Skyrim

Documentation

Readme

View as plain text

========================================
=SLAYMAKER'S CRAFTING AND ITEM OVERHAUL=
=---------by SlaymakerHatesYou---------=
========================================
Current version: v1. Files: SCIO v1.esp, SCIO v1 changelog.txt, SCIO v1 readme.txt. Hosted by NexusMods.
This is for the original Skyrim. Check the mod page for a link to the Special Edition version.

Feedback and bug reports are welcome, but please check this document and the mod's page before reporting! If something doesn't work, or if you spot inaccurate information in the Catalogue section, message me with a detailed report so I can fix it. If there are severe issues, or numerous smaller errors, I will put out a v1.1 to patch it. Otherwise, minor errors will wait until v2, which I will probably begin working on sometime in April 2017.

===================
=TABLE OF CONTENTS=
===================
Use Ctrl + F to skip to the section you need. (Include the equals signs.) Much of the information in this document is posted on the mod's main page, and this document itself is posted in the readme section. The main thing you'll probably be interested in is the Catalogue section of this document, since I changed many smithing requirements (temper materials, quests and perks needed to craft, etc). The changelog is quite large, and can be found in its own separate document (also posted on the mod's page in the changelog section).

=FEATURES=
(An overview of what's been added and changed.)
- Smithing tree
- Alchemy tree
- Enchanting tree
- Heavy Armor and Light Armor trees
- Weapons
- Armor
- Clothing
- Misc items
- Leveled items

=TECHNICAL=
(Getting everything to work.)
- Compatibility
- Requirements
- Installing
- Uninstalling
- Upgrading from beta
- Known issues
- Credits/thanks

=CATALOGUE=
(Requirements to craft and temper things.)
- Weapons
- Armor
- Clothing
- Jewelry
- Misc items
- Craftable replicas
- Perks

==========
=FEATURES=
==========
(This section can be found on the mod's page.)

Slaymaker's Crafting and Item Overhaul (SCIO) aims to rectify many of the limitations and annoyances of the crafting system without destroying balance, and to open up new options for roleplay while remaining true to lore. It also fixes many inconsistencies and illogical values of items, such as burned up books weighing more than intact ones. Several often requested features--soul gem crafting and upgrading, circlets worn with hoods, craftable and unenchanted guild armor--are included in this mod.

SCIO was designed to be as unobtrusive and compatible as is possible for such a large mod. Aside from the changes to the perk trees and the renamed items (which you will quickly get used to), most changes are "behind the scenes" things you will barely notice. As with any mod this size, there are judgment calls, but I have done my best to stay true to lore and avoid immersion breakers, while keeping things somewhat simple and logical.

SMITHING TREE
- Every material in the game is now improved by a smithing perk, so you aren't stuck with Flawless quality at Smithing 100.
- The new Guild Smithing perk lets you craft faction-exclusive gear (such as Dawnguard War Axe or Shrouded Armor) once you've progressed far enough in that faction's questline. Guild Smithing has two ranks--rank 1 lets you forge unenchanted versions of the gear, and rank 2 lets you forge the enchanted versions.
- The new Trinket Smithing perk allows you to craft Amulets of the Nine Divines, wooden swords, and silver weapons, and is now required to craft bone jewelry or jewelry with gems (such as Gold Diamond Necklace). It also lets you craft circlets, and doubles the tempering of silver, gold, and wood.
- The new Artifact Smithing perk lets you craft replicas of unique items. The replicas have 1/10 value to prevent crazy gold/XP gains and are unenchanted, but are otherwise identical (damage, armor rating, weight, etc). The recipes won't appear unless you have the original in your inventory (it won't be consumed). If it's a unique item you don't get to keep, such as the Jagged Crown, the recipe will appear once you've completed the relevant quest. This perk only works with items with unique graphics--unique variants of common items, such as Movarth's Boots or the Poacher's Axe, can't be replicated.
- Arcane Blacksmith (now called Arcane Smithing), in addition to its vanilla benefit, now allows you to craft soul gems and smelt them together into larger sized soul gems, and to create black soul gems. The recipes give smaller soul gems more use and make stockpiling black/grand soul gems more viable, without ruining scarcity.
- Orcish Smithing and Dwarven Smithing have swapped places and prereqs on the tree, because Orcish was instantly obsolete before.
- Because people have complained about it for years, you can now travel in a circle outside the Smithing tree. (You still have to begin at Steel Smithing, which is now called Basic Smithing.)
- Armor and weapon crafting recipes have been standardized to make the types and amounts of materials required more consistent.

ALCHEMY TREE
- Perks have been buffed to make alchemist/poisoner builds more viable. Poisoner now improves poisons you brew by 50%, to bring it in line with the combined 50% to healing potions from Benefactor and Physician. Concentrated Poison now has two ranks, allowing poisons to last 3 hits (rank 1) or 5 hits (rank 2).
- Experimenter now has only two ranks, with much lower skill prereqs, so it's actually useful for rare ingredients.
- Snakeblood now grants 50% disease resistance as well as poison resistance.
- Green Thumb has been removed, because it was a bit ridiculous in conjunction with Hearthfires gardens. In its place is Catalyst, a perk that increases the strength of potions you drink by 50%. (They will display as 50% stronger in your inventory, but this is misleading--it just shows the improved benefit that you, and ONLY you, will get from drinking them.)

ENCHANTING TREE
- The elemental branch of the Enchanting tree has been redone, ultimately allowing 5% stronger elemental enchantments at the cost of an additional perk point when compared to vanilla. This is accomplished through removal of the Fire Enchanter, Frost Enchanter, and Shock Enchanter perks, and the addition of Elemental Attacker and Elemental Defender perks. They have two ranks each, granting 15% stronger elemental enchantments per rank to weapons and armor, respectively.
- Soul Siphon and Soul Squeezer have had their skill prereqs raised slightly.

HEAVY ARMOR and LIGHT ARMOR TREES
- Several armor sets are now keyworded as unique. The Matching Set perks have been edited to check for this.

WEAPONS
- Some weapons have been edited to adjust temper materials, keywords, and other attributes.
- Several sets of weapons are now craftable that weren't before, such as Falmer and Forsworn weapons.
- Skyforge weapons have been expanded to include a mace, warhammer, and arrows. (Reuse the graphics for the generic Steel weapons.)
- Honed Falmer Arrows now exist, and can be crafted. (Reuses the graphics for Falmer Arrows.)
- The Ebony Blade can no longer be tempered, because the lorebook sitting on the table next to it explicitly states that it cannot be. (Reverts USLEEP's change in a safe manner.)

ARMOR
- Many armor pieces have been edited to adjust temper materials, keywords, and other attributes, and to clarify them as unique sets for use with the Matching Set perks.
- Several shields have been corrected to use the proper bash/block sounds, and an erronious name (Daedric Shield of the Nullification) was fixed.
- To reflect the new perk placement on the Smithing tree, Dwarven and Orcish armor have swapped armor ratings, so that Dwarven is stronger. (Dwarven weapons were already stronger, and Dwarven armor was already heavier.)
- Several armor sets are now craftable that weren't before, such as Morag Tong and vampire armor. There are also (craftable) unenchanted versions of faction armor.
- Gilded Elven Armor is now a complete set, and is heavy armor. (Still uses graphics for ordinary Elven armor.)
- Wolf armor and Steel Plate armor have been expanded to include shields. (Reuse the graphics for Steel Shield and Orcish Shield respectively.)
- There are now heavy armor versions of the Chitin Shield and Stalhrim Shield. (Reuse the light shields' graphics.)

CLOTHING
- Clothes can now be crafted at the tanning rack, if you have a Clothes Iron in your inventory. (Serves as a poor man's toggle--drop the Clothes Iron to hide the recipes.)
- Clothes are made from Leather, Leather Strips, and Linen Wraps, the latter of which can be crafted from Tundra Cotton at the tanning rack.
- Several clothing sets are now playable and craftable that weren't previously, such as Greybeard robes and vampire clothes.
- Circlets can now be worn with mage hoods, most hooded robes, and a few random hoods (such as Greybeard's Hood and Shrouded Hood). Those that don't work were excluded because they resulted in significant graphical errors.
- Many clothing items have been renamed for variety.
- Clothing weights and values have been standardized. Fancier clothes are sturdier and weigh more, and professional clothes (ie Chef's outfit) are worth more than generic clothes. Fancy clothes are now worth less, to balance being able to craft them from cheap materials, but still fetch a better price than commoner clothing.

MISC ITEMS
- Junk items can now be crafted at the forge, if you have a hammer in your inventory. (Serves as a poor man's toggle--drop the hammer to hide the recipes.)
- Many items have been edited to adjust weights and values that made no sense. (Random jugs worth 0, burned books weighing more than intact ones, etc.)
- Silver items are now worth more, to make them more worthwhile targets for thief characters.
- Some items have been renamed for variety.

LEVELED ITEMS
- Gem mining has been de-leveled--it is now possible to obtain any gem at any level through mining. You still have a 10% chance to receive a gem per piece of ore mined, and more valuable and flawless gems are still rare.
- Unique leveled quest rewards (The Pale Blade, Nightingale gear, etc) have been de-leveled--you will receive the strongest version regardless of level. If you install SCIO on an existing save, you can take weaker versions of these items to the smelter to exchange them for the strongest version.
- You can trade between the light armor and heavy armor versions of Miraak's mask at the smelter.

===========
=TECHNICAL=
===========
(This section can be found on the mod's page.)

REQUIREMENTS
- The lastest version of Skyrim (v1.9.32.0.8).
- The official DLCs (Dawnguard, Hearthfires, Dragonborn).
- The latest version of the Unofficial Skyrim Legendary Edition Patch (USLEEP v3.0.7). Link: http://www.nexusmods.com/skyrim/mods/71214/?

COMPATIBILITY
- Edits the Alchemy, Enchanting, and Smithing trees, and numerous perks in them. Do not use with any mod altering these trees or perks.
- Edits the Matching Set perks in the Light Armor and Heavy Armor trees, and therefore may conflict with mods altering those trees.
- Edits leveled lists affecting gems obtained by mining, and unique leveled quest rewards (The Pale Blade, Nightingale gear, etc).
- Does NOT edit vendor lists.
- Uses no scripts.
- SCIO edits and adds MANY items and recipes (over 1500) and needs to be loaded LAST.
- Should work with mods adding new items, weapons, and armor, provided they are loaded before SCIO and the authors have correctly keyworded their items. If the items added by such mods are templated from existing items, they may not work as expected due to SCIO's changes.

