Skyrim

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BCM_00

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BCM00

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20 comments

  1. AmosJolthead
    AmosJolthead
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    I do like this mod, however all the NPC's have grey face bug for me. I just put helmets on them, lol and will probably still keep it in my load order.
  2. TelShadow
    TelShadow
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    I like it, looks cool.
  3. constanslv
    constanslv
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    Is this compatible with the "Religion" mod?
  4. ilovecarpet
    ilovecarpet
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    Just curious, do these buildings have LOD textures? Or they pop up as you enter the cell? Also just some minor thing; the interior looks way bigger than building is i think XD
  5. bigphil23
    bigphil23
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    I like this mod, is it possible to make the place stronger? Guard at the gates, guards that run around the building to protect the place of deadra.
    1. BCM00
      BCM00
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      There is a night watchman (Selah the Vigilant), but that's all I've implemented so far. I may have to look into having a Falkreath Guard around, though. Thanks for the suggestion.
  6. theblackpixel
    theblackpixel
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    I like the idea, But I'd expand the exterior, as it's quite barren at the moment. a sort of courtyard, a walled garden and maybe a stable would fit nicely. I think the SPatio set in the CK would've been ideal for this, but in this climate your architecture is a good choice, although it looks a bit ecclectic with the Farmhouse and the WR kits both available.

    Either way good luck with the mod, hope to see this come along nicely
    1. BCM00
      BCM00
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      Thanks, theblackpixel. You have raised some very good points.

      I would certainly like to add other things, like a stable and an outdoor seating area, but I'm having some trouble finding room. Hopefully I'll be able to squeeze some things in with future updates, but I don't want the space to get too cluttered or jam-packed.

      As for the architecture, my dream was actually to make a new asset which would mimic the style of the Oblivion priories, but that kind of work is beyond me for the time being. So, limiting myself to existing assets, I actually went through several architecture sets: I tried a Whiterun house and the Temple of Kynareth; a Riften house and the Tmeple of Mara; a farmhouse and inn. I eventually settled on this because I figured monks would live in something simple like a farmhouse, but the temple would probably be a little nicer, and I thought the meadery building looked rather chapel-like.

      Again, thanks for the feedback!
    2. padawanjedi
      padawanjedi
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      Have you checked out the modder's resources gathered at TESAlliance?
    3. BCM00
      BCM00
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      Wow, thanks for the resource, padawanjedi! I couldn't find a suitable architecture resource, but some of the other thinigs like paintings and tapestries look great. I'll have to take a look at these.
  7. BobbyP92
    BobbyP92
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    Love this idea, tracking for now as I can't play Skyrim yet. It's little mods that add up to make a great difference. I'm hoping you one day manage to implement the dialogue you mentioned to make it a unique location. Best of luck buddy!
    1. BCM00
      BCM00
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      Thanks! The dialogue is coming along nicely, but I'm consulting some other modders to make sure it all sounds good before I implement it.
  8. clauDA
    clauDA
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    I like oblivion and I like your mod. very nice...
    1. BCM00
      BCM00
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      Thanks! I hope people enjoy it.
  9. Miss Shao Huan
    Miss Shao Huan
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    Very nice Feels like it belongs in the game already imho. Tracking.

    PS: Loving the little touches like the candles and rugs.
    1. BCM00
      BCM00
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      Thanks! I tried to make the place feel lived in. I'm trying to decide whether or not to add more elements, though - the chapel walls look a little barren.
  10. ChrisKley
    ChrisKley
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    nice project! there is a similar mod aswell: Chapples of Skyrim. The mod author quited, but he had some great assets, maybe that will help you a bit. I would be carefull with exterior cells tho ( and navmesh ), it seems like every person on the nexus has a mod that modifies the same area... trust me, I know that from my city overhauls...
    1. karlpaws
      karlpaws
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      I'll reply as a comment on the same idea... Any image of the map showing location or a comment that the map marker enables fast travel without discovery? Just in case have have other mods in the same area and want to know about conflicts before we download.

      (Edit) I can report that it is near the Hidden Hideouts of Skyrim mod's Hollow Stump but does not conflict. No fast travel marker until you find it however.
    2. BCM00
      BCM00
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      Thanks for bringing the location to my attention, karlpaws. I'll upload an image with the location to the mod page.