Skyrim

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TheTrickster

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TheTrickster

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11 comments

  1. Sthaagg
    Sthaagg
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    It seems a very nice idea !!

    Did you know if i could use this with Trade & barter mod ?

    Are you planning to do the same for light armor ? (if not i'm curious to know why ^^)
    1. TheTrickster
      TheTrickster
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      Yes, it should work fine with it.
      The idea was just about heavy armor, maybe later..
      just don't have time rghit now. Any way the idea seems to be not very popular ( if we take a look to endorsement counter )
    2. Sthaagg
      Sthaagg
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      Your negotiation system seems very cool, and i think it could be used for a lot of things.

      Endorsements are always low compared to Unique Download, sadly, most of users don't come back to put it.
    3. aglorius
      aglorius
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      I for one think this idea is neat-o. Am downloading to try it out and will do a shoutout for it over at Reddit r/skyrimmods. Someone over there linked it in a discussion.

      (https://www.reddit.com/r/skyrimmods/comments/6ecnbf/request_immersive_damaged_equipment/)

      I second Sthaagg's light armor suggestion. EDIT: I'm not so sure about that now. A lot of my light armor in game is just hides, furs, and leather parts. These armors don't necessarily require much skill to create, so wouldn't cost much money. Hm. I really like this mod after playing with it for a day. Endorsed! Please continue to develop mods!! I like looks of the Mood Mod also. Will play that soon

      Thanks for making this
  2. SolidWolfMods
    SolidWolfMods
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    Is there a specific load order? i didnt see any changes to the armor found in enemies, i did notice the rise in the heavy armor price in the blacksmith!
    1. SolidWolfMods
      SolidWolfMods
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      is this mod made to be installed manually or with NMM?
    2. SolidWolfMods
      SolidWolfMods
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      Does this mod work over custom armors like the immersive armors?
  3. bullgod13
    bullgod13
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    on one of the screens there's dialog window about trying to bargain.
    I don't understand the logic behind that.
    "the chance that Alvor will agree will depend on difference between your speechcraft skills"
    Alvor skill is 25, player's is 5, so the chance is 20%. From what I can gather that means that if player skill would be higher, it would be harder to acheve success. With speechcrafts equal success chance would be 0%, right? If so, then... I don't get it.
    1. TheGynophobe
      TheGynophobe
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      "will argee"*
    2. TheTrickster
      TheTrickster
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      Nope, every next skill point will raise chance by 4 % up to 99%, and If Skills will be equal this window will not even pop up. Trader will take armor without any words.
      Chance is Player skill / traderSkill * 100
  4. SolidWolfMods
    SolidWolfMods
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    First post!!!!!!

    EXCELLENT MOD, downloaded and trying it!!!