I highly recommend you use SCIO with a new game, and do not uninstall on that character. This mod tested quite well with adding to/removing from existing saves, provided you follow the instructions below, but any change to your load order mid-game can have unintended consequences. If you're uncertain how to perform a certain step, I've posted an article on the mod page called Hand-holding with more detailed instructions.

INSTALLING
1. Extract the contents of SCIOv1.7z. Place SCIO v1.esp and the documentation in your Data folder for Skyrim.
2. (If installing on an existing save:) Make a backup of your character's save file(s).
3. (If installing on an existing save:) Make sure SCIO is NOT enabled, and go in-game. Remove all perks from the crafting trees (Alchemy, Enchanting, and Smithing). Save and exit to desktop.
4. Open Skyrim. Before going fully in-game, click Data on the splash screen and make sure SCIO is enabled (the little box next to it should be checked) and make sure it's loaded last. If you've downloaded mods through Steam, wait until it finishes managing subscriptions (it'll say at the bottom), or changes to your load order may not stick.
5. Go in-game. If you installed on an existing save, place your perks back into the crafting trees. Save and enjoy.

UNINSTALLING
1. Make a backup of your character's save file(s).
2. Go in-game. Remove all perks from the crafting trees (Alchemy, Enchanting, and Smithing).
3. (Recommended:) Gather all items added by SCIO (replicas, unenchanted faction armor, etc) and sell them. They'll vanish when you uninstall and cannot be recovered. Save and exit.
4. Go into your Skyrim Data folder and delete SCIO v1.esp and the documentation.
5. Go in-game and place your perks back into the crafting trees. Save and enjoy.

UPGRADING FROM BETA
1. Make a backup of your character's save file(s).
2. Go in-game. Remove all perks from the crafting trees (Alchemy, Enchanting, and Smithing). Save and exit.
3. Go into your Skyrim Data folder and delete SCIOv0.5.esp and the old documentation.
4. Extract the contents of SCIOv1.7z. Place SCIO v1.esp and the new documentation in your Data folder for Skyrim.
5. Open Skyrim. Before going fully in-game, click Data on the splash screen and make sure SCIO is enabled (the little box next to it should be checked) and make sure it's loaded last. If you've downloaded mods through Steam, wait until it finishes managing subscriptions (it'll say at the bottom), or changes to your load order may not stick.
6. Go in-game. Place your perks back into the crafting trees. Save and enjoy.

Removing the perks is very important. If you fail to do so, things will not work as intended. At best, you will have "invisible" perks, screwing up the balance of skills like Alchemy and Enchanting. At worst, you may lose perk points altogether, or render certain perks nonfunctional.

KNOWN ISSUES

- Circlets worn with hoods tend to clip through slightly. This is quite minor in most cases, and since NPCs don't normally carry both hoods and circlets, you shouldn't ever see this if you play in first person. If you play in third person and the clipping bugs you, you can simply choose not to wear circlets and hoods at the same time. (NOTE: Circlets worn with Dunmer Outfits are invisible, but this is a vanilla issue.)
- Thalmor may spawn with the Gilded Elven Armor cuirass, which might make them a bit squishy since their skill is in Light Armor rather than Heavy Armor. (Gilded has been expanded into a full set, and is now considered heavy armor.) I decided that avoiding potential conflicts with mods altering enemies was more important than letting some snotty elf survive an extra axe swing, so this issue will go unaddressed.
- New items (such as Steel Plate Shield) are not integrated into vendor lists, enemy drops, treasure chests, and so forth. Vendors will be addressed in version 2, but the rest will remain as-is to avoid the risk of conflict with mods focusing on enemies and treasure lists.
- Crafting clothing at the tanning rack does not grant Smithing XP. If I learn how to change this, I'll fix it in version 2.
- Crossbow crafting uses vanilla prereqs rather than Guild Smithing. The vanilla prereqs were set up strangely and I don't fully understand it, so I decided to leave it alone for now rather than risk breaking anything. I'll see if I can figure it out for version 2.

CREDITS/THANKS

- Bethesda, for creating Skyrim and the Creation Kit, which made it possible for a noob like myself to mod Skyrim.
- The unofficial patch team's mod USLEEP, for fixing many items and adding numerous recipes so I didn't have to.
- Seb263's mod ShowRaceMenu Alternative, for making it much less time-consuming to check for graphical errors on different races/genders when making NPC gear playable or altering armor body slots. (FYI for anyone using it--it doesn't like vampires, but will usually work anyway, applying the vampire changes shortly after exiting character creation screen. If you get graphical errors, reload without saving.)
- TSuser's mod Quick Start--Skip the Opening Sequence, for saving me a good twenty minutes or so each time I had to start a new test character.
- Anyone who playtested, reported bugs, or gave feedback.

===========
=CATALOGUE=
===========

Lists most of the playable weapons, armors, and items in-game, and the conditions that must be met to craft and temper them (or reasons why you can't). If you have issues with an item, or something doesn't match up with the information here, message me with a detailed description of the issue, and I'll investigate and patch if need be. Ctrl + F is your friend here.

===WEAPONS===

Several weapons require the Guild Smithing perk to craft. Unenchanted versions of faction-exclusive weapons require Guild Smithing rank 1, and the enchanted versions require rank 2.

ANCIENT NORD weapons. Craftable (requires Basic Smithing perk). Tempered with steel; Basic Smithing perk doubles improvement. WeapMaterialDraugr keyword.

BLADES SWORD. Craftable (requires Guild Smithing perk and quest Paarthurnax). Tempered with steel; Basic Smithing perk doubles improvement. WeapMaterialSteel keyword.

CROSSBOWS (bows). Craftable (requires various perks and various quests; noted below). Keywords, temper materials, and perks to double improvement vary; noted below. NOTE: The standard Crossbow requires quest A New Order, while the others require various stages of quest Ancient Technology. (Technically, they require globals that are set when you complete these; since I don't fully understand how everything is set up, I've left it alone for now rather than change it to require Guild Smithing.)
- DLC1CrossBow (Crossbow)--WeapMaterialSteel, tempered with steel (Basic Smithing perk doubles improvement, and is required to craft)
- DLC1CrossBowEnhanced (Enhanced Crossbow)--WeapMaterialSteel, tempered with steel (Basic Smithing perk doubles improvement, and is required to craft)
- DLC1DwarvenCrossBow (Dwarven Crossbow)--WeapMaterialDwarven, tempered with dwarven (Dwarven Smithing perk doubles improvement, and is required to craft)
- DLC1DwarvenCrossBowEnhanced (Enhanced Dwarven Crossbow)--WeapMaterialDwarven, tempered with dwarven (Dwarven Smithing perk doubles improvement, and is required to craft)

DAWNGUARD weapons. Craftable (requires Guild Smithing perk and quest Bloodline, and must not be a vampire). Tempered with steel; Basic Smithing perk doubles improvement. WeapMaterialSteel keyword.

DAEDRIC ARTIFACTS. Temper materials, armor keywords, and perks to double improvement vary; noted below. Daedric Smithing perk is required to temper these AT ALL. See also Craftable Replicas section.
- DA02Dagger (Blade of Sacrifice)--dagger, WeapMaterialDaedric, tempered with ebony (Daedric Smithing perk doubles improvement)
- DA03RuefulAxe (The Rueful Axe)--battleaxe, WeapMaterialDaedric, tempered with ebony (Daedric Smithing perk doubles improvement)
- DA06Volendrung (Volendrung)--warhammer, WeapMaterialDwarven, tempered with dwarven (Dwarven Smithing perk doubles improvement)
- DA07MehrunesRazor (Mehrunes' Razor)--dagger, WeapMaterialDaedric, tempered with ebony (Daedric Smithing perk doubles improvement)
- DA08EbonyBlade (Ebony Blade)--greatsword, WeapMaterialDaedric, cannot be tempered (replica can be tempered with ebony, Daedric Smithing perk doubles improvement)
- DA09Dawnbreaker (Dawnbreaker)--sword, WeapMaterialDaedric, tempered with ebony (Daedric Smithing perk doubles improvement)
- DA10MaceofMolagBal (Mace of Molag Bal)--mace, WeapMaterialDaedric, tempered with ebony (Daedric Smithing perk doubles improvement)

DAEDRIC weapons. Craftable (requires Daedric Smithing perk). Tempered with ebony; Daedric Smithing perk doubles improvement. WeapMaterialDaedric keyword.

DRAGONBONE weapons. Craftable (requires Dragon Smithing perk). Tempered with dragon bone; Dragon Smithing perk doubles improvement. DLC1WeapMaterialDragonbone keyword.

DWARVEN weapons. Craftable (requires Dwarven Smithing perk). Tempered with dwarven; Dwarven Smithing doubles improvement. WeapMaterialDwarven keyword.

EBONY weapons. Craftable (requires Ebony Smithing perk). Tempered with ebony; Ebony Smithing perk doubles improvement. WeapMaterialEbony keyword.

ELVEN weapons. Craftable (requires Elven Smithing perk). Tempered with refined moonstone; Elven Smithing perk doubles improvement. WeapMaterialElven keyword.

FALMER weapons. Craftable (requires Dwarven Smithing perk). Tempered with chaurus chitin; Dwarven Smithing perk doubles improvement. WeapMaterialFalmer keyword.

FALMER HONED weapons. Craftable (requires Dwarven Smithing perk). Tempered with chaurus chitin; Dwarven Smithing perk doubles improvement. WeapMaterialFalmerHoned keyword. NOTE: Falmer Supple Bow is part of this weapon set. Honed Falmer Arrows have also been added (reuses Falmer Arrows graphics).

FORSWORN weapons. Craftable (requires Basic Smithing perk). Tempered with steel; Basic Smithing perk doubles improvement. WeapMaterialSteel keyword.

GLASS weapons. Craftable (requires Glass Smithing perk). Tempered with refined malachite; Glass Smithing perk doubles improvement. WeapMaterialGlass keyword.

HONED ANCIENT NORD weapons. Craftable (requires Basic Smithing perk). Tempered with steel; Basic Smithing perk doubles improvement. WeapMaterialDraugrHoned keyword. NOTE: Supple Ancient Nord Bow is part of this weapon set.

IMPERIAL weapons. Craftable (requires Guild Smithing perk, quest Joining the Legion, and faction Imperial Legion). Tempered with steel; Basic Smithing perk doubles improvement. WeapMaterialImperial keyword.

