It's not really all that difficult. Perhaps a 3 day project, if that. You'd set all of the custom bridge changes to "Initially Disabled", create quest and generic NPC (an engineer perhaps), then setup an array that enables each custom bridge piece one at a time. After that it's a simple matter of setting up a loop to enable these pieces. For example once per day one piece of the bridge is enabled until all XYZ of the array is complete. Honestly the hardest part may be finding someone to voice it for you.
Yeah. You could download it but not install it until your arch-mage. It would instantly fix it cuz its a model replacer using the ESP to fix the collision on the new parts. (THANKS MIRCOSOFT FOR BUYING OUT HAVOK FROM INTEL AND DISCONTINUING THE TOOLS )
Excellent! You may be able to get an older version of the Havok tools somewhere, from before Microsoft acquired them. Even if it's not up to date, it should still work for Oldrim.
What sucks is this mod took longer than it should to make cuz 3DS Max corrupted my Max files so I had to redo one of the bridge parts all over again. Ugh never had blender corrupt my files and thats why I prefer it but it's easier for skyrim and fallout nifs to be imported into Max
I've tried to fix the columns myself, but can't. Or, at least not remotely satisfactorily. There could be an arch going across between the rocks on both sides of the cut. It's always looked very much to me like that's what used to be there.
I could restore the pillars but I am away from that computer that has those files on it so it will be a few days before I can get back to working on the Supports
Keep in mind this bridge was originally created by mages, so any support arches could also be strengthened by magic to look more plausible. I don't see why they would make them go all the way down anyway. It would make a lot more sense to make it an arch type bridge, with magical reinforcements. If there are pillars down on the ground cell, they could just be from the collapse of those arch supports. Just some thoughts.
Looks like it never busted! But I can not remeber, but doesn't the bridge get fixed if you become head of college? Inever done it. And could this be used without the esp? I have no room
It can you just won't have the collision corrected for the new parts. Its really hard to make collision files correctly now since Microsoft bought havok from Intel and stopped the free havok tools.
I would suggest merging similar mods together, my friend did the same when he reached the limit.
Funny thing is I've never hit the mod limit on skyrim classic or skyrim special edition. But if I did that's what I would do is merge some of them together
27 comments
64 bit okay for LE? Upgraded PC. It runs 64, but I play LE - for now. Checking, because the installation gives 32 LE, 64 SE.
Do you think you could make a version that restores the support pillars?
Funny thing is I've never hit the mod limit on skyrim classic or skyrim special edition. But if I did that's what I would do is merge some of them together