Just curious, do these buildings have LOD textures? Or they pop up as you enter the cell? Also just some minor thing; the interior looks way bigger than building is i think XD
There is a night watchman (Selah the Vigilant), but that's all I've implemented so far. I may have to look into having a Falkreath Guard around, though. Thanks for the suggestion.
I like the idea, But I'd expand the exterior, as it's quite barren at the moment. a sort of courtyard, a walled garden and maybe a stable would fit nicely. I think the SPatio set in the CK would've been ideal for this, but in this climate your architecture is a good choice, although it looks a bit ecclectic with the Farmhouse and the WR kits both available.
Either way good luck with the mod, hope to see this come along nicely
Thanks, theblackpixel. You have raised some very good points.
I would certainly like to add other things, like a stable and an outdoor seating area, but I'm having some trouble finding room. Hopefully I'll be able to squeeze some things in with future updates, but I don't want the space to get too cluttered or jam-packed.
As for the architecture, my dream was actually to make a new asset which would mimic the style of the Oblivion priories, but that kind of work is beyond me for the time being. So, limiting myself to existing assets, I actually went through several architecture sets: I tried a Whiterun house and the Temple of Kynareth; a Riften house and the Tmeple of Mara; a farmhouse and inn. I eventually settled on this because I figured monks would live in something simple like a farmhouse, but the temple would probably be a little nicer, and I thought the meadery building looked rather chapel-like.
Wow, thanks for the resource, padawanjedi! I couldn't find a suitable architecture resource, but some of the other thinigs like paintings and tapestries look great. I'll have to take a look at these.
Love this idea, tracking for now as I can't play Skyrim yet. It's little mods that add up to make a great difference. I'm hoping you one day manage to implement the dialogue you mentioned to make it a unique location. Best of luck buddy!
Thanks! I tried to make the place feel lived in. I'm trying to decide whether or not to add more elements, though - the chapel walls look a little barren.
nice project! there is a similar mod aswell: Chapples of Skyrim. The mod author quited, but he had some great assets, maybe that will help you a bit. I would be carefull with exterior cells tho ( and navmesh ), it seems like every person on the nexus has a mod that modifies the same area... trust me, I know that from my city overhauls...
I'll reply as a comment on the same idea... Any image of the map showing location or a comment that the map marker enables fast travel without discovery? Just in case have have other mods in the same area and want to know about conflicts before we download.
(Edit) I can report that it is near the Hidden Hideouts of Skyrim mod's Hollow Stump but does not conflict. No fast travel marker until you find it however.
20 comments
Either way good luck with the mod, hope to see this come along nicely
I would certainly like to add other things, like a stable and an outdoor seating area, but I'm having some trouble finding room. Hopefully I'll be able to squeeze some things in with future updates, but I don't want the space to get too cluttered or jam-packed.
As for the architecture, my dream was actually to make a new asset which would mimic the style of the Oblivion priories, but that kind of work is beyond me for the time being. So, limiting myself to existing assets, I actually went through several architecture sets: I tried a Whiterun house and the Temple of Kynareth; a Riften house and the Tmeple of Mara; a farmhouse and inn. I eventually settled on this because I figured monks would live in something simple like a farmhouse, but the temple would probably be a little nicer, and I thought the meadery building looked rather chapel-like.
Again, thanks for the feedback!
PS: Loving the little touches like the candles and rugs.
(Edit) I can report that it is near the Hidden Hideouts of Skyrim mod's Hollow Stump but does not conflict. No fast travel marker until you find it however.