IRON weapons. Craftable. Tempered with iron; Basic Smithing perk doubles improvement. WeapMaterialIron keyword.

NIGHTINGALE weapons. Craftable (requires Guild Smithing perk and quest Trinity Restored). Tempered with ebony; Daedric Smithing perk doubles improvement. WeapMaterialDaedric keyword.

NORD HERO weapons. Craftable (requires Basic Smithing perk and quest Glory of the Dead, and must be crafted at the Skyforge). Tempered with steel; Basic Smithing perk doubles improvement. WeapMaterialDraugr keyword.

NORDIC weapons. Craftable (requires Advanced Smithing perk). Tempered with quicksilver; Advanced Smithing perk doubles improvement. DLC2WeaponMaterialNordic keyword.

ORCISH weapons. Craftable (requires Orcish Smithing perk). Tempered with orichalcum; Orcish Smithing perk doubles improvement. WeapMaterialOrcish keyword.

SILVER weapons. Craftable (requires Trinket Smithing perk). Tempered with silver; Trinket Smithing perk doubles improvement. WeapMaterialSilver keyword.

SKYFORGE STEEL weapons. Craftable (requires Guild Smithing perk and quest Proving Honor, and must be crafted at the Skyforge). Tempered with steel; Basic Smithing perk doubles improvement. WeapMaterialSteel keyword. NOTE: Skyforge Steel weapons have been expanded to include a mace, warhammer, and arrows (reuse generic Steel weapons' graphics).

STALHRIM weapons. Craftable (requires Glass Smithing perk and quest A New Source of Stalhrim). Tempered with stalhrim; Glass Smithing perk doubles improvement. DLC2WeaponMaterialStalhrim keyword.

STEEL weapons. Craftable (requires Basic Smithing perk). Tempered with steel; Basic Smithing perk doubles improvement. WeapMaterialSteel keyword.

MISC WEAPONS:
- Axe01 (Woodcutter's Axe)--war axe, WeapMaterialIron, tempered with iron (Basic Smithing perk doubles improvement). Craftable.
- BYOHWoodenSword (Wooden Sword)--sword, WeapMaterialWood, tempered with firewood (Trinket Smithing perk doubles improvement). Craftable (requires Trinket Smithing perk).
- DLC1AkaviriSword (Akaviri Sword)--sword, WeapMaterialSteel, tempered with steel (Basic Smithing perk doubles improvement). Not craftable, because it's just a renamed Blades Sword.
- DLC2AncientNordPickaxe (Ancient Nordic Pickaxe)--war axe, WeapMaterialEbony, tempered with ebony (Ebony Smithing perk doubles improvement). Craftable (requires quest An Axe to Find).
- DragonPriestDagger (Dragon Priest Dagger)--dagger, DLC1WeapMaterialDragonbone, tempered with dragon bone (Dragon Smithing perk doubles improvement, and is required to temper at all). Craftable (requires Dragon Smithing perk). NOTE: Because it is now included with dragon gear, damage has been doubled to match the standard Dragonbone Dagger.
- ExecutionerAxe (Executioner's Axe)--battleaxe, WeapMaterialIron, tempered with iron (Basic Smithing perk doubles improvement). Craftable.
- HuntingBow (Hunting Bow)--bow, WeapMaterialSteel, tempered with leather strips (Basic Smithing perk doubles improvement). Craftable.
- LongBow (Longbow)--bow, WeapMaterialIron, tempered with leather strips (Basic Smithing perk doubles improvement). Craftable.
- MS02Shiv (Shiv)--dagger, WeapMaterialIron, tempered with iron (Basic Smithing perk doubles improvement). Craftable (requires quest No One Escapes Cidhna Mine!).
- Scimitar (Scimitar)--sword, WeapMaterialSteel, tempered with steel (Basic Smithing perk doubles improvement). Craftable (requires Basic Smithing perk).
- weapBasicFork01 (Sharp Fork)--dagger, WeapMaterialSteel, tempered with steel (Basic Smithing perk doubles improvement). Craftable (requires Trinket Smithing perk).
- weapBasicKnife01 (Sharp Knife)--dagger, WeapMaterialSteel, tempered with steel (Basic Smithing perk doubles improvement). Craftable (requires Trinket Smithing perk).
- weapPickaxe (Pickaxe)--war axe, WeapMaterialIron, tempered with iron (Basic Smithing perk doubles improvement). Craftable.

UNIQUE WEAPONS:
- C06BladeOfYsgramor (Wuuthrad)--battleaxe, WeapMaterialEbony, tempered with ebony (Ebony Smithing perk doubles improvement)
- DBBladeOfWoeAstrid and DBBladeOfWoeReward (Blade of Woe)--dagger, WeapMaterialDaedric, tempered with ebony (Daedric Smithing perk doubles improvement)
- DLC1AurielsBow (Auriel's Bow)--bow, WeapMaterialElven, tempered with moonstone (Elven Smithing perk doubles improvement)
- DLC1HarkonsSword (Harkon's Sword)--sword, WeapMaterialSteel, tempered with steel (Basic Smithing perk doubles improvement)
- DLC1LD_KatriaBow (Zephyr)--bow, WeapMaterialDwarven, tempered with dwarven (Dwarven Smithing perk doubles improvement)
- DLC2BloodskalBlade (Bloodskal Blade)--greatsword, WeapMaterialSilver, tempered with silver (Trinket Smithing perk doubles improvement)
- DLC2dunHaknirScimitar01 (Bloodscythe)--sword, WeapMaterialDaedric, tempered with ebony (Daedric Smithing perk doubles improvement)
- DLC2dunHaknirScimitar02 (Soulrender)--sword, WeapMaterialDaedric, tempered with ebony (Daedric Smithing perk doubles improvement)
- DLC2Horksbane (Horksbane)--mace, WeapMaterialSteel, tempered with steel (Basic Smithing perk doubles improvement)
- DLC2KagrumezFateBow01 (Dwarven Black Bow of Fate)--bow, WeapMaterialEbony, tempered with ebony (Ebony Smithing perk doubles improvement)
- DLC2MKMiraakSword3 (Miraak's Sword)--sword, DLC1WeapMaterialDragonbone, tempered with dragon bone (Dragon Smiting perk doubles improvement, and is requires to temper at all)
- DLC2RR01FalxWarhammer (Champion's Cudgel)--warhammer, WeapMaterialSteel, tempered with steel (Basic Smithing perk doubles improvement)
- dunAnsilvundGhostblade (Ghostblade)--sword, WeapMaterialDraugrHoned, tempered with ectoplasm (Basic Smithing perk doubles improvement)
- MG07DraugrMagicAxe (Drainblood Battleaxe)--battleaxe, WeapMaterialDraugrHoned, tempered with ectoplasm (Basic Smithing perk doubles improvement)
- MG07DraugrMagicBow (Drainspell Bow)--bow, WeapMaterialDraugrHoned, tempered with ectoplasm (Basic Smithing perk doubles improvement)
- MG07DraugrMagicSword (Drainheart Sword)--sword, WeapMaterialDraugrHoned, tempered with ectoplasm (Basic Smithing perk doubles improvement)
- MGRKeening (Keening)--dagger, WeapMaterialDwarven, tempered with dwarven (Dwarven Smithing doubles improvement)
- TG07Chillrend006 (Chillrend)--sword, WeapMaterialGlass, tempered with refined malachite (Glass Smithing perk doubles improvement)

===ARMOR===

Several armor pieces require the Guild Smithing perk to craft. Unenchanted versions of faction-exclusive armor require Guild Smithing rank 1, and the enchanted versions require rank 2.

ANCIENT FALMER armor set (light). Unique, craftable (requires Artifact Smithing perk and original in your inventory). Tempered with refined moonstone; Elven Smithing perk doubles improvement. ArmorMaterialIvory keyword. NOTE: Now considered a unique set for Matching Set.

ANCIENT NORD armor set (heavy). Craftable (requires Guild Smithing perk and quest Glory of the Dead, and must be crafted at the Skyforge). Tempered with steel; Basic Smithing perk doubles improvement. ArmorMaterialDraugr keyword.

ANCIENT SHROUDED armor set (light). Craftable (requires Guild Smithing perk and quest Locate the Assassin of Old). Tempered with leather; Basic Smithing perk doubles improvement. ArmorDarkBrotherhood keyword. NOTE: Works with Shrouded Armor and Worn Shrouded Armor for Matching Set.

BANDED IRON armor set (heavy). Craftable (requires Basic Smithing perk). Tempered with iron; Basic Smithing perk doubles improvement. ArmorMaterialIron and ArmorMaterialIronBanded keywords. NOTE: Works with Iron armor for Matching Set. Weights and armor ratings have been adjusted slightly to better distinguish from regular Iron.

BLACKGUARD'S armor set (light). Tempered with leather; Basic Smithing perk doubles improvement. USLEEPArmorMaterialBlackguard keyword. Not craftable, since it's just Thieves Guild Grey armor with stronger enchantments.

BLADES armor set (heavy). Craftable (requires Guild Smithing perk and quest Paarthurnax). Tempered with steel; Basic Smithing perk doubles improvement. ArmorMaterialBlades keyword. NOTE: Armor ratings have been changed to be more consistent (cuirass was better than Ebony while other pieces were equal to vanilla Dwarven--now all is slightly below Ebony), resulting in a slight buff overall.

BONEMOLD armor set (heavy). Craftable (requires Advanced Smithing perk). Tempered with bone meal; Advanced Smithing perk doubles improvement. DLC2ArmorMaterialBonemoldHeavy keyword. NOTE: Improved Bonemold armor works with this for Matching Set.

CHITIN armor set (light). Craftable (requires Elven Smithing perk). Tempered with chitin plate; Elven Smithing perk doubles improvement. DLC2ArmorMaterialChitinLight keyword.

CHITIN HEAVY armor set (heavy). Craftable (requires Elven Smithing perk). Tempered with chitin plate; Elven Smithing perk doubles improvement. DLC2ArmorMaterialChitinHeavy keyword. NOTE: There is now a heavy armor version of the Chitin Shield (reuses the light shield's graphics).

CULTIST gear (light). Craftable (requires Dragon Smithing perk). Gloves and mask are tempered with dragon scales; Dragon Smithing perk doubles improvement. ArmorMaterialDragonscale keyword. NOTE: Cultist Boots and Cultist Robes are clothing, and thus can't be tempered, and don't have the ArmorMaterialDragonscale keyword. Cultist Mask was changed to light armor, so it and Cultist Gloves can work with Dragonscale armor for Matching set. For convenience, everything is crafted at the forge, including the clothing pieces.

