The mod just doesn't work. There is nothing that could have compatibility issues installed on my side, and I turned off anything that had that potential. Still no Alchemist sells Salmon Roe. So, so sad...
It is only a rare chance that anyone will stock it, it's not guaranteed so perhaps keep an eye out for it. One thing that is set is the chitin equipment on Brand-Shei's stand in Riften. Check that to see if that is there and know if at least that part of the mod is working.
Hmm, interesting suggestion. Considering that Neloth asks you to find him one, I think it's safe to say no one else would have any. Certainly not outside of Solstheim anyway, and it would be outside this mod's scope to be changing things only on Solstheim.
Will this conflict with "Fine goods from Morrowind", an mod that has Brand-Shei sell various items from Solstheim, as well as "New Gnisis Cornerclub - Grand Reopening", which has the corner club sell items from Solstheim, as well as have various decorations around the tavern?
Yes, these mods do almost the same thing so they will conflict. You can use Tes5Edit to delete my cell edits to New Gnisis Cornerclub and Riften. Then load those two mods after this one and their inventory changes will take precedence (might need to tweak Wrye Bash if you have a bashed patch). This should make them compatible.
Hey, there! This mod looks really awesome, but I was wondering if it was usable without the Unofficial Patch. I'd rather not have to download that if all that it affects is a recipe or two. Thanks!
The versions on Bethesda.net do not require the Unofficial Patch. You bring up a good point, though. I might drop the patch requirement in the future and make those changes an optional download. The main reason I require the patch is because it edits several leveled lists I edit and if people don't use a bashed patch, it will create bugs. It also takes care of a few integration features like werewolf pelts dropping from werewolves and a tanning recipe for the pelts.
I removed the waterwalking spell and tome in version 1.0 so anyone with either of those should remove them through the console before updating. I'm not exactly sure how Skyrim handles removed features so perhaps they'll just vanish, but it's better to be safe. There was only one instance of the tome in the game, so I doubt many people actually found it (Ilinalta's Deep).
The main reason I removed the spell was because it is in a gray area for this mod's scope. Dragonborn introduces waterwalking enchantments (Ahzidal's Boots) and potions (in Raven Rock Mine) to the player and I expand these with the mod. It does not have waterwalking spells or scrolls, and I felt that this goes beyond integrating content and becomes content creation.
As for the bound dagger tome, adding just one of the Dragonborn spells to the mainland in an obscure location certainly isn't an effective method of content integration. It also reveals a problem with obtaining spells in the vanilla game: most higher level spells are only found at the College of Winterhold. Tel Mithryn can be thought of as a second source of advanced spells.
I'm a bit saddened by the loss of the "No Ovens" version, since I worry about compatibility with mods that edit interior cells such as "Palaces and Castles Enhanced": https://www.nexusmods.com/skyrim/mods/79746/? Will the "No Ovens" version return or can anybody confirm compatibility of the regular version with "Palaces and Castles Enhanced"?
I would like to apologize for the inconvenience. The number of alternate downloads I need to create has become a bit unmanageable, especially now that I have three versions on Bethesda.net. With No Ovens, that comes out to 12 .esp files. Removing just this brings it back to 8.
I've included a section in the readme for how to remove a few different features that may break compatibility. Imagine if I had another alternate download for No Yellow Mountain Flowers! That would come out to 20 .esp files. There is also the advantage that you can remove just the ovens that create an incompatibility.
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I'll endorse this as soon as the Nexus will let me.
The main reason I removed the spell was because it is in a gray area for this mod's scope. Dragonborn introduces waterwalking enchantments (Ahzidal's Boots) and potions (in Raven Rock Mine) to the player and I expand these with the mod. It does not have waterwalking spells or scrolls, and I felt that this goes beyond integrating content and becomes content creation.
As for the bound dagger tome, adding just one of the Dragonborn spells to the mainland in an obscure location certainly isn't an effective method of content integration. It also reveals a problem with obtaining spells in the vanilla game: most higher level spells are only found at the College of Winterhold. Tel Mithryn can be thought of as a second source of advanced spells.
Will the "No Ovens" version return or can anybody confirm compatibility of the regular version with "Palaces and Castles Enhanced"?
I've included a section in the readme for how to remove a few different features that may break compatibility. Imagine if I had another alternate download for No Yellow Mountain Flowers! That would come out to 20 .esp files. There is also the advantage that you can remove just the ovens that create an incompatibility.