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Utopium

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NexusModsCaretaker

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20 comments

  1. jedp15
    jedp15
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    • 24 kudos
    Anyone know of an SE alternative to this?
    1. casazuzu
      casazuzu
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      • 13 kudos
      This one, tried and tested, works well
      https://www.nexusmods.com/skyrimspecialedition/mods/27742
  2. ILostMyNametag
    ILostMyNametag
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    • 1 kudos
    you can already do this tho? you just have to say 3 simple words; fus roh dah
    1. Avastgard
      Avastgard
      • supporter
      • 30 kudos
      And then they'll try to kill you.
  3. MajorFreak
    MajorFreak
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    • 5 kudos
    sprinting into them does get them to move. But, i can see the attraction for getting them out of a tunnel or hallway that's otherwise hard to traverse with NPCs in the way
  4. Banjobunny
    Banjobunny
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    • 82 kudos
    Since you have made two mods to stop NPCs from being annoying, do you know of a neat way to prevent the entire inn's population from teleporting into your rented room when you're sleeping? Or just a way to keep them out without altering navmesh.
  5. User_34984140
    User_34984140
    • account closed
    • 14 kudos
    How is it any different from "Move it Dammit"?
  6. lishamomo
    lishamomo
    • member
    • 1 kudos
    Hey,Utopium.I am a player from China and I want to upload you mod on this net:http://www.skycitizen.net/? . I want to get your agree consent that I can upload it.Thanks a lot!!!
  7. guddenxd
    guddenxd
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    • 4 kudos
    This is awesome.
    Will you merge this with Utopium's Utility Pack ?
  8. UlfricsRevenge
    UlfricsRevenge
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    • 15 kudos
    I've been getting very pissed off lately with NPCs mining ore veins that I want to use and never getting out of the way so I can mine. Maybe it's my imagination or maybe some mod I'm using is doing it, but they seem to be mining longer and longer. The ore veins are one of the few (the only I know of) activators where you can't interrupt a NPC who's using it. Based on your description of how this mod works, it sounds to me like it might also work to remove these nuisance NPCs so I can get my precious iron ore.

    Then again it might teleport them but also lock them in the mining animation somewhere else. Either way, if it works for this as well I'd be delighted. I'll come back here and report my findings. Thank you.
  9. autumnmemories
    autumnmemories
    • supporter
    • 11 kudos
    quick, simple, doesn't screw with the dialogue. better than "move it, dammit." THANK YOU!!!!
  10. WhoCaresomg74
    WhoCaresomg74
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    • 12 kudos
    Seems a bit obsolete if you aren't making it for Skyrim SE.
    1. utopium
      utopium
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      • 141 kudos
      This requires SKSE which is not available for Skyrim Special Edition yet.
    2. Deadmano
      Deadmano
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      There are far too many reasons why this would never be obsolete, especially when it comes to mods that cannot easily be ported over without reworking several things (not including SKSE dependencies).

      Myself personally, I have worked on a stable load order with several hundred mods and a custom patch file that spans near 5,000 records that has taken almost two years...

      So yeah, thank you, utopium, for not following the bandwagon of ditching Oldrim for Newrim, many of us appreciate it, for different reasons.
    3. memlapse
      memlapse
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      • 45 kudos
      I'm still playing Oldrim for that very reason. Granted, SE runs a bit smoother, but I have too many must-have mods that require SKSE. We won't see a beta of SKSE64 until mid march and most like it will be june before we have enough functionality for most mods. I'm cool with that. This mod is relevant and not remotely obsolete.
    4. Sthaagg
      Sthaagg
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      • 563 kudos
      Same here

      Thank you man !