DAEDRIC armor set (heavy). Craftable (requires Daedric Smithing perk). Tempered with ebony; Daedric Smithing perk doubles improvement. ArmorMaterialDaedric keyword. NOTE: Masque of Clavicus Vile works with this for Matching Set.

DAEDRIC ARTIFACTS (mixed). Temper materials, armor keywords, and perks to double improvement vary; noted below. Daedric Smithing perk is required to temper these AT ALL. See also Craftable Replicas section.
- ClavicusVileMask (Masque of Clavicus Vile)--heavy armor, ArmorMaterialDaedric, tempered with ebony (Daedric Smithing perk doubles improvement)
- DA02Armor (Ebony Mail)--heavy armor, ArmorMaterialEbony, tempered with ebony (Ebony Smithing perk doubles improvement)
- DA05HircinesRing (Ring of Hircine)--jewelry, can't be tempered
- DA05SaviorsHide (Savior's Hide)--ArmorMaterialScaled, tempered with corundum (Advanced Smithing perk doubles improvement)
- DA11RingofNamira (Ring of Namira)--jewelry, can't be tempered
- DA13Spellbreaker (Spellbreaker)--ArmorMaterialDwarven, tempered with dwarven (Dwarven Smithing perk doubles improvement)

DAWNGUARD armor set (light). Craftable (requires Guild Smithing perk and quest Bloodline, and must not be a vampire). Tempered with corundum; Advanced Smithing perk doubles improvement. DLC1ArmorMaterialDawnguard keyword.

DAWNGUARD HEAVY armor set (heavy). Craftable (requires Guild Smithing perk and quest Bloodline, and must not be a vampire). Tempered with corundum; Advanced Smithing perk doubles improvement. DLC1ArmorMaterialDawnguard keyword.

DEATHBRAND armor set (light). Tempered with stalhrim; Glass Smithing perk doubles improvement. DLC2ArmorMaterialStalhrimLight keyword. Not craftable, since it's just Stalhrim Light armor with unique enchantments.

DRAGONPLATE armor set (heavy). Craftable (requires Dragon Smithing perk). Tempered with dragon bone; Dragon Smithing perk doubles improvement. ArmorMaterialDragonplate keyword. NOTE: Ahzidal, Dukaan, and Zahkriisos work with this for Matching Set.

DRAGON PRIEST masks (mixed). Temper materials, armor keywords, and perks to double improvement vary; noted below. Dragon Smithing perk is required to temper these AT ALL. See also Craftable Replicas section.
- ArmorDragonPriestMaskBronzeHelmet (Krosis)--light armor, ArmorMaterialIron, tempered with iron (Basic Smithing perk doubles improvement)
- ArmorDragonPriestMaskCorondrumHelmet (Volsung)--light armor, ArmorMaterialScaled, tempered with corundum (Advanced Smithing perk doubles improvement)
- ArmorDragonPriestMaskEbonyHelmet (Nahkriin)--heavy armor, ArmorMaterialEbony, tempered with ebony (Ebony Smithing perk doubles improvement)
- ArmorDragonPriestMaskIronHelmet (Hevnoraak)--heavy armor, ArmorMaterialIron, tempered with iron (Basic Smithing perk doubles improvement)
- ArmorDragonPriestMaskMarbleHelmet (Otar)--heavy armor, ArmorMaterialGlass, tempered with refined malachite (Glass Smithing perk doubles improvement)
- ArmorDragonPriestMaskMoonstoneHelmet (Morokei)--light armor, ArmorMaterialElven, tempered with refined moonstone (Elven Smithing perk doubles improvement)
- ArmorDragonPriestMaskOrichalumHelmet (Rahgot)--heavy armor, ArmorMaterialOrcish, tempered with orichalcum (Orcish Smithing perk doubles improvement)
- ArmorDragonPriestMaskSteelHelmet (Vokun)--heavy armor, ArmorMaterialSteel, tempered with steel (Basic Smithing perk doubles improvement)
- ArmorDragonPriestMaskUltraHelmet (Konahrik)--heavy armor, ArmorMaterialGold, tempered with gold (Trinket Smithing perk doubles improvement)
- ArmorDragonPriestMaskWoodHelmet (Wooden Mask)--light armor, ArmorMaterialWood, tempered with firewood (Trinket Smithing perk doubles improvement)
- DLC2ArmorAcolyteMaskFire (Ahzidal)--heavy armor, ArmorMaterialDragonplate, tempered with dragon bone (Dragon Smithing perk doubles improvement)
- DLC2ArmorAcolyteMaskFrost (Dukaan)--heavy armor, ArmorMaterialDragonplate, tempered with dragon bone (Dragon Smithing perk doubles improvement)
- DLC2ArmorAcolyteMaskShock (Zahkriisos)--heavy armor, ArmorMaterialDragonplate, tempered with dragon bone (Dragon Smithing perk doubles improvement)

DRAGONSCALE armor set (light). Craftable (requires Dragon Smithing perk). Tempered with dragon scale; Dragon Smithing perk doubles improvement. ArmorMaterialDragonscale keyword.

DWARVEN armor set (heavy). Craftable (requires Dwarven Smithing perk). Tempered with dwarven ingot; Dwarven Smithing perk doubles improvement. ArmorMaterialDwarven keyword. NOTE: Dwarven and Orcish armor have swapped armor ratings, to match the swapped Smithing perks/prereqs. Dwarven armor was already heavier, and Dwarven weapons were already stronger than Orcish.

EBONY armor set (heavy). Craftable (requires Ebony Smithing perk). Tempered with ebony ingot; Ebony Smithing perk doubles improvement. ArmorMaterialEbony keyword. NOTE: Ebony Mail and Nahkriin work with this for Matching Set.

ELVEN armor set (light). Craftable (requires Elven Smithing perk). Tempered with refined moonstone; Elven Smithing perk doubles improvement. ArmorMaterialElven keyword. NOTE: Elven Light armor (note the name) and Morokei work with this for Matching Set.

ELVEN LIGHT armor set (light). Tempered with refined moonstone; Elven Smithing perk doubles improvement. ArmorMaterialElven keyword. Not craftable, because it looks identical to the Elven armor set and has weaker stats. (Note the name: "Elven Light" Boots, Helmet, etc.)

FALMER armor set (heavy). Craftable (requires Dwarven Smithing perk). Tempered with chaurus chitin; Dwarven Smithing doubles improvement. ArmorMaterialFalmer keyword.

FALMER HARDENED armor set (heavy). Tempered with chaurus chitin; Dwarven Smithing doubles improvement. DLC1ArmorMaterialFalmerHardened keyword. Not craftable, because it looks identical to Falmer Heavy armor and has weaker stats.

FALMER HEAVY armor set (heavy). Craftable (requires Dwarven Smithing perk). Tempered with shellbug chitin; Dwarven Smithing doubles improvement. DLC1ArmorMaterialFalmerHeavy keyword. NOTE: Shellbug Helmet works with this for Matching Set.

FORSWORN armor set (light). Craftable (requires Basic Smithing perk). Tempered with leather; Basic Smithing perk doubles improvement. ArmorMaterialForsworn keyword.

FUR armor set (light). Craftable. Tempered with leather; Basic Smithing perk doubles improvement. ArmorMaterialFur keyword. NOTE: Fur Boots and Fur Gloves have been renamed Guard Boots and Guard Gloves, respectively, and are both now considered part of the Guard and Stormcloak armor sets. The boots and Fur Shoes had armor values swapped as well, since it was illogical that full boots were less protection than low-cut shoes.

GILDED ELVEN armor set (heavy). Craftable (requires Elven Smithing perk). Tempered with refined moonstone; Elven Smithing perk doubles improvement. ArmorMaterialElvenGilded keyword. NOTE: The Elven Gilded Armor cuirass was expanded into a full Gilded Elven set, and is now heavy armor. Gilded weighs 50-100% more (still quite light) and has ~20% higher armor rating and value than standard Elven. Game files indicated a full Gilded set was planned, but never implemented, so I went ahead and did it.

GLASS armor set (light). Craftable (requires Glass Smithing perk). Tempered with refined malachite; Glass Smithing perk doubles improvement. ArmorMaterialGlass keyword. NOTE: Otar works with this for Matching Set.

GUARD armor set (light). Craftable (requires Guild Smithing perk and thanehood). Tempered with leather, except for shields, which are tempered with iron; Basic Smithing doubles improvement of all. ArmorMaterialGuard keyword. NOTE: You must be thane of the hold to craft the corresponding guard helmet and cuirass, but being thane of any hold (or a Stormcloak) lets you craft Guard Boots and Guard Gloves (formerly named Fur Boots and Fur Gloves, respectively). Eastmarch Guards are Stormcloaks, and you can craft their armor by being thane of Eastmarch or completing The Jagged Crown for the Stormcloaks. See also Stormcloak armor set.

GUILD MASTER'S armor set (light). Craftable (requires Guild Smithing perk and quest Under New Management). Tempered with leather; Basic Smithing doubles improvement. ArmorMaterialThievesGuildLeader keyword.

HIDE armor set (light). Craftable. Tempered with leather; Basic Smithing perk doubles improvement. ArmorMaterialHide keyword. NOTE: ArmorStuddedCuirass (Studded Armor) also has ArmorMaterialStudded keyword.

IMPERIAL armor set (heavy). Craftable (requires Guild Smithing perk, quest Joining the Legion, and faction Imperial Legion). Tempered with steel; Basic Smithing perk doubles improvement. ArmorMaterialImperialHeavy keyword. NOTE: Imperial Officer's Helmet requires quest Rescue from Fort Kastav to craft, and is now worth more than the generic full helmet. General Tullius' Armor works with Imperial armor for Matching Set.

IMPERIAL LIGHT armor set (light). Craftable (requires Guild Smithing perk, quest Joining the Legion, and faction Imperial Legion). Tempered with leather; Basic Smithing perk doubles improvement. ArmorMaterialImperialLight keyword. NOTE: ArmorImperialStuddedCuirass (Imperial Studded Armor) also has ArmorMaterialImperialStudded keyword (to determine "medium" armor when getting outfitted by Beirand?).

IMPROVED BONEMOLD armor set (heavy). Craftable (requires Advanced Smithing perk and quest Paid in Full). Tempered with bone meal; Advanced Smithing perk doubles improvement. DLC2ArmorMaterialBonemoldHeavy keyword. NOTE: Works with regular Bonemold armor for Matching Set. Also, improved versions of all cuirass variants can now be crafted.

