Skyrim

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Pfuscher aka Zerwas1

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Pfuscher

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101 comments

  1. Pfuscher
    Pfuscher
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    Added meshes to the download section.
    If you don't have Parallax effect yet, time to grab it.

    Saw some pictures with heavy specular, if you guys want a less shiny version, tell me. Or just change your enb to normal values ;-)
  2. sneaksmile
    sneaksmile
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    The patch fixes almost all the missing textures except this spot:

    https://imgur.com/a/sLzpVHJ

    Please fix that.
    1. Ahryon
      Ahryon
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      Yeah, it's still there.
  3. SilvercrestAlliance
    SilvercrestAlliance
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    The requirements link leads to a Skyrim SE version of SMIM, while this mod is not listed as a SE mod.
  4. VALRROG
    VALRROG
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    can u add a version for lowers pcs?
  5. WarlordThorvald
    WarlordThorvald
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    Mod is missing textures... wrstonebase02.dds and aspenleafpile02.dss and both normal maps.. Or do they have to come from somewhere else?
  6. dylbill
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    This mod rocks!! I always thought the streets in Whiterun were ugly AF, this mod makes Whiterun feel like an actual city. Thanks!
  7. arnplayer
    arnplayer
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    THIS MOD MAKE ME ORGASM
  8. Tragicvision
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    Had to take the time to endorse and comment on this. Really makes Whiterun look more civilised. It also sorted out a texture annoyance with the area (stables) opposite the Honeymead Brewery on the Chillfurrow Farm estate.

    Double win! Impressed.
  9. kestrelhawk
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    This looks wonderful, and as soon as I get time to see it in SSE, I'll post some shots of it. (tomorrow ) Can't wait!
    1. TacticalAce
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      Hey how do you get this into SSE? I really think this mod will be worth it to bring it over! Thanks
    2. drolhcet
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      Seems to work in SSE for me as is with 1 Exception the wrmainroadmarket.nif well in the market the Wood Beam doesn't appear but I opened it in NifSkope latest version that supports Skyrim SSE and I just turned off the Parralex flag on it and after saving now it's showing the WRWoodPlanks01.dds etc.. Textures! =)

      Not Parallax but that's cause SSE doesn't have it (yet?)
    3. macrocosm144
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      For SSE you dont need the meshes, the reason those are added here is to add the parallax flag, which SSE does not do, textures for sse need focus on normal & specular maps instead of parallax to get that shading effect. :)

      These are awesome textures man, thanks for sharing!
  10. drod6467
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    After installing the meshes you provided I've discovered a missing ground texture near the boulder behind Belethor's Shop while testing the mod on my system. After messing with the meshes with some trail and error, I've discovered the culprit to be wrdrunkenhuntsmanbase.nif .. Removing this file from the folder below fixed the problem.

    Steam\steamapps\common\Skyrim\Data\meshes\architecture\whiterun\wrterrain\

    Thought I'd post after all this troubleshooting to inform anyone else who was having this problem with this beautiful mod. After installing I can never look back at vanilla Whiterun.

    Don't make the mistake I did running this mod at a low resolution setting. You'll notice another bug where the dirt encroaches over the road much more than intended. I wouldn't mind it honestly, gives Whiterun an older/dirtier look that can be immersive imo but the glitch flickers on and off so do well to avoid that eyesore and keep the res around 1366 x 768

    Thanks for this and other great mods Pfusher
    1. purplis
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      Good find! I wasted ~hour trying to fix that pink crap before reading your post,thanks :)

      Very nice textures,thanks Pfuscher;)
    2. myfyr
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      Just to add to this: The issue results from one of the vanilla texture choices in that mesh being a bit weird (color map: textures\architecture\whiterun\WRLandTundraRocksDecal01.dds, normal map: textures\landscape\TundraRocks01_N.dds).
      Since quite a few texture mods will change TundraRocks01 without changing WRLandTundraRocksDecal01 - because why would you even think that was a thing? - you'll end up with oddness from the mismatched color and normal maps. Pfuscher nullified the problem by switching to a completely different color/normal pair.
      Unfortunately, they seem to have chosen "textures\landscape\grass\aspenleafpile02.dds" (and associated normal map), which don't exist in the base game or any texture pack I have seen or can find. Pfuscher does have a "textures\landscape\grass\aspenleafpile01.dds" in their 4K Parallax Skyrim mod, so maybe they made another and never got around to releasing it?
      In any case, you could change aspenleafpile01 to aspenleafpile02 and it'd probably look okay. Or you could use Nifskope to change the texture references to something else. Or just stick with deleting the mesh, and deal with whatever results from that.
  11. ZARIOS1
    ZARIOS1
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    i love it, thanks so much Pfuscher, btw guys any tips fo replaceing that ugly yellow grass in Whiterun ;<
    1. TariCalaelen
      TariCalaelen
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      Late to anwser but in case you are still looking :Skyrim Ultimate Modding Guide - Graphics (here on nexus) has a section with grass and one of the suggestion make the grass in whiterun green and lush :).