PHANTOMHATE
    • supporter
    • 67 kudos
    NOTE, DELETES:
    Some records are marked deleted. These will appear as LODs looking like 8 bit ghost trees. You can open this file with SSEEdit Cleaner and it will convert them from deleted to disabled.

    CONVERT FOR SSE, FORM 44:
    I got this mod on the SSE workshop and saved the esp files to work with without the workshop. I don't have the files now and do not want to allow my SSE to update so I can't get the files from the workshop. I downloaded these LE files and copied all records to a new esp using SSEEdit. Then I selected all and changed form ID to the new esp ID. I used TESSnip to remove masters requirements from the new esp. I now have a new esp form 44 with Forests of Skyrim trees. I have converted other mods this way without issue but I don't know if this is a good method for most mods. Since this is only vanilla objects and placement there should be no issues. I don't use the CK ever but that is an effective option.

    LODs and Billboards:
    When close to trees you should see trees. At a great distance the game can not render thousands of full resolution trees so they are replaced with LODs until you get closer. I read mention of LOD generators and Billboards. To avoid issues like tree pop-in and pop-out something needs to be done. I am attempting to learn this now. This mod fails to explain what needs to be done. Perhaps someone can paste a link to educational information about this.
  7. Hardas
    Hardas
    • member
    • 0 kudos
    For some reason the trees added by the Reach mod are not showing up in the distance. I've used the mod before all good, and the mod trees in Morthal and Eastmarch are working up close and distant, just not distant Reach mod trees. Still got regular distant trees and all up close trees. Also when I install through MO2 the reach file wants to install as "Forest of Skyrim - Morthal".
  8. TelShadow
    TelShadow
    • premium
    • 347 kudos
    I like the forest, and the screenshots, looks great.
  9. User_75306653
    User_75306653
    • account closed
    • 3 kudos
    Nice thank you.
  10. topgunsss
    topgunsss
    • supporter
    • 1 kudos
    hi i have come across a small problem with 2 trees that seem to be growing out of my house in falkreath hold on the xbox version would you be able to remove those two tree's at the back of the house thanks
    1. illonthehill
      illonthehill
      • member
      • 0 kudos
      Go get an axe and do it yourself lazy.