IRON armor set (heavy). Craftable. Tempered with iron; Basic Smithing perk doubles improvement. NOTE: Banded Iron Armor, Hevnoraak, and Krosis work with this for Matching Set.

KARLIAH'S armor set (light). Not playable or craftable.

LEATHER armor set (light). Craftable. Tempered with leather; Basic Smithing perk doubles improvement. ArmorMaterialLeather keyword. NOTE: Vampire armor and Vampire Royal Armor work with this for Matching Set.

LINWE'S armor set (light). Tempered with leather; Basic Smithing perk doubles improvement. USKPArmorMaterialLinwe keyword. Not craftable, because it's just differently enchanted Thieves Guild Grey armor.

MORAG TONG armor set (light). Craftable (requires Elven Smithing perk). Tempered with chitin plate; Elven Smithing perk doubles improvement. DLC2ArmorMaterialMoragTong keyword.

NIGHTINGALE armor set (light). Craftable (requires Guild Smithing perk and quest Trinity Restored). Tempered with leather; Basic Smithing perk doubles improvement. ArmorNightingale keyword.

NORDIC CARVED armor set (heavy). Craftable (requires Advanced Smithing perk). Tempered with quicksilver; Advanced Smithing perk doubles improvement. DLC2ArmorMaterialNordicHeavy keyword.

OLD GODS armor set (light). Tempered with leather; Basic Smithing perk doubles improvement. ArmorMaterialMS02Forsworn keyword. Not craftable, because it's just enchanted Forsworn armor.

ORCISH armor set (heavy). Craftable (requires Orcish Smithing perk). Tempered with orichalcum; Orcish Smithing doubles improvement. ArmorMaterialOrcish keyword. NOTE: Rahgot works with this for Matching Set. Also, Orcish and Dwarven armor have swapped armor ratings, to match the swapped Smithing perks/prereqs.

PENITUS OCULATUS armor set (light). Craftable (requires Guild Smithing perk and quest Destroy the Dark Brotherhood!). Tempered with corundum; Advanced Smithing perk doubles improvement. ArmorMaterialPenitus keyword. NOTE: Penitus armor has been buffed, since it made no sense that the Empire's elite guards would have armor equivalent to a lowly Imperial scout's.

SCALED armor set (light). Craftable (requires Advanced Smithing perk). Tempered with corundum; Advanced Smithing perk doubles improvement. ArmorMaterialScaled keyword. NOTE: Savior's Hide and Volsung work with this for Matching Set.

SHROUDED armor set (light). Craftable (requires Guild Smithing perk and quest Sanctuary). Tempered with leather; Basic Smithing perk doubles improvement. ArmorDarkBrotherhood keyword. NOTE: Works with Ancient Shrouded Armor and Worn Shrouded Armor for Matching Set. Arnbjorn's sleeveless Shrouded Armor is unplayable, because it doesn't display properly on the player.

SKAAL armor set (light). Craftable. Tempered with netch leather; Basic Smithing perk doubles improvement. ArmorMaterialSkaal keyword. NOTE: Now considered a unique set for Matching Set.

STALHRIM HEAVY armor set (heavy). Craftable (requires Glass Smithing perk and quest A New Source of Stalhrim). DLC2ArmorMaterialStalhrimHeavy keyword. NOTE: There is now a heavy armor version of the Stalhrim Shield (reuses the light shield's graphics).

STALHRIM LIGHT armor set (light). Craftable (requires Glass Smithing perk and quest A New Source of Stalhrim). DLC2ArmorMaterialStalhrimLight keyword.

STEEL armor set (heavy). Craftable (requires Basic Smithing perk). Tempered with steel; Basic Smithing perk doubles improvement. ArmorMaterialSteel keyword. NOTE: Helm of Yngol and Vokun work with this for Matching Set.

STEEL PLATE armor set (heavy). Craftable (requires Advanced Smithing perk). Tempered with corundum; Advanced Smithing perk doubles improvement. ArmorMaterialSteelPlate keyword. NOTE: Steel Plate armor has been expanded to include a shield (reuses Orcish Shield's graphics).

STORMCLOAK armor set (light). Craftable (requires Guild Smithing perk, and quest The Jagged Crown completed for the Stormcloaks OR be thane of Windhelm). Tempered with leather; Basic Smithing perk doubles improvement. ArmorMaterialGuard and ArmorMaterialStormcloak keywords. NOTE: Eastmarch Guards are Stormcloaks, and you can craft this armor by being thane of Eastmarch or completing The Jagged Crown for the Stormcloaks. The gloves and boots are also part of the Guard armor set, and can be crafted if you're thane of any hold. There is an Eastmarch Guard's Helmet in Creation Kit, but it's identical to the Stormcloak Helmet and never used in-game.

STORMCLOAK OFFICER armor set (light). Craftable (requires Guild Smithing perk, quest The Battle for Fort Snowhawk, and faction Sons of Skyrim). Tempered with leather; Basic Smithing perk doubles improvement. ArmorMaterialBearStormcloak keyword.

SUMMERSET SHADOWS armor set (light). Not playable or craftable, but temper recipes exist in game files.

THIEVES GUILD armor set (light). Craftable (requires Guild Smithing perk and quest Taking Care of Business). Tempered with leather; Basic Smithing perk doubles improvement. ArmorMaterialThievesGuild keyword. NOTE: Grey variants are now playable and craftable, in both enchanted and unenchanted versions.

VAMPIRE armor (light). Craftable (must be a vampire). Tempered with leather; Basic Smithing perk doubles improvement. ArmorMaterialLeather and DLC1ArmorMaterialVampire keywords. NOTE: Can be used with Leather armor for Matching Set.

VAMPIRE ROYAL armor (light). Craftable (requires Guild Smithing perk and quest The Bloodstone Chalice, and must be a vampire). Tempered with leather; Basic Smithing perk doubles improvement. ArmorMaterialLeather and DLC1ArmorMaterialVampire keywords. NOTE: Can be used with Leather armor for Matching Set.

WOLF armor set (heavy). Craftable (requires Guild Smithing perk and quest Proving Honor, and must be crafted at the Skyforge). Tempered with Steel; Basic Smithing perk doubles improvement. ArmorMaterialWolf keyword. Note: Now considered a unique set for Matching Set. Since Skyforge weapons are stronger than regular steel weapons, Wolf armor is now also stronger than regular Steel armor. A shield has also been added, (reuses the regular Steel Shield's graphics).

WORN SHROUDED armor set (light). Tempered with leather; Basic Smithing perk doubles improvement. ArmorDarkBrotherhood keyword. Not craftable, because it looks identical to Shrouded armor and has weaker stats. There is also an unplayable (and uncraftable) version of Worn Shrouded armor that is worn by the random assassins you can encounter prior to joining the Dark Brotherhood.

MISC ARMOR
- DLC1ArmorShellbugHelmet (Shellbug Helmet)--heavy armor, DLC1ArmorMaterialFalmerHeavy, tempered with shellbug chitin (Dwarven Smithing doubles improvement)
- DLC2ArmorIronShield (Dented Iron Shield)--heavy armor, ArmorMaterialIron, tempered with iron (Basic Smithing doubles improvement)--requires Iron Shield in inventory

UNIQUE ARMOR:
- DLC1ArmorAurielsShield (Auriel's Shield)--heavy armor, ArmorMaterialElven, tempered with refined moonstone (Elven Smithing doubles improvement)
- DLC1DawnguardRuneShield (Dawnguard Rune Shield)--light armor, DLC1ArmorMaterialDawnguard, tempered with corundum (Advanced Smithing doubles improvement)
- DLC1LD_AetherialCrown (Aetherial Crown)--jewelry, DLC1LD_CraftingMaterialAetherium, tempered with dwarven (Dwarven Smithing doubles improvement)
- DLC1LD_AetherialShield (Aetherial Shield)--heavy armor, DLC1LD_CraftingMaterialAetherium, tempered with dwarven (Dwarven Smithing doubles improvement)
- dunTargeOfTheBloodedShield (Targe of the Blooded)--heavy armor, ArmorMaterialSteel, tempered with steel (Basic Smithing doubles improvement)
- DunYngolBarrowSteelPlateHelmet (Helm of Yngol)--heavy armor, ArmorMaterialSteel, tempered with steel (Basic Smithing doubles improvement)
- GeneralTulliusArmor (General Tullius' Armor)--heavy armor, ArmorMaterialImperialHeavy, tempered with steel (Basic Smithing doubles improvement)
- MS06ShieldL40 (Shield of Solitude)--heavy armor, ArmorMaterialIron, tempered with iron (Basic Smithing doubles improvement)

===CLOTHING===

If you have a Clothes Iron in your inventory, you can craft clothing at the tanning rack using Leather Strips and Linen Wraps, the latter of which can be made from Tundra Cotton at the tanning rack. Some of the fancier clothes also require Leather. Faction-exclusive clothes require the Guild Smithing perk (rank 1 for unenchanted versions, rank 2 for enchanted) and completion of relevent quests, just like with armor, but don't require you to have a Clothes Iron.

ARCH-MAGE'S clothing. Craftable (requires Guild Smithing perk and quest The Eye of Magnus).

GREYBEARD clothing. Playable, craftable (requires Guild Smithing perk and quest The Horn of Jurgen Windcaller).

JESTER'S clothing. Craftable (requires Guild Smithing perk and quest The Cure For Madness).

MIRAAK'S clothing. Craftable (requires Artifact Smithing perk and the originals in your inventory). NOTE: You can also switch between heavy and light armor versions of the Miraak mask at the smelter.

SHROUDED clothing. Craftable (requires Guild Smithing perk and quest Sanctuary).

VAMPIRE clothing. Craftable (must be a vampire).

