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Last updated
Original upload
Created by
OperatorCactusUploaded by
OperatorCactusVirus scan
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Activity logs
This page was last updated on 16 April 2020, 12:20PM
- Changelogs
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Version 1.5
- Minor, but very substantial tweaks.
-General: Emblems changed so they are raised and a bit pointy (???) and now they also make slight use of the environment map. Looks way better now.
-Dagger: Gritty normal map overlay added, edge highlights tweaked.
-Sword: Gritty normal map overlay added.
-Greatsword: Gritty normal map overlay added.
-Bow: Diffuse map slightly darker, gritty normal map overlay added, wood specular fixed
-War Axe: Normal map geometry tweaked, edge highlights added near handle, specular toned down and env mask turned up. Grit overlay added.
-Battleaxe: Specular toned way down, env map toned up. Emblems placement shifted around. Diffuse map darker now. Normal map depth increased, edge highlighted near handle. Looks 100% better now. Grit overlay added.
-Mace: Less messy, env increased and diffuse map slightly darker.
-Warhammer: Weird shading at the head fixed, now a clear edge is visible. Edge highlights tweaked.
-Scabbard and Quiver: More mud added. Edge highlights updated to be in line with the other weapons.
- Minor, but very substantial tweaks.
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Version 1.4
- -Dagger: Reshaded, added more ambient occlusion. Some grungy effects added where it's logical. Less blurry. Normal map has slight bump marks, only visible up close.
-Sword: Shading increases, light stuff should pop out more. Blade is now less cluttered; scratches removed. 1px-wide """"scratches"""" replaced with real grunge marks. Normal map has bump marks only visible up close.
-Greatsword: less contrasting specular. Edge highlights less blurry, redone with a more grungy brush. Blade cleaner, slightly. Enhanced shading. Bump marks added to normal map, very subtle.
-War axe: Edges overhauled. Environment map mask intensity increased. Normal maps tweaked. Leather slightly brighter. Fake AO added to handle.
-Battleaxe: 1px-wide scratches replaced with more grungy brush strokes. Fake AO added to logical places. Specular less contrasting, Env map mask more contrasting.
-Mace: AO marks refined near handle. Spike at bottom now has a bit extra shading. Looks less fake overall. Leather brightened up a bit.
-Warhammer: Fake AO added, less blurry and WAY more grungy. Shading on head overhauled.
-Bow: Lots of shading added. Balanced highlights and shadows better. Leather a bit glossy. Wood slightly lighter. The bow should look less like a black blob now. 1px-wide scratches replaced with grunge marks.
-Arrow: Shading added on arrowhead decorations. AO near quiver flap added. Dirt/mud marks added on quiver.
-Scabbard: Mud accentuated. 1px-wide scratches replaced with real grunge marks. Shading tweaked.
-The cubemap has been overhauled. The lighter blue area is shifted a bit, and the orange parts have been made richer in colour. I've added another smaller blue spot on the other side of the cubemap so that the back of the weapon isn't entirely orange.
- -Dagger: Reshaded, added more ambient occlusion. Some grungy effects added where it's logical. Less blurry. Normal map has slight bump marks, only visible up close.
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Version 1.3
- -Dagger: Seam on blade removed. Normal maps refined. Shading and edge wear made more realistic. The curly emblem at the top of the blade has been removed.
-Sword: Seam on blade removed. Edge geometry fixed. Shading on blade redone.
-Greatsword: Seam on blade and handle removed. Groove on blade made thinner. Shading redone.
-Battleaxe: dusty swaths of white reduced; now they are proper highlights. Seam removed as much as possible. Environment map slightly more pronounced. Geometry at the back of the axe improved.
-War Axe: Edge geometry redone. Shading retouched. Edge wear refined.
-Mace: Blurry highlights decreased; they are more subtle now.
-Warhammer: Highlights on back spike drastically lessened. Shadows less pronounced. Looks less cartoony overall.
-Scabbard: muddy blotches for interesting details added.
-Bow/quiver: unedited, same as version 1.2.
- -Dagger: Seam on blade removed. Normal maps refined. Shading and edge wear made more realistic. The curly emblem at the top of the blade has been removed.
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- Author's activity
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April 2020
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16 Apr 2020, 12:20PM | Action by: OperatorCactus
Attribute change
Description changed.
June 2018
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04 Jun 2018, 1:59PM | Action by: OperatorCactus
Permission change
Users can now convert this file.
Users can modify this file.
Users can use assets from this file with or without permission.
