Skyrim

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Tonycubed2

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tonycubed2

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54 comments

  1. tonycubed2
    tonycubed2
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  2. tonycubed2
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    Changelog

    .25 - initial release

    .50 - a) if player used a cure disease potion or a healer fast travel would not be re-enabled, and no way to fix that. Now, player can sleep even if healed with other means and fast travel will be restored. Even one hour of sleep is enough.
    b) Added the following diseases as traveling risks, with the odds increasing 20% for each zone traveled. From riften to markarth is the maximum number of zones, five. However, the level of the player is taken into account, and the higher the player level the better the odds of avoiding general diseases. The diseases are:

    Disease Ataxia
    Disease BoneBreakFever
    Disease BrainRot
    Disease Rattles
    Disease Rockjoint
    Disease Witbane

    .55 - a) small added feature, if riding a horse food needed is half of normal, with a minimum of one unit.


  3. tonycubed2
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    Patch uploaded to optionals for Realistic Needs and Diseases 1.910 allows the 21 or so new foods introduced in RND to be used with this mod. Also needs the RND patches for Hearthfires and Dragonborn. Those patches are downloaded with the main RND mod.
  4. tonycubed2
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    Planned: Encounters while fast traveling
  5. gromowladny6
    gromowladny6
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    This mod is kinda unnecessary. If "it feels like cheating" then simply don't use it, or use a mod to disable it

    Edit: I'm not hating this to be clear. I just don't understand the logic behind it
  6. harimau93
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    is this mod still being support for future plans?
    1. tonycubed2
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      Not on the old Skyrim side. I now support only the se version. Simply not enough time.
  7. BonezDWB
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    Is this compatible with Vampirism? I mean Vampirism has 100 disease resist (meeaning immune) so will they still catch diseases? Also I don't think vamps should need food. I read the description but unless I some how missed it, I don't think you included that. But it's entirely possible I missed it... I tend to miss a lot of things. lol Anyway, so far it seems like an amazing mod. Oh and Lycantropy.
    1. tonycubed2
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      I can verify this: I included toggles in menu book to disable disease and food penalties. Maybe use those toggles if you play vamp or wolf?
  8. ryanw2
    ryanw2
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    where is the main file of the mod? i can't see it in the files tab

    i'm very interested in this mod thank you for it!
    1. tonycubed2
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      Hi. Mod was continued at : http://www.nexusmods.com/skyrim/mods/83475/?

      Will delete this mod page later today.
  9. tonycubed2
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    Fast Travel Encounters is now live!

    http://www.nexusmods.com/skyrim/mods/83475/?





    Note: CANNOT BE INSTALLED ON THE SAME CURRENT SAVE THAT HAS THE OLD FAST TRAVEL CONSEQUENCES!!!!!
    You will need a new game or a save before installing.
  10. clioshand
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    This looks epic. Really hope encounters are added - that would make it perfect. Tracking enthusiastically.
    1. tonycubed2
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      hard at work on it. very close to 1.0
  11. Visdagon
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    Good idea. Only suggestions would be port to SE (is it there already? didnt look) and the one you have planned "You have been waylaid by enemies and must defend yourself."
    1. tonycubed2
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      You have been waylaid by enemies and must defend yourself. I love that line., will use. better than Ambush!

      that mod is well under way. the hard work is done, but what is left is sooooo tedious. but we are working on it.
  12. Hollowing
    Hollowing
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    When i was reading the desc page it reminded me of the DOS game the oregon trail, anyways this sounds interesting for certain types of play.
    1. aglorius
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      OMG that was the best game ever. We played it in grade school in computer class. Wow thanks for the memory
    2. tonycubed2
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      I remember the game too. About the same time as where in the world is Carmen San Diego and kings quest. The good old days.

      Work has started on this mod to add hostile encounters.
  13. Avastgard
    Avastgard
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    Will this conflict with Frostfall's fast traveling consequences (i.e., warmth decrease)? What about iNeed?
    1. tonycubed2
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      Will not conflict. A patch to use ineed food needed.
  14. dunc001
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    Tony, any chance you can have it detect iNeed and hook into wherever iNeed stores the info it captures on mod added food/drink (when the user has to categorise food/drink iNeed doesn't recognise) so they are recognised by this mod too?