MISC CLOTHING:
- ClothesBarKeeper (Barkeeper's White Clothes)
- ClothesBarKeeperVariant (Barkeeper's Clothes)
- ClothesBeggarBoots (Ragged Boots)
- ClothesBeggarHat (Ragged Cap)
- ClothesBeggarRobes (Ragged Robes)
- ClothesBlackSmith (Blacksmith's Apron)
- ClothesBlackSmithShoes (Blacksmith's Shoes)
- ClothesBlackSmithVariant (Blacksmith's White Apron)
- ClothesBoots01 (Boots)
- ClothesChef (Chef's Tunic)
- ClothesChefHat (Chef's Hat)
- ClothesChildrenShoes (Shoes)
- ClothesCollegeBootsApprenticeVariant1 (College Boots)
- ClothesCollegeBootsCommonVariant1 (Black College Boots)
- ClothesCollegeHood (Mage's Hood)
- ClothesCollegeHoodVariant1 (Mage's Black Hood)
- ClothesCollegeHoodVariant2 (Mage's Brown Hood)
- ClothesEmperor (Emperor's Robes)
- ClothesFarmBoots01 (Farm Boots)
- ClothesFarmBoots02 (Stitched Boots)
- ClothesFarmBoots03 (Rolled Boots)
- ClothesFarmBoots04 (Sturdy Boots)
- ClothesFarmClothes01 (Belted Tunic)
- ClothesFarmClothes02 (Pouched Tunic)
- ClothesFarmClothes03 (Green Clothes)
- ClothesFarmClothes03Hat (Cowl)
- ClothesFarmClothes03withExtras (Cowled Clothes)
- ClothesFarmClothes04 (Shopkeeper's Clothes)
- ClothesFarmClothesVariant02 (Pouched Black Tunic)
- ClothesFarmClothesVariant03 (Clothes)
- ClothesFarmClothesVariant04 (Shopkeeper's Green Clothes)
- ClothesFarmGloves03 (Gloves)
- ClothesFarmHat01 (Farmer's Bandana)
- ClothesFarmHat02 (Farmer's Hood)
- ClothesFarmHat03 (Farmer's Hat)
- ClothesFineBoots01 (Fine Boots)
- ClothesFineClothes01 (Fine Green Clothes)
- ClothesFineClothes01Variant (Fine Purple Clothes)
- ClothesFineClothes02 (Fine Brown Tunic)
- ClothesFineClothes02Variant (Fine Tunic)
- ClothesFineHat02 (Fine Hat)
- ClothesJarl (Noble Clothes)
- ClothesJarl02 (Fur-Trimmed Cloak)
- ClothesJarl03 (Fine Raiment)
- ClothesJarl03_var1 (Embroidered Garment)
- ClothesJarl_var1 (Embellished Robes)
- ClothesJarl_var2 (Refined Tunic)
- ClothesJarlGloves (Gilded Wristguards)
- ClothesJarlGloves02 (Fine Armguards)
- ClothesJarlShoes (Fur-Lined Boots)
- ClothesJarlShoes02 (Pleated Boots)
- ClothesJarlShoes03 (Cuffed Boots)
- ClothesMerchantBoots (Merchant's Boots)
- ClothesMerchantClothes (Merchant's Red Clothes)
- ClothesMerchantClothesVariant (Merchant's Clothes)
- ClothesMerchantHat (Merchant's Hat)
- ClothesMGBoots (Faded College Boots)
- ClothesMinerBoots (Miner's Boots)
- ClothesMinerClothes (Miner's Clothes)
- ClothesMinerClothesVariant (Miner's Black Clothes)
- ClothesMonkBoots (Monk Boots)
- ClothesMonkRobes (Monk Robes)
- ClothesMonkRobesColorBrown (Brown Robes)
- ClothesMonkRobesColorBrownHooded (Hooded Brown Robes)
- ClothesMonkRobesColorGreen (Green Robes)
- ClothesMonkRobesColorGreenHooded (Hooded Green Robes)
- ClothesMonkRobesColorGrey (Grey Robes)
- ClothesMonkRobesColorGreyHooded (Hooded Grey Robes)
- ClothesMonkRobesColorRed (Red Robes)
- ClothesMonkRobesColorRedHooded (Hooded Red Robes)
- ClothesMonkRobesHooded (Hooded Monk Robes)
- ClothesMournerHat (Mourner's Hat)
- ClothesMournersClothes (Mourner's Clothes)
- ClothesMythicDawnBoots (Mythic Dawn Shoes)
- ClothesMythicDawnGloves (Mythic Dawn Gloves)
- ClothesMythicDawnRobes (Hooded Mythic Dawn Robes)
- ClothesMythicDawnRobesNoHood (Mythic Dawn Robes)
- ClothesMythicDawnRobesNoHoodUE (unenchanted Mythic Dawn Robes)
- ClothesMythicDawnRobesUE (unenchanted Hooded Mythic Dawn Robes)
- ClothesNecromancerBoots (Necromancer Boots)
- ClothesNecromancerRobesUE (unenchanted Necromancer Robes)
- ClothesNecromancerRobesHoodedUE (unenchanted Hooded Necromancer Robes)
- ClothesPrisonerBloodyShoes (Bloody Footwraps)--requires Footwraps
- ClothesPrisonerRags (Ragged Clothes)
- ClothesPrisonerRagsBloody (Bloody Ragged Clothes)--requires Ragged Clothes
- ClothesPrisonerShoes (Footwraps)
- ClothesPrisonerTunic (Roughspun Tunic)
- ClothesPsiijicBoots (Psiijic Boots)
- ClothesPsiijicGloves (Psiijic Gloves)
- ClothesPsiijicHood (Psiijic Hood)
- ClothesPsiijicRobes (Psiijic Robes)
- ClothesRedguardBoots (Redguard Boots)
- ClothesRedguardClothes (Hammerfell Garb)
- ClothesRedguardHood (Alik'r Hood)
- ClothesRobesBlack (Black Robes)
- ClothesRobesBlackHooded (Hooded Black Robes)
- ClothesThalmorBoots (Thalmor Boots)
- ClothesThalmorGloves (Thalmor Gloves)
- ClothesThalmorRobesHoodedUE (unenchanted Hooded Thalmor Robes)
- ClothesThalmorrobesUE (unenchanted Thalmor Robes)
- ClothesUlfric (Ulfric's Clothes)
- ClothesUlfricBoots (Ulfric's Boots)
- ClothesUlfricGauntlets (Ulfric's Bracers)
- ClothesWarlockBoots (Black Mage Boots)
- ClothesWeddingDress (Wedding Dress)
- ClothesWeddingSandals (Wedding Sandles)
- ClothesWeddingWreath (Wedding Wreath)
- ClothesWenchClothes01 (Tavern Clothes)
- DA16VaerminaRobes (Vaermina Robes)
- DLC2DarkElfOutfitBlueNoHoodUE (unenchanted Dunmer Blue Outfit)
- DLC2DarkElfOutfitBlueUE (unenchanted Dunmer Hooded Blue Outfit)
- DLC2DarkElfOutfitnoHoodUE (unenchanted Dunmer Outfit)
- DLC2DarkElfOutfitRednoHoodUE (unenchanted Dunmer Red Outfit)
- DLC2DarkElfOutfitRedUE (unenchanted Dunmer Hooded Red Outfit)
- DLC2DarkElfOutfitUE (unenchanted Dunmer Hooded Outfit)
- DLC2DarkElfShoes (Dunmer Shoes)
- DLC2TelvaniRobesUE (unenchanted Telvanni Robes)
- DLC2TelvaniShoesUE (unenchanted Telvanni Shoes)
- DLC2TemplePriestBoots (Temple Priest Boots)
- DLC2TemplePriestHood (Temple Priest Hood)
- DLC2TemplePriestRobesUE (unenchanted Temple Priest Robes)
- ExecutionHood (White Execution Hood)
- ExecutionHoodDB (Execution Hood)
- MGR02Gloves02 (Focusing Gloves)
- TemplateClothesMageRobesApprentice (Mage Robes)
- TemplateClothesMageRobesApprenticeHooded (Hooded Mage Robes)
- TemplateClothesRobesMageAdept (unenchanted Adept Robes)
- TemplateClothesRobesMageApprentice (unenchanted Apprentice Robes)
- TemplateClothesRobesMageExpert (unenchanted Expert Robes)
- TemplateClothesRobesMageMaster (unenchanted Master Robes)
- TemplateClothesRobesMageNovice (unenchanted Novice Robes)

Most non-craftable clothing is unplayable, typically because it was designed to make NPCs look a certain way and doesn't display properly on the player. The rest of the non-craftable clothes I omitted because they were essentially duplicates (same graphics, sometimes same names), and there was no point cluttering up the list with a bunch of identical looking garments.

===JEWELRY===

Jewelry can't be tempered, since it has no armor rating. Many pieces require the Trinket Smithing perk to craft.

