.50 - a) if player used a cure disease potion or a healer fast travel would not be re-enabled, and no way to fix that. Now, player can sleep even if healed with other means and fast travel will be restored. Even one hour of sleep is enough. b) Added the following diseases as traveling risks, with the odds increasing 20% for each zone traveled. From riften to markarth is the maximum number of zones, five. However, the level of the player is taken into account, and the higher the player level the better the odds of avoiding general diseases. The diseases are:
Patch uploaded to optionals for Realistic Needs and Diseases 1.910 allows the 21 or so new foods introduced in RND to be used with this mod. Also needs the RND patches for Hearthfires and Dragonborn. Those patches are downloaded with the main RND mod.
Is this compatible with Vampirism? I mean Vampirism has 100 disease resist (meeaning immune) so will they still catch diseases? Also I don't think vamps should need food. I read the description but unless I some how missed it, I don't think you included that. But it's entirely possible I missed it... I tend to miss a lot of things. lol Anyway, so far it seems like an amazing mod. Oh and Lycantropy.
Note: CANNOT BE INSTALLED ON THE SAME CURRENT SAVE THAT HAS THE OLD FAST TRAVEL CONSEQUENCES!!!!! You will need a new game or a save before installing.
Good idea. Only suggestions would be port to SE (is it there already? didnt look) and the one you have planned "You have been waylaid by enemies and must defend yourself."
Tony, any chance you can have it detect iNeed and hook into wherever iNeed stores the info it captures on mod added food/drink (when the user has to categorise food/drink iNeed doesn't recognise) so they are recognised by this mod too?
54 comments
.25 - initial release
.50 - a) if player used a cure disease potion or a healer fast travel would not be re-enabled, and no way to fix that. Now, player can sleep even if healed with other means and fast travel will be restored. Even one hour of sleep is enough.
b) Added the following diseases as traveling risks, with the odds increasing 20% for each zone traveled. From riften to markarth is the maximum number of zones, five. However, the level of the player is taken into account, and the higher the player level the better the odds of avoiding general diseases. The diseases are:
Disease Ataxia
Disease BoneBreakFever
Disease BrainRot
Disease Rattles
Disease Rockjoint
Disease Witbane
.55 - a) small added feature, if riding a horse food needed is half of normal, with a minimum of one unit.
Edit: I'm not hating this to be clear. I just don't understand the logic behind it
i'm very interested in this mod thank you for it!
Will delete this mod page later today.
http://www.nexusmods.com/skyrim/mods/83475/?
Note: CANNOT BE INSTALLED ON THE SAME CURRENT SAVE THAT HAS THE OLD FAST TRAVEL CONSEQUENCES!!!!!
You will need a new game or a save before installing.
that mod is well under way. the hard work is done, but what is left is sooooo tedious. but we are working on it.
Work has started on this mod to add hostile encounters.