About this mod
Phenderix Magic World adds a massive amount of content to the game including new spells, weapons, bosses, followers, locations, and much more! Download today to unleash hundreds of new roleplaying options and discover a new world where magic has just begun to awaken.
- Requirements
- Permissions and credits
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Translations
- Portuguese
- Changelogs
- Donations

THE NEXT EVOLUTION OF MAGIC HAS ARRIVED.
Location Showcase Trailer:
Magic Showcase Trailer:
Alternative Versions and Download Locations:
Released for Skyrim SE on PC (Bethesda, Nexus)
Released for Skyrim SE on Xbox One (Bethesda)
Released for Skyrim SE on PS4 (Bethesda)
Released for Skyrim on PC (Nexus)
Add-Ons and Patches:
Lore Friendly Patch
Add-Ons & Patches for PMW to be released at a later date for Skyrim LE.
If upgrading from version 2.1.1 to version 4.1.0, you MUST do a clean save.
The new version for Skyrim LE is essentially entirely new and completely overhauled.
1.) Uninstall and Disable PMW.
2.) Enter your game and save.
3.) Install and enable PMW 4.1.0.
If playing this mod for the first time or on a new save, don't worry about the above, and please read the guide below.

Welcome to the awakening of magic in Skyrim. The next evolution begins now.
Phenderix Magic World is the largest, most comprehensive magic mod available for The Elder Scrolls V: Skyrim Special Edition. The new features added by this mod will completely enhance your gameplay experience and unleash hundreds of new roleplaying and character options. I strongly believe that this mod should be used by every single person that plays Skyrim. It's designed for all types of characters, not just mages. Also - cool fact - it's compatible with virtually every mod made for Skyrim and should contain no major bugs or issues as it has been