- AncientNordAmulet (Ancient Nord Amulet)
- ClothesCirclet01 (Jade and Emerald Circlet)--requires Trinket Smithing perk
- ClothesCirclet02 (Silver and Moonstone Circlet)--requires Trinket Smithing perk
- ClothesCirclet03 (Gold and Ruby Circlet)--requires Trinket Smithing perk
- ClothesCirclet04 (Copper and Sapphire Circlet)--requires Trinket Smithing perk
- ClothesCirclet05 (Copper and Onyx Circlet)--requires Trinket Smithing perk
- ClothesCirclet06 (Silver and Sapphire Circlet)--requires Trinket Smithing perk
- ClothesCirclet07 (Jade and Sapphire Circlet)--requires Trinket Smithing perk
- ClothesCirclet08 (Gold and Emerald Circlet)--requires Trinket Smithing perk
- ClothesCirclet09 (Copper and Moonstone Circlet)--requires Trinket Smithing perk
- ClothesCirclet10 (Copper and Ruby Circlet)--requires Trinket Smithing perk
- DLC2SkaalAmulet (Skaal Amulet)--requires Trinket Smithing perk
- ElderCouncilAmulet (Amulet of the Elder Council)--requires Trinket Smithing perk
- JewelryNecklaceGold (Gold Necklace)
- JewelryNecklaceGoldDiamond (Gold Diamond Necklace)--requires Trinket Smithing perk
- JewelryNecklaceGoldGems (Gold Jeweled Necklace)--requires Trinket Smithing perk
- JewelryNecklaceGoldRuby (Gold Ruby Necklace)--requires Trinket Smithing perk
- JewelryNecklaceSilver (Silver Necklace)
- JewelryNecklaceSilverEmerald (Silver Emerald Necklace)--requires Trinket Smithing perk
- JewelryNecklaceSilverGems (Silver Jeweled Necklace)--requires Trinket Smithing perk
- JewelryNecklaceSilverSapphire (Silver Sapphire Necklace)--requires Trinket Smithing perk
- JewelryRingGold (Gold Ring)
- JewelryRingGoldDiamond (Gold Diamond Ring)--requires Trinket Smithing perk
- JewelryRingGoldEmerald (Gold Emerald Ring)--requires Trinket Smithing perk
- JewelryRingGoldSapphire (Gold Sapphire Ring)--requires Trinket Smithing perk
- JewelryRingSilver (Silver Ring)
- JewelryRingSilverAmethyst (Silver Amethyst Ring)--requires Trinket Smithing perk
- JewelryRingSilverGarnet (Silver Garnet Ring)--requires Trinket Smithing perk
- JewelryRingSilverRuby (Silver Ruby Ring)--requires Trinket Smithing perk
- JewelryVampireAmulet1 (Vampire's Gold Garnet Amulet)--requires Trinket Smithing perk, and must be a vampire
- JewelryVampireAmulet2 (Vampire's Silver Ruby Amulet)--requires Trinket Smithing perk, and must be a vampire
- JewelryVampireAmulet3 (Vampire's Jade Emerald Amulet)--requires Trinket Smithing perk, and must be a vampire
- JewelryVampireAmulet4 (Vampire's Ebony Amethyst Amulet)--requires Trinket Smithing perk, and must be a vampire
- JewelryVampireRing1 (Vampire's Gold Garnet Ring)--requires Trinket Smithing perk, and must be a vampire
- JewelryVampireRing2 (Vampire's Silver Ruby Ring)--requires Trinket Smithing perk, and must be a vampire
- JewelryVampireRing3 (Vampire's Jade Emerald Ring)--requires Trinket Smithing perk, and must be a vampire
- JewelryVampireRing4 (Vampire's Ebony Amethyst Ring)--requires Trinket Smithing perk, and must be a vampire
- ReligiousAkatoshTime (Amulet of Akatosh)--requires Trinket Smithing perk
- ReligiousAkatoshTimeUE (Symbol of Akatosh)
- ReligiousArkayLifeDeath (Amulet of Arkay)--requires Trinket Smithing perk
- ReligiousArkayLifeDeathUE (Symbol of Arkay)
- ReligiousDibellaBeauty (Amulet of Dibella)--requires Trinket Smithing perk
- ReligiousDibellaBeautyUE (Symbol of Dibella)
- ReligiousJulianosMagic (Amulet of Julianos)--requires Trinket Smithing perk
- ReligiousJulianosMagicUE (Symbol of Julianos)
- ReligiousKynarethAir (Amulet of Kynareth)--requires Trinket Smithing perk
- ReligiousKynarethAirUE (Symbol of Kynareth)
- ReligiousMaraLove (Amulet of Mara)--requires Trinket Smithing perk
- ReligiousMaraLoveUE (Symbol of Mara)
- ReligiousStendarrMercy (Amulet of Stendarr)--requires Trinket Smithing perk
- ReligiousStendarrMercyUE (Symbol of Stendarr)
- ReligiousTalosMankind (Amulet of Talos)--requires Trinket Smithing perk
- ReligiousTalosMankindUE (Symbol of Talos)
- ReligiousZenitharCommerce (Amulet of Zenithar)--requires Trinket Smithing perk
- ReligiousZenitharCommerceUE (Symbol of Zenithar)

NOTE: Symbols of the Nine Divines are unenchanted versions of the amulets.

===MISC ITEMS===

Miscellaneous items can be crafted at a forge, if you have a hammer in your inventory.

- BasicFork01 (Fork)
- BasicKnife01 (Knife)
- BasicPlate01 (Plate)
- BasicPlate02 (Large Plate)
- BasicTankard01 (Tankard)
- BasicWoodenBowl01 (Wooden Bowl)
- BasicWoodenPlate01 (Wooden Plate)
- Basket01 (Basket)
- Basket02 (Basket)
- Basket03 (Basket)
- Basket04 (Basket)
- Basket05 (Basket)
- Basket06 (Basket)
- BasketClosed (Basket)
- BlacksmithBellows01 (Bellows)
- BlacksmithHammer01 (Hammer)
- BlacksmithTongs01 (Tongs)
- Broom01 (Broom)
- Bucket01 (Bucket)
- Bucket02a (Bucket)
- Bucket02b (Bucket)
- BYOHChildrensDoll (Child's Doll)
- CastIronPotMedium01 (Cast Iron Pot)
- CastIronPotSmall01 (Cast Iron Pan)
- Charcoal (Charcoal)
- ClothesChild01Female (Girl's Red Dress)--can't actually be worn, considered miscellaneous junk item by the game
- ClothesChild01Male (Boy's Red Tunic)--can't actually be worn, considered miscellaneous junk item by the game
- ClothesChild02Female (Girl's Green Dress)--can't actually be worn, considered miscellaneous junk item by the game
- ClothesChild02Male (Boy's Green Tunic)--can't actually be worn, considered miscellaneous junk item by the game
- ClothesChild03Female (Girl's Blue Dress)--can't actually be worn, considered miscellaneous junk item by the game
- ClothesChild03Male (Boy's Blue Tunic)--can't actually be worn, considered miscellaneous junk item by the game
- ClothesChild04Female (Girl's Grey Dress)--can't actually be worn, considered miscellaneous junk item by the game
- ClothesChild04Male (Boy's Grey Tunic)--can't actually be worn, considered miscellaneous junk item by the game
- ClothesChild05Female (Girl's Yellow Dress)--can't actually be worn, considered miscellaneous junk item by the game
- ClothesChild05Male (Boy's Yellow Dress)--can't actually be worn, considered miscellaneous junk item by the game
- ClothesIron (Clothes Iron)
- Coal01 (Charcoal Lump)
- DBTortureTools (Torture Tools)
- DLC01TortureTool01 (Torture Tool)
- DLC1DeathHoundCollar (Deathhound Collar)--must be a vampire
- Drum (Drum)
- dunAlftlandEmptySkoomaBottle (Empty Skooma Bottle)--you won't actually consume the drink, but it will be used up for the recipe
- dunUniqueBeeInJar (Bee in a Jar)
- dunUniqueButterflyInJar (Butterfly in a Jar)
- dunUniqueDragonflyInJar (Dragonfly in a Jar)
- dunUniqueFireflyInJar (Firefly in a Jar)
- dunUniqueMothInJar (Moth in a Jar)
- DwarvenBowl01 (Dwemer Bowl)
- DwarvenBowl02 (Dwemer Bowl)
- DwarvenBowl03 (Dwemer Bowl)
- DwarvenCenturionDynamo (Centurion Dynamo Core)
- DwarvenCog (Dwemer Cog)
- DwarvenFork (Dwemer Fork)
- DwarvenGear (Dwemer Gear)
- DwarvenGyro (Dwemer Gyro)
- DwarvenHighBowl01 (Dwemer Pan)
- DwarvenHighBowl02 (Dwemer Dish)
- DwarvenHighCup01 (Dwemer Cup)
- DwarvenHighCup02 (Dwemer Cup)
- DwarvenHighCup03 (Dwemer Cup)
- DwarvenHighPlate01 (Dwemer Plate)
- DwarvenHighPot01 (Dwemer Pan)
- DwarvenKnife (Dwemer Knife)
- DwarvenPot01 (Dwemer Pot)
- DwarvenSpoon (Dwemer Spoon)
- DwarvenUrn01 (Dwemer Urn)
- EmptyAltoWineBottle (Empty Alto Wine Bottle)--you won't actually consume the drink, but it will be used up for the recipe
- EmptyAltoWineBottleB (Empty Alto Wine Bottle)--you won't actually consume the drink, but it will be used up for the recipe
- EmptySpicedWineBottle (Empty Spiced Wine Bottle)--you won't actually consume the drink, but it will be used up for the recipe
- EmptyWineBottle (Empty Wine Bottle)--you won't actually consume the drink, but it will be used up for the recipe
- EmptyWineBottleB (Empty Wine Bottle)--you won't actually consume the drink, but it will be used up for the recipe
- Flagon (Flagon)
- Flute01 (Flute)
- Glazed02Jug01 (Glazed Jug)
- Glazed02Urn01 (Glazed Urn)
- GlazedBowl01 (Glazed Bowl)
- GlazedBowl01Nordic (Bronze Bowl)
- GlazedBowl02 (Glazed Deep Bowl)
- GlazedBowl02Nordic (Bronze Deep Bowl)
- GlazedCandles01 (Glazed Candles)
- GlazedCup01 (Glazed Cup)
- GlazedCup01Nordic (Bronze Cup)
- GlazedGoblet01 (Glazed Goblet)
- GlazedGoblet01Nordic (Bronze Goblet)
- GlazedJugLarge01 (Glazed Large Jug)
- GlazedJugLarge01Nordic (Bronze Large Jug)
- GlazedJugSmall01 (Glazed Small Jug)
- GlazedJugSmall01Nordic (Bronze Small Jug)
- GlazedPlate01 (Glazed Plate)
- GlazedPlate01Nordic (Bronze Plate)
- GlazedPot01 (Glazed Pot)
- GlazedPot01Nordic (Bronze Pot)
- GlazedPot02 (Glazed Tall Pot)
- GlazedPot02Nordic (Bronze Tall Pot)
- Inkwell01 (Inkwell)
- Kettle01 (Kettle)
- Lantern01 (Lantern)
- Lute (Lute)
- PaperRoll (Roll of Paper)
- Pitchfork001 (Silage Pitchfork)
- Pitchfork002 (Pitchfork)
- Quill01 (Quill)
- RuinsEmbalmingPick (Embalming Pick)
- RuinsScalpel (Embalming Scalpel)
- RuinsScissor (Embalming Scissors)
- RuinsScrewTool (Embalming Tool)
- Saw01 (Saw)
- ShipOar01 (Oar)
- Shovel01 (Shovel)
- Shovel02 (Square Shovel)
- SilverBowl01 (Silver Round Bowl)
- SilverBowl02 (Silver Bowl)
- SilverCandlestick01Off (Silver Candlestick)
- SilverCandlestick02Off (Silver Candelabra)
- SilverCandlestick03Off (Silver Heavy Candlestick)
- SilverGoblet01 (Silver Chalice)
- SilverGoblet02 (Silver Goblet)
- SilverJug01 (Silver Jug)
- SilverPlate01 (Silver Plate)
- SilverPlatter01 (Silver Platter)
- Spigot01 (Spigot)
- WoodenLadle01 (Wooden Ladle)

NOT CRAFTABLE
- Aetherium Crest--replica tested poorly
- Remains (hides, skulls, bones, etc)--loot from animals
- Burned/ruined books--impractical to create recipes for

Most other non-craftable items are either unplayable (such as homestead furniture), or are meant as static items and don't have proper physics (namely, they float in midair when dropped--fun to goof around with, but bad for serious playthroughs).

