well, you do it once or twice just for fun and then it get's old and just hangs in the load order, i don't think it possible to get lost in skyrim city for anyone what would really be cool if NPC's could point in the direction of your quest marker, like if your go hunting bandits and some dude points that they went that way
If it werent by the map markers I would download this mod. Would fit nicely with a mod that removes map markers and adds better description of the quest on how to locate the destiny.
I would also love to know how this was fixed - When working with 100"s of mods and merging to save plugin slots - errors like this are simply unacceptable and render the mod unusable if you want to have a stable game. Great mod that definitely adds to the immersion - Just a pity about the errors.
l3lessed wrote: I want this mod, but is it compatible with immersive AI and open cities? Also, this would be a real gem if you could ask them to lead you to local quest destinations, like bandit camps and such.
Seems to not work for me, and I'm running Immersive Ai, Open Cities, and Dialogue overhauls. When I ask for directions, they act like they hear me, and then just go back to their ai routine.
Joistikas wrote: I feel a mod like this would be a lot more useful if Bethesda actually made cities big enough to get lost. Now most of them are as big as a tiny town, it's known like the back of your hand. Nevertheless great work.
Have been playing skyrim for 6 years now, never made it further than the 4 or 5 main mission and still can't find the damned stores in the towns and cities i visit less. This mod is perfect for me, but mostly for new players.
Yes I can relate to that, but only with mod added stores like from JK's skyrim. Otherwise I feel like the location design is plain and straightforward, all of essential shops in Windhelm, Riften, and Whiterun are in the market square, most of Solitude's shops are near the entrance gate with Falkreath and Markarth being the exceptions where all the shops are dispersed throughout town.
I feel a mod like this would be a lot more useful if Bethesda actually made cities big enough to get lost. Now most of them are as big as a tiny town, it's known like the back of your hand. Nevertheless great work.
Have been playing skyrim for 6 years now, never made it further than the 4 or 5 main mission and still can't find the damned stores in the towns and cities i visit less. This mod is perfect for me, but mostly for new players.
114 comments
what would really be cool if NPC's could point in the direction of your quest marker, like if your go hunting bandits and some dude points that they went that way
How the hell do you get lost In a game as shallow, vapid and empty as Skyrim? XD
Update: Fixed them with TES5EDIT using the SE esp file as example and also a post from the SE file commetaries.
Sometimes mods can be so immersive it's creepy
Yes I can relate to that, but only with mod added stores like from JK's skyrim. Otherwise I feel like the location design is plain and straightforward, all of essential shops in Windhelm, Riften, and Whiterun are in the market square, most of Solitude's shops are near the entrance gate with Falkreath and Markarth being the exceptions where all the shops are dispersed throughout town.