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114 comments

  1. sagittarius22
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    Sticky
    Thanks for the HOT FILES guys!!
  2. khauru
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    well, you do it once or twice just for fun and then it get's old and just hangs in the load order, i don't think it possible to get lost in skyrim city for anyone
    what would really be cool if NPC's could point in the direction of your quest marker, like if your go hunting bandits and some dude points that they went that way
  3. MoonKhajiit
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    If it werent by the map markers I would download this mod. Would fit nicely with a mod that removes map markers and adds better description of the quest on how to locate the destiny.
  4. ShadowStalker134
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    Just why the f*#@ this is not a thing in base game?! Todd you lazy son of a scamp... Good work nonetheless.
  5. deleted150923488
    deleted150923488
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    I honestly can't believe some of the comments I'm seeing here, lol. I appreciate the effort the author put into his mod, don't get me wrong, but...

    How the hell do you get lost In a game as shallow, vapid and empty as Skyrim? XD
  6. alfredini
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    2 "quest alias not found" errors in TES5Edit. Should i be concerned or can I use Tes5Edit to fix it?

    Update: Fixed them with TES5EDIT using the SE esp file as example and also a post from the SE file commetaries.
    1. WindzStruct
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      Hey, do you mind if I ask what changed you made to fix them?
    2. fouche21061978
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      I would also love to know how this was fixed - When working with 100"s of mods and merging to save plugin slots - errors like this are simply unacceptable and render the mod unusable if you want to have a stable game. Great mod that definitely adds to the immersion - Just a pity about the errors.
  7. davidgilbertking
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    In response to post #53533898.


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    l3lessed wrote: I want this mod, but is it compatible with immersive AI and open cities? Also, this would be a real gem if you could ask them to lead you to local quest destinations, like bandit camps and such.


    Seems to not work for me, and I'm running Immersive Ai, Open Cities, and Dialogue overhauls. When I ask for directions, they act like they hear me, and then just go back to their ai routine.
     


    Sometimes mods can be so immersive it's creepy
  8. Shan0a
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    show me da wae to uganda
  9. Joistikas
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    In response to post #78152233.


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    Joistikas wrote: I feel a mod like this would be a lot more useful if Bethesda actually made cities big enough to get lost. Now most of them are as big as a tiny town, it's known like the back of your hand. Nevertheless great work.


    Have been playing skyrim for 6 years now, never made it further than the 4 or 5 main mission and still can't find the damned stores in the towns and cities i visit less. This mod is perfect for me, but mostly for new players.
     



     
    Yes I can relate to that, but only with mod added stores like from JK's skyrim. Otherwise I feel like the location design is plain and straightforward, all of essential shops in Windhelm, Riften, and Whiterun are in the market square, most of Solitude's shops are near the entrance gate with Falkreath and Markarth being the exceptions where all the shops are dispersed throughout town.
  10. Joistikas
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    I feel a mod like this would be a lot more useful if Bethesda actually made cities big enough to get lost. Now most of them are as big as a tiny town, it's known like the back of your hand. Nevertheless great work.
    1. alfredini
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      Have been playing skyrim for 6 years now, never made it further than the 4 or 5 main mission and still can't find the damned stores in the towns and cities i visit less. This mod is perfect for me, but mostly for new players.
  11. Kolagon
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    Any chance you could make it so you can ask them if they've heard rumors about locations/gossip?