Super stoked to have found another one trying to play enderal with Forgotten Magic: Redone! i tried to do this myself, but my creation kit always gets a runtime error when trying to load the mod ( which i can't seem to find any working fix for) so i'd like to ask for a favor: could you make a version with reduced Mana costs, so it can be used with the gameplay Overhaul Mod? trying to use those spells is impossible with their costs upwards of 300-400 mana with perks.
I can't load Forgotten Magic in the CK as well, keep getting runtime error. I'm trying to edit with TES5EDIT but it is a pain since Forgotten Magic spells seems to have "auto-calculate" ticked in the CK.
If you managed to edit it, I would be eternally grateful if you share it with me.
The spells could definitely use about a 40% universal reduction for the overhaul mod, yeah. I'm seeing like 228 mana costs for native spells and 406 for nigh-equivalent FM spells.
Greetings! I dug through the mod files and found a line that is responsible for the cost of spells, as well as lines that are responsible for the schools of spells and races of summoned creatures. Is anyone interested in helping to make a patch that will integrate the mod into Endral/SE? Let me know in a PM, because without accomplices it will be difficult to test it.
when I first downloaded and used this mod in enderal it stopped the mechanics of me/the player from getting Arcane Fever permanently I know it's not supposed to do this so what ever you did by mistake that causes the Arcane Fever effects to be disabled I thank you for this mod as I really dislike the Arcane Fever effect.
also the blessed weapon doesnt work(no crash, just that sumons an invisible being with no weapons and cant move and do anything), i think is because it uses the invisible race, a skyrim base race, and any race that is not from enderal is not suppoorted, so how can we fix this?
The very easy way is to use xEdit to swap the race to any of the default races. You will see a dude holding the Blessed Weapon, but it will work. The considerably harder way is to implement a new invisible race if Enderal doesn't have one (I'm kind of surprised that's not in there exactly the same already).
i found Phoenix strike and some other spells on enemies or in treasure chests in the world ( with the enderal gameplay overhaul mod, which changes the lootsystem) but their spell costs were way too high.
as far as i know, the FM:R spells are never affected by perks, only by their own system, so enderal-perks would be irrelevant
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i tried to do this myself, but my creation kit always gets a runtime error when trying to load the mod ( which i can't seem to find any working fix for) so i'd like to ask for a favor:
could you make a version with reduced Mana costs, so it can be used with the gameplay Overhaul Mod? trying to use those spells is impossible with their costs upwards of 300-400 mana with perks.
Greetings!
If you managed to edit it, I would be eternally grateful if you share it with me.
as far as i know, the FM:R spells are never affected by perks, only by their own system, so enderal-perks would be irrelevant
Edit:i have it now