====================
=CRAFTABLE REPLICAS=
====================

You can craft replicas of certain unique items with the Artifact Smithing perk. You must have the unique item in your inventory for the recipe to appear (it won't be consumed). Having a replica in your inventory will not make the recipe appear; you must have the original. Unique items that you aren't allowed to keep require completion of the relevent quest instead, and are noted below. Other than having 1/10 original value and being unenchanted, replicas are the same as the originals, and have the same material keywords and other stats.

You can only craft replicas of items with unique graphics--unique variants of generic items, such as Movarth's Boots or the Poacher's Axe, can't be replicated. Dragon priest masks require the Dragon Smithing perk to temper at all, and daedric artifacts require the Daedric Smithing perk to temper at all, but their replicas don't share these restrictions. True to lore, the Ebony Blade can't be tempered by any means (reverts the unofficial patch's change in a safe manner), but its replica can.

ARMOR, CLOTHES, JEWELRY:
- ArmorBoneCrownAS (Jagged Crown replica)--requires quest The Jagged Crown (which side doesn't matter)
- ArmorDragonPriestMaskBronzeHelmetAS (Krosis replica)
- ArmorDragonPriestMaskCorondrumHelmetAS (Volsung replica)
- ArmorDragonPriestMaskEbonyHelmetAS (Nahkriin replica)
- ArmorDragonPriestMaskIronHelmetAS (Hevnoraak replica)
- ArmorDragonPriestMaskMarbleHelmetAS (Otar replica)
- ArmorDragonPriestMaskMoonstoneHelmetAS (Morokei replica)
- ArmorDragonPriestMaskOrichalumHelmetAS (Rahgot replica)
- ArmorDragonPriestMaskSteelHelmetAS (Vokun replica)
- ArmorDragonPriestMaskUltraHelmetAS (Konahrik replica)
- ArmorDragonPriestMaskWoodHelmetAS (Wooden Mask replica)
- ArmorShieldofYsgramorAS (Shield of Ysgramor replica)
- ClavicusVileMaskAS (Masque of Clavicus Vile replica)
- DA02ArmorAS (Ebony Mail replica)
- DA05HircinesRingAS (Hircine's Ring replica)
- DA05SaviorsHideAS (Savior's Hide replica)
- DA11RingofNamiraAS (Ring of Namira replica)
- DA13SpellbreakerAS (Spellbreaker replica)
- DLC1ArmorAurielsShieldAS (Auriel's Shield replica)
- DLC1DawnguardRuneShieldAS (Dawnguard Rune Shield replica)
- DLC1LD_AetherialCrownAS (Aetherial Crown replica)
- DLC1LD_AetherialShieldAS (Aetherial Shield replica)
- DLC2ArmorAcolyteMaskFireAS (Ahzidal replica)
- DLC2ArmorAcolyteMaskFrostAS (Dukaan replica)
- DLC2ArmorAcolyteMaskShockAS (Zahkriisos replica)
- DLC2ClothesMiraakBootsAS (Miraak's Boots replica)
- DLC2ClothesMiraakGlovesAS (Miraak's Gloves replica)
- DLC2ClothesMiraakRobesAS (Miraak's Robes replica)
- DLC2EastEmpireCompanyAmuletAS (East Empire Company Amulet replica)--requires quest Pain in the Necklace
- GeneralTulliusArmorAS (General Tullius' Armor replica)
- MS11NecromancerAmuletAS (Necromancer Amulet replica)
- TGAmuletofArticulation07AS (Amulet of Articulation replica)

WEAPONS:
- C06BladeOfYsgramorAS (Wuuthrad replica)
- DA02DaggerAS (Blade of Sacrifice replica)
- DA03RuefulAxeAS (The Rueful Axe replica)
- DA06VolendrungAS (Volendrung replica)
- DA07MehrunesRazorAS (Mehrunes' Razor replica)
- DA08EbonyBladeAS (Ebony Blade replica)
- DA09DawnbreakerAS (Dawnbreaker replica)
- DA10MaceofMolagBalAS (Mace of Molag Bal replica)
- DBBladeOfWoeAS (Blade of Woe replica)--there are two Blades of Woe: one carried by Astrid in the Abandoned Shack, and one awarded to you late in the Dark Brotherhood questline. Either will count as an original to make the replica recipe appear with Artifact Smithing.
- DLC1AurielsBowAS (Auriel's Bow replica)
- DLC1HarkonsSwordAS (Harkon's Sword replica)
- DLC2BloodskalBladeAS (Bloodskal Blade replica)
- DLC2KagrumezFateBow01AS (Dwarven Black Bow of Fate replica)
- DLC2MKMiraakSword3AS (Miraak's Sword replica)
- DLC2RR01FalxWarhammerAS (Champion's Cudgel replica)
- GhostAxeAS (Drainblood Battleaxe replica)
- GhostBowAS (Drainspell Bow replica)
- GhostSwordAS (Ghostblade/Drainheart Blade replica)--either Ghostblade or Drainheart Blade will count as an original to make the replica recipe appear with Artifact Smithing
- MGRKeeningAS (Keening replica)
- TG07ChillrendAS (Chillrend replica)

===PERKS===
(Skip this section unless you're interested in the more technical side of things. I mainly used this to double check everything during development.)

Lists which perks check for which keywords, for smithing and matching sets. Some of the perks have been indirectly added on to through separate DLC perks--I assume it was done this way to avoid breaking vanilla for people who lacked the DLC. The DLC perks are hidden and conditioned to only activate their effects when you take certain base game perks. They are listed here with their corresponding base game perk(s), some of which I changed.

MATCHING SET (HEAVY): ArmorMaterialBlades, ArmorMaterialDaedric, ArmorMaterialDragonplate, ArmorMaterialDraugr, ArmorMaterialDwarven, ArmorMaterialEbony, ArmorMaterialElvenGilded, ArmorMaterialFalmer, ArmorMaterialImperialHeavy, ArmorMaterialIron, ArmorMaterialIronBanded, ArmorMaterialOrcish, ArmorMaterialSteel, ArmorMaterialSteelPlate, ArmorMaterialWolf. DLC2 MATCHING SET (HEAVY): DLC1ArmorMaterialFalmerHardened, DLC1ArmorMaterialHeavy, DLC2ArmorMaterialBonemoldHeavy, DLC2ArmorMaterialChitinHeavy, DLC2ArmorMaterialNordicHeavy, DLC2ArmorMaterialStalhrimHeavy.

MATCHING SET (LIGHT): ArmorMaterialBearStormcloak, ArmorMaterialDragonscale, ArmorMaterialElven, ArmorMaterialForsworn, ArmorMaterialGlass, ArmorMaterialGuard, ArmorMaterialHide, ArmorMaterialImperialLight, ArmorMaterialLeather, ArmorMaterialMS02Forsworn, ArmorMaterialPenitus, ArmorMaterialScaled, ArmorMaterialStormcloak, ArmorMaterialThievesGuild, ArmorMaterialThievesGuildLeader, ArmorDarkBrotherhood, ArmorNightingale, USKPArmorMaterialLinwe, USLEEPArmorMaterialBlackguard. DLC2 MATCHING SET (LIGHT): ArmorMaterialIvory, ArmorMaterialSkaal, DLC2ArmorMaterialBonemoldLight, DLC2ArmorMaterialChitinLight, DLC2ArmorMaterialNordicLight, DLC2ArmorMaterialStalhrimLight, DLC2ArmorMaterialMoragTong.

ADVANCED SMITHING: ArmorMaterialPenitus, ArmorMaterialScaled, ArmorMaterialSteelPlate. DLC2 SMITHING: DLC1ArmorMaterialDawnguard, DLC2ArmorMaterialBonemoldHeavy, DLC2ArmorMaterialBonemoldLight, DLC2ArmorMaterialNordicHeavy, DLC2ArmorMaterialNordicLight, DLC2WeaponMaterialNordic.

BASIC SMITHING: ArmorDarkBrotherhood, ArmorMaterialBearStormcloak, ArmorMaterialBlades, ArmorMaterialDraugr, ArmorMaterialForsworn, ArmorMaterialFur, ArmorMaterialGuard, ArmorMaterialHide, ArmorMaterialImperialHeavy, ArmorMaterialImperialLight, ArmorMaterialIron, ArmorMaterialIronBanded, ArmorMaterialLeather, ArmorMaterialMS02Forsworn, ArmorMaterialSteel, ArmorMaterialStormcloak, ArmorMaterialStudded, ArmorMaterialThievesGuild, ArmorMaterialThievesGuildLeader, ArmorMaterialWolf, ArmorNightingale, USKPArmorMaterialLinwe, WeapMaterialDraugr, WeapMaterialDraugrHoned, WeapMaterialImperial, WeapMaterialIron, WeapMaterialSteel. DLC2 SMITHING: ArmorMaterialSkaal, USLEEPArmorMaterialBlackguard.

DAEDRIC SMITHING: ArmorMaterialDaedric, WeapMaterialDaedric.

DRAGON SMITHING: ArmorMaterialDragonplate, ArmorMaterialDragonscale, DLC1WeapMaterialDragonbone.

DWARVEN SMITHING: ArmorMaterialFalmer, ArmorMaterialDwarven, WeapMaterialDwarven, WeapMaterialFalmer, WeapMaterialFalmerHoned. DLC2 SMITHING: DLC1ArmorMaterialFalmerHardened, DLC1ArmorMaterialFalmerHeavy, DLC1ArmorMaterialFalmerHeavyOriginal, DLC1LD_CraftingMaterialAetherium.

EBONY SMITHING: ArmorMaterialEbony, WeapMaterialEbony.

ELVEN SMITHING: ArmorMaterialElven, ArmorMaterialElvenGilded, WeapMaterialElven. DLC2 SMITHING: DLC2ArmorMaterialChitinHeavy, DLC2ArmorMaterialChitinLight, DLC2ArmorMaterialMoragTong.

GLASS SMITHING: ArmorMaterialGlass, WeapMaterialGlass. DLC2 SMITHING: DLC2ArmorMaterialStalhrimHeavy, DLC2ArmorMaterialStalhrimLight, DLC2WeaponMaterialStalhrim.

ORCISH SMITHING: ArmorMaterialOrcish, WeapMaterialOrcish.

TRINKET SMITHING: ArmorMaterialGold, ArmorMaterialWood, WeapMaterialSilver, WeapMaterialWood.