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Disenchantable items list (v5.4):
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Mace of Molag Bal
Volendrung
Mehrunes' Razor
Dawnbreaker
Ghostbalde
Bow of the Hunt
Notched Pickaxe
Poacher's Axe
Dragonbane
Chillrend
Keening
The Rueful Axe
Trollsbane
Briarheart Geis
Windshear
Nightingale Weapons
Wuuthrad
Silver Weapons
Bolar's Oathblade
Red Eagle's Bane
ALL Dragon Priest Masks
ALL Shrouded armor
Amulet of [Divine's Name Here]
Armor of the Old Gods
Cicero's [Boots, Hat, Gloves]
Diadem of Savant
Jester's [Boots, Gloves, Hat]
The Gauldur Amulet
Ring of Hircine
Ring of Namira
Kyne's Token
Thieves Guild Grandmaster Armor
Saarthal Amulet
Tumblerbane Gloves
Archmage's Robes
Masque of Clavicus Vile
Kyne's Token
Predator's Grace
Savior's Hide
Ebony Mail
Basic Thieves Guild armor
Nightingale Armor set
Amulet of Articulation
Nightweaver's Band
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Auriel's Bow
Dawnguard War Axe
Dawnguard Warhammer
Harkon's Sword
Aetherial Crown
Zephyr Ring
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Bow of Fate
Hoarfrost
Dragonpriest Masks
[Ahzidal]
[Dukaan]
[Zahkriisos]
Ahzdal's Boots of Waterwalking
Ahzdal's Armor of Retribution
Bloodscythe
Soulrender
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-OTHER UNIQUES-


++OTHER UNIQUES++
This means any other items with normal enchantments not normally available for disenchanting. (works like frost damage enchantment)
Example: Poacher's Axe has +5 animal damage - so any other item, or unique item with the animal damage enchantment may also be disenchantable.



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Troubleshooting (Assuming you have the latest update)
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If this mod doesn't work at all, try these sloutions, if you haven't already done so:


1.Place this mod at the bottom of the load order, or the top (top normally causes problems, or this mod not to work - bottom is recommended.)

2.Read through the FAQs and such at the bottom of this list.

3.Make a save (or download one) without this mod active (ie: clean save); then reactivate this mod, and try it out.

4.Load another save without any mods active, then test it with this one. There could be conflicts with other mods. You may have to test them one by one.

5.Load some older saves, then test them. If everything works then, all you have to do is find the most recent save that works just before the issue occurred.

6.Try loading a different area of the game. Sometimes this fixes mods when you do this; it gives a "refresh" sometimes, so to speak.

7.And as a last resort, start a new game and test it. Try "coc EzE" after creating a character and getting your first weapon.

8.If all else fails, and nothing above works, report the problem in the comments section. Try to be specific. Simply saying, "This mod doesn't work" will not get you the help you are looking for.

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Solved questions and issues/FAQ:

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Q: I have all the DLC installed. So do I install all the 3 main files or only the third file? I'm not sure if the third file is a main mod by itself or it requires the main mod.

A: Each file for the mod is independent of itself. The main Skyrim file does not require the Dawnguard or Dragonborn file, and vice-versa. If you want to only be able to disenchant Dawngaurd items, then only download the Dawnguard file. The same goes for the Skyrim file, and the Dragonborn file.

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Q: Why does my shout timer instantly reset?

A: This is most likely because you have 5 or more "Shout Timer Reduction" enchantments on your character.

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Q: Help! I cannot disenchant an item on your list!

A: I'll explain this using the nightingale enchantment:
Since the nightingale set not a normal item set, and not normally added to the enchantment list, the only available enchantments on that item would have to be modded if you want it on other equipment.

If you have a mod affecting the the armor or enchantment, it may cause issues with any mod that changes the enchantments of that item, including this one, which may have prevented you from enchanting what you want. This applies for all items in this mod. (see question below)

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Q: I can't place one of the enchantments on anything!

A: This is a common issue. Most likely you have another mod overwriting this one. To fix this, all you have to do is move the mod you want to work lower in the load order (lowest overwrites the highest).

Also, The "enchant anything" mod allows you to place any of the NORMAL/Default enchantments on any item.

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Q: I get the message "[NPC name here] resisted instant kill". Is the enchantment broken?

A: No. This is a common issue when trying to kill an NPC that is essential to a quest line, or is set to essential for some other reason. Either way, you can't kill an essential NPC without using the console.

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Q: If I enchant a knife with the "Mehrunes' Razor" enchantment and something like "stamina leech", will the "Mehrunes Razor" enchantment still require charges?

A: Yes. While the enchantment from "Mehrunes Razor" doesn't use charges, the stamina leech enchantment does. Technically, you will only be recharging the stamina enchantment.

Each enchantment I added into the game will most likely require charges, some less than others, some more. If you spot an enchantment that doesn't use up charges, feel free to let me know in the comments section for this mod.


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Q: My part of my body disappeared! What do I do?

A: Unequip then equip your items. This is most likely not an issue with this mod. Mods that change armor meshes or textures can have this issue.

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Q: I can't see a description for an enchantment - What's wrong?

A: Simple fix for this is available as an update. Check to make sure it hasn't been reported yet, and make sure you do not have any mods affecting the item. (lowest overwrites highest) Then let me know which enchantment and item it is.

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Q: Why doesn't [name of enchantment] do anything?

A: Some enchantments (Aetherial Gifts for example) will NOT work until you have completed the quest-line for them. Make sure you have completed any associated quests before disenchanting an item.

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Q: Do all the enchants scale with your enchanting level/perks?


A: Not all, but most.
Basic enchantments will scale (ie: insubstantial, dragon damage)
Daedric enchantments will not. (ie: Molag Bal, Ebony Mail)

There are some exceptions. For example:
Auriel's bow gives the "sun damage" enchantment - it scales.

Overall, I've tried to keep it balanced so that you get the special enchantments, or missing ones, but so that they scale like normal enchantments.