May 2018
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28 May 2018, 6:53PM | Action by: OperatorCactus
Attribute change
Description changed.
October 2017
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11 Oct 2017, 3:42PM | Action by: OperatorCactus
Primary image changed
wer hemmar
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11 Oct 2017, 3:40PM | Action by: OperatorCactus
Mod image added
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11 Oct 2017, 3:21PM | Action by: OperatorCactus
Changelog added
Change log added for version 1.5
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11 Oct 2017, 3:16PM | Action by: OperatorCactus
File added
Ebony GOLD Weapons for you super bling bling folks
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11 Oct 2017, 3:15PM | Action by: OperatorCactus
File added
Super Ultimate Lore-Friendly Ebony Raised Emblems Extra Grunge Retexture 2K Remake
September 2017
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10 Sep 2017, 2:16PM | Action by: OperatorCactus
Changelog added
Change log added for version 1.4
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10 Sep 2017, 2:06PM | Action by: OperatorCactus
Attribute change
Slightly Darker Cubemap category changed
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10 Sep 2017, 2:05PM | Action by: OperatorCactus
File added
Ebony GOLD Weapons for you super bling bling folks
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10 Sep 2017, 2:03PM | Action by: OperatorCactus
File added
Lore-Friendly Reshaded Extra Grungy Immersive Realistic Reflecting 2K Weapon Texture Overhaul Remake
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10 Sep 2017, 2:01PM | Action by: OperatorCactus
Primary image changed
TESV 2017 09 10 15 49 43 72
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10 Sep 2017, 2:01PM | Action by: OperatorCactus
Primary image changed
TESV 2017 09 10 15 48 23 65
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10 Sep 2017, 2:00PM | Action by: OperatorCactus
Primary image changed
TESV 2017 09 10 15 38 36 05
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10 Sep 2017, 2:00PM | Action by: OperatorCactus
Mod image added
May 2017
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18 May 2017, 4:11PM | Action by: OperatorCactus
Attribute change
Cactus Ebony GOLD small description changed
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18 May 2017, 1:28PM | Action by: OperatorCactus
File added
Cactus Ebony GOLD
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18 May 2017, 1:01PM | Action by: OperatorCactus
Changelog added
Change log added for version 1.3
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18 May 2017, 12:52PM | Action by: OperatorCactus
File added
Lore-Friendly Seamless Immersive Reborn Full Mega HD Crisp Better Geometry Grunge Legendary Ebony Weapons Retexture Overhaul
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- Mod page activity
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May 2025
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19 May 2025, 2:07AM | Action by: kywells
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'Ebony Weapons 2017 Retexture'
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11 May 2025, 7:00PM | Action by: Artyom300
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08 May 2025, 6:58PM | Action by: Tvirus5087
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08 May 2025, 5:29AM | Action by: GaussAccelerator
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05 May 2025, 12:44AM | Action by: nnfr18
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04 May 2025, 9:31PM | Action by: Riholu
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04 May 2025, 7:38PM | Action by: n0social
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'Ebony Weapons 2017 Retexture'
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04 May 2025, 7:26PM | Action by: n0social
Tracked
'Ebony Weapons 2017 Retexture'
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03 May 2025, 1:18PM | Action by: chillout911
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03 May 2025, 1:05PM | Action by: Vilgarth
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April 2025
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28 Apr 2025, 9:52PM | Action by: n0social
Untracked
'Ebony Weapons 2017 Retexture'
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28 Apr 2025, 5:47PM | Action by: Boengar
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'Ebony Weapons 2017 Retexture'
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27 Apr 2025, 1:17PM | Action by: n0social
Tracked
'Ebony Weapons 2017 Retexture'
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27 Apr 2025, 1:17PM | Action by: n0social
Endorsed
'Ebony Weapons 2017 Retexture'
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27 Apr 2025, 12:13PM | Action by: n0social
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'Ebony Weapons 2017 Retexture'
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27 Apr 2025, 11:39AM | Action by: hbuckle04
Endorsed
'Ebony Weapons 2017 Retexture'
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26 Apr 2025, 7:26AM | Action by: n0social
Tracked
'Ebony Weapons 2017 Retexture'
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23 Apr 2025, 3:26PM | Action by: Deleted228045501User
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'Ebony Weapons 2017 Retexture'
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22 Apr 2025, 8:51AM | Action by: iohanesnegrean
Endorsed
'Ebony Weapons 2017 Retexture'
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21 Apr 2025, 3:50AM | Action by: Diablo4Oblivion
Endorsed
'Ebony Weapons 2017 Retexture'
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