It would be better if the draugrs are removed from bleak falls barrow, i managed to kill them all one by one, after a while, using sneak attack, sure at the end i got nordic shield and ebony mace but it was difficult. I started at level 1, by the time these draugrs dead, my level was 10 with archery and sneak keep leveling up. Also Camilla gave tour to the bridge and the draugrs were patroling in front of the bridge, only couple minutes after she was finished giving tour, I'm not sure she's essential or not, she could've been killed and quest lovely letter might not be able to be done.
use PYP protect your people mod listed here: https://www.nexusmods.com/skyrim/mods/84394 That mod makes it so only the player can kill the named NPCs. There is even a patch for the mod interesting NPCs to include them as well. This fixes all kinds of issues with monster mods and patrols, and as an added bonus makes the dawnguard vampire attacks bearable.
They defend themselves and run with iron shields, although they have ancient shields in their inventory. For some reason, they have two shields: an ancient one and an iron one.
This simple mod alone has stayed with me for many playthroughs and I think its because they are well placed in the game and near some dungeon exteriors. Its empty without them outside.
Draugulf. I thought this was a joke mod, so decided to look it up with Elder Scrolls Online, damn bud you got this nailed down. They are awesome, excellent work. And with Bleak Falls Barrow, no need to go right there, as with all Bethesda games, once you leave the Cave or Vault, do what you like. Return to the Barrow at a later date.
What's worse than draugr in ruins? Draugr patrolling the very roads that you walk on the daily. Perhaps the return of Alduin has something to with this. Thanks.
I have a question about the permissions for this mod. Many of your mods that I have looked at have open permissions that state "Asset use permission. You are allowed to use the assets in this file without permission as long as you credit me". But this one does not. What are the permissions for this mod?
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That mod makes it so only the player can kill the named NPCs. There is even a patch for the mod interesting NPCs to include them as well.
This fixes all kinds of issues with monster mods and patrols, and as an added bonus makes the dawnguard vampire attacks bearable.
and I think its because they are well placed in the game
and near some dungeon exteriors.
Its empty without them outside.
Many of your mods that I have looked at have open permissions that state "Asset use permission. You are allowed to use the assets in this file without permission as long as you credit me". But this one does not. What are the permissions for this mod?
Great mod anyway.