Loved it, they are going into my modlist to kick my ass if vampire and being the in universe explanation why Dawnguard quest did not happen lol(I use Timing is Everything), I am so done not doing that quest again any time soon.
thank you very much it was perfectly what I was looking for, the vigilants in the game are weak, they have no missions, and they are a decoration compared to the dawnguard, I play skyrim with this mod and I could see the big difference, in fact it should appear in a top mod (because it is really fun) well I do not know if they will update this mod more but I would like to leave some suggestions if you do, there are few changes that must be made.
1._ The vigilant must occupy silver weapons. (In my game I have seen watchers with iron and elven weapons, and silver weapons are supposed to be suitable for killing vampires among other creatures, and seeing them with falmer or dragon weapons as it cuts the immersion a bit.)
2._cabe the possibility that the vigilant have other tunics as the player levels up? for example 1 level -15 level: robes of novice 15 level - 25 level: robes of apprentice 25 level - 35 level: robes of adept 35 level - 45 level: robes of expert (it is a bit boring to see them with the same robes)
that's all thank you very much for your work on this mod.
Nice mod -- always thought it was weird that the Vigilants are so weak. They may not be hardliners like Isran, but if they're trained in curing diseases and banishing Daedric influence, they've got to have some powerful, righteous warriors interested in joining their cause, not just wannabes roughly as strong as bandits.
A question: I looked at the .esp and it seems to edit the Vigilant templates. I assume other mods that add Vigilant NPCs using vanilla templates will be affected by the changes as well? For example, Skyrim Immersive Creatures has a feature where Vigilants will hunt you down if you're a vampire or have Daedric artifacts (they'll carry a note saying you're a Daedric worshipper). Would be great if those Vigilants were affected by this mod as well.
Nice mod. Love the unarmed ones. As for the shield users, they should use a leveled shield of steel quality using a blocking enchantment (they only ever use steel gear). For the dual wielders , they should use a mace in the right hand and a dagger in the left + dual wielder perk so they don't suck.
Thank you for your message. Certainly the material of the dragon may not be obtained. However, we sell other types of weapons in blacksmith. I think they can buy it and use it. In addition, ebony and Daedric are already excluded.
In the next version I would like to remove the dragon equipment.
Maybe it'd be okay to have them wear equipment up to Orcish and Elven quality? The Vigilants don't appear to be prejudiced to races, and Stendarr is a 'popular' god, plus the male Orc voice type has a battle cry that goes like "pray to Stendarr while you can!" Since Orcs are known for their smithing prowess, it may not be too out of place to think that Orc smiths lend their expertise to the Vigilants.
When I play a vampire I always use every Stendarr mod I can find so I can hunt down vigilants. I would collect their outfits. I must have had about 30 one play through. Are these replacements, additions, or modder resources for quests?
I was just looking through your mod list ( all the mod you have made) wow you are a unknown talent. You should get hooked with some of these group projects they have going on now making big projects. Your mod look original and complex. Nice.
Thank you for such a wonderful impression, I am very happy. The Mace and shield (and the glove that the bare hand type has) that the Vigilant of this MOD has has set "Can't Drop". It is because there is a fear that the game balance will be lost if the player uses it.
That's awesome. I always felt the vigilants are underrated in Skyrim and this makes them hopefully a lot better. Is it possible to make a version for SSE players or is SKSE necessary? Would love to use this mod on my current playthrough.
Thank you for your message. This MOD was created with vanilla data only. Since SKSE is also not necessary, it may be usable in SSE as it is. Please try by all means.
20 comments
1._ The vigilant must occupy silver weapons. (In my game I have seen watchers with iron and elven weapons, and silver weapons are supposed to be suitable for killing vampires among other creatures, and seeing them with falmer or dragon weapons as it cuts the immersion a bit.)
2._cabe the possibility that the vigilant have other tunics as the player levels up? for example
1 level -15 level: robes of novice
15 level - 25 level: robes of apprentice
25 level - 35 level: robes of adept
35 level - 45 level: robes of expert
(it is a bit boring to see them with the same robes)
that's all thank you very much for your work on this mod.
A question: I looked at the .esp and it seems to edit the Vigilant templates. I assume other mods that add Vigilant NPCs using vanilla templates will be affected by the changes as well? For example, Skyrim Immersive Creatures has a feature where Vigilants will hunt you down if you're a vampire or have Daedric artifacts (they'll carry a note saying you're a Daedric worshipper). Would be great if those Vigilants were affected by this mod as well.
The answer to the question,
"It depends on what kind of change the MOD changes"
Whether it is affected by other MOD changes depends on the structure of that MOD.
It can not be said unconditionally.
In any case, thanks for the mod.
Love the unarmed ones.
As for the shield users, they should use a leveled shield of steel quality using a blocking enchantment (they only ever use steel gear).
For the dual wielders , they should use a mace in the right hand and a dagger in the left + dual wielder perk so they don't suck.
Certainly the material of the dragon may not be obtained.
However, we sell other types of weapons in blacksmith.
I think they can buy it and use it.
In addition, ebony and Daedric are already excluded.
In the next version I would like to remove the dragon equipment.
I was just looking through your mod list ( all the mod you have made) wow you are a unknown talent. You should get hooked with some of these group projects they have going on now making big projects. Your mod look original and complex. Nice.
The Mace and shield (and the glove that the bare hand type has) that the Vigilant of this MOD has has set "Can't Drop".
It is because there is a fear that the game balance will be lost if the player uses it.
This MOD was created with vanilla data only.
Since SKSE is also not necessary, it may be usable in SSE as it is.
Please try by all means.
I made this mod for the purpose of using with Better Vampires in my environment.
Of course, even a single unit will work.