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Version 3.9.0
Content: Moderate overhaul of Fire, Frost, Lightning, and Conjuration Arrow spells. Depending on the specific spell, the following may have been changed: visual effects, sound effects, lighting effects, spell description, spell name, and balance. These overhauls to the existing archetypes are intended to make this mod extremely polished, visually stunning, and fun.
Content: Spell "Blood - Sanguine Offering"
Improvement: Spell "Water - Liquid Orb" projectile visual enhanced and projectile speed increased.
Improvement: Minor additions and enhancements to Manantis town. (In particular, Lookout Mountain)
Bug Fix: Ghost Warrior summon is no longer invulnerable to attacks.
Misc: New LOD generated for Manantis.
Misc: Blood spells now do more damage to the Caster if the Caster is already BLEEDING.
Misc: Lightning explosion will occur on WATERLOGGED targets only if the Lightning spell cast is Adept level of above.
Removal: Several Fire, Frost, and Lightning spells. (others were renamed)
Removal: Spell "Summon - Dremora", replaced by the new "Blood - Sanguine Offering" spell.
Version 3.8.0
Content: Complete overhaul of Blood and Wind spells. Depending on the specific spell, the following may have been changed: visual effects, sound effects, lighting effects, spell description, spell name, and balance. These overhauls to the existing archetypes are intended to make this mod extremely polished, visually stunning, and fun.
Content: Location "Fort Alaga"
Content: Interior Cells "Spell Experimentation Room", "Jen's Gems", "Eragen's Estate", and "Fort Alaga Prison".
Content: 200+ new lines of text dialogue.
Improvement: Significant enhancements to appearance and detail of Manantis Town.
Improvement: New clutter, flora, trees, items, and objects added to Manantis Town
Bug Fix: Solved room bound issue in the school kitchen interior. (no more disappearing or falling objects)
Misc: New LOD generated for Manantis.
Misc: Edited AI Packages of many NPCs to allow them to wander further than before.
Removal: Several Blood and Wind spells. (others were renamed)
Version 3.7.0
Content: Complete overhaul of Poison, Water, and Earth spells. Depending on the specific spell, the following may have been changed: visual effects, sound effects, lighting effects, spell description, spell name, and balance. These overhauls to the existing archetypes are intended to make this mod extremely polished, visually stunning, and fun.
Content: Location "Drake Glass Mine"
Content: Craftable Drake Glass Weapons that do extra damage against Wights. (Requires Glass Smithing perk)
Content: 20+ new NPCs added to Manantis world. (including 2 bards and 2 street vendors)
Improvement: Significant enhancements to the appearance and detail of the Wall and Northern Wildlands
Improvement: New clutter, flora, trees, items, and objects added to both of these areas.
Improvement: New loot chests and additional hidden items in new locations added by this mod to encourage exploration.
Improvement: Spell "Divine - Sunray" projectile visuals.
Balance: Darkness magic buffed and further refined.
Misc: New LOD generated for Manantis.
Misc: Changed the unique names of school students without dialogue to generic names.
Misc: Windfleur boss encounter relocated to the Northern Wildlands.
Misc: Removed unused files that were in the mod package, meaning the mod is now slightly smaller and takes up less storage space. (important for XB1)
Removal: Several Poison, Water, and Earth spells. (others were renamed)
Version 3.6.0
Content: Complete overhaul of Darkness spells. Depending on the specific spell, the following may have been changed: visual effects, sound effects, lighting effects, spell description, spell name, and balance. This is the first of many overhauls to the existing archetypes that is intended to make this mod extremely polished, visually stunning, and fun.
Content: Introducing the 3rd round of elemental interactions!! Please read the content in the magic guide to learn more!
Improvement: Existing elemental interactions refined.
Removal: Several Darkness spells. (others were renamed)
Removal: Spells "Elemental - Outburst", "Elemental Strike", "Elemental - Onslaught".
Version 3.5.0
Content: Introducing the 2nd round of elemental interactions!! Please read the content in the magic guide to learn more!
Improvement: Existing elemental interactions refined.
Improvement: Significant changes to many Darkness spells.
Balance: Darkness spells generally decreased damage to account for the fact that they now can spawn skeletons and weaken armor.
Balance: Frost spells generally decreased damage as slowing effect lasts longer now.
Bug Fix: Decreased experience gained from Fortify spells.
Misc: "Darkness - Transmogrify" moved archetypes and renamed "Curse - Transmogrify".
Removal: Spells "Darkness - Invisibility (Greater)", "Darkness - Grasp", "Darkness - Enervate".
Version 3.4.0
Content: Introducing the 1st round of elemental interactions!! Please read the content in the magic guide to learn more!
Improvement: Overhauled Teleport Manantis spell. On first cast it will take the player to Manantis. On second cast, it will take the player to wherever they were upon first casting Teleport Manantis. The cycle then starts over.
Improvement: Overhauled Teleport Mark and Recall spells. They now work globally and can be used across any world or cell in the game.
Improvement: Followers can now walk through Manantis portal and enter the Skyrim School of Witchcraft and Wizardry.
Improvement: Navmesh enhanced in key connecting parts of Manantis town.
Bug Fix: No more duplicate Alessandra NPC.Bug Fix: Dozens of fixes to spells associated with proper skill level.
Bug Fix: Lightning - Volley animations now work properly.
Misc: Removed the portal outside Whiterun. There is now a wardrobe in Dragonsreach that connects to the Manantis portal.
Misc: Several other small changes to spells and effects.
Removal: Spells "Potent Flames", "Potent Frostbite", "Potent Sparks"
Version 3.3.0
Improvement: Built-in compatibility support for the mod "Spell Research". (No additional patch is required)
Improvement: Blazebolt spells now leave a firewall on impact.
Improvement: Spell "Fire - Slasher" will now cause an explosion upon impact if the caster is a Master of Destruction.
Bug Fix: Fixed all 23 errors that showed up in SSEEdit. There are now 0 errors.
Bug Fix: Corrected errors caused by Requirement Room location.
Bug Fix: Dozens of fixes to spells associated with half magicka cost perks.
Bug Fix: Dozens of fixes to spells associated with proper skill level.
Bug Fix: Several fixes to spell tome vendor lists.
Balance: Spell "Summon - Armored Troll" buffed and made Conjuration Master level.
Balance: "Lightning - Strike (Ranged)" magicka cost increased.
Misc: Minor spell name changes to gate, bomb, elemental, and other spells.
Removal: Spell "Fire - Slasher (Greater)", "Summon - Vampire Lord".
Version 3.2.0
Content: Shop "Potent Potions".
Content: Shop "Necrohaven".
Content: Shop "Apotek Restaurant".
Content: Shop "Pointed Fletching".
Content: Shop "The Knockout".
Content: Two new shared housing interiors.
Content: 20+ new generic NPCs in Manantis exterior and interior cells.
Improvement: Manantis town has been enhanced with additional NPCs, clutter, items and flora.
Improvement: The Wall has been enhanced with additional NPCs, clutter, items, and flora.
Bug Fix: "Spell Tome - Divine Concussive Strike" now teaches the right spell.
Bug Fix: "Divine - Devotion" properly marked as expert level spell.
Bug Fix: Properly marked Curse spells as master level Illusion spells.
Balance: Magnetism spells now have slightly longer cast times.
Misc: Arrow vendor in Clank and Thunk shop is now in "Pointed Fletching" shop.
Misc: Quest dialogue has been changed to work better with the Lore Friendly patch.
Misc: Enchantment spells have been changed from Alteration to Destruction spells.
Misc: The previously removed Host spells are now available as a separate mod titled "Phenderix Host Spells".
Version 3.1.0
Content: Spell "Magnetism - Blade".
Content: Spell "Magnetism - Spear".
Content: Spell "Water - Concussive Strike".
Content: Spell "Earth - Concussive Strike".
Content: Spell "Darkness - Concussive Strike".
Content: Spell "Wind - Concussive Strike".
Content: Spell "Poison - Concussive Strike".
Content: Spell "Blood - Concussive Strike".
Content: "Hand - Darkness".
Content: 50+ new lines of text dialogue.
Improvement: "Fire - Demonic Energy" spell overhauled and renamed "Blood - Cloak".
Improvement: "Magnetism - Coin" spell overhauled to function like new Magnetism spells.
Improvement: New Arrow/Bolt vendor, anvil, and smelter in Clank & Thunk shop.
Improvement: Some new NPCs and fixes to existing NPCs in Manantis.
Bug Fix: Licinus Malice removed from school location.
Balance: Drain Health/Stamina/Magicka spells now scale with Shock damage.
Balance: Changes to Phenderix Cloak spells and their costs/scaling/damage.
Balance: Darkness spells no longer damage "resist fire" attribute.
Balance: Significantly buffed Demented enemy damage.
Balance: Nerfed loot dropped by Demented enemies and Embris boss.
Balance: Phenderix Arrows/Bolts are now more expensive and do less damage.
Misc: Renamed Phenderix Cloak and Enchantment spells and assigned them to appropriate Archetypes.
Misc: "The One Ring" is now obtainable once again. (Chest in the Wildlands)
Misc: New item "Magnetized Metal" that is required for Magnetism spells is sold by some Manantis vendors. It is also craftable.
Version 3.0.0
Content: Massive overhaul of Manantis town and worldspace.
Content: The School of Witchcraft and Wizardry is now in Manantis. This is a massive change and completely enhances the atmosphere of Manantis. There are no longer any changes to the area near Markarth by this mod. This will massively increase compatibility with other mods and improve FPS performance. Players will now get to Manantis using a teleport spell given to them at the start of the game. (In addition, the player is now given an Unlearn Spell ability at game start)
Content: "Hand - Earth", "Hand - Water", "Hand - Wind"
Content: Quests "The Wight Thing to Do", "Angela's Cloth", "Clank Clank"
Content: 200+ new lines of text dialogue.
Improvement: New LOD and updated Manantis World Map.
Improvement: Additional detail, NPCs, and clutter added to Manantis.
Improvement: Navmesh enhanced in the new locations added by this mod.
Improvement: Teleport spells now spawn to centrally located markers.
Bug Fix: NPCs will now be able to properly enter/exit Manantis buildings.
Bug Fix: Paralysis bolts now launch properly.
Bug Fix: Requirement Room no longer has old references that spawn NPCs.
Removal: All Host Conjuration spells. Will be released as a separate mod.
Removal: 2 Shadow Shroud spells. (These caused game crashes)
Removal: All changes related to perks.
Removal: All edits to Skyrim worldspace. (Besides 1 portal near Whiterun)
Removal: All edits to leveled lists, meaning Phenderix spell tomes cannot be purchased from any vendor outside Manantis and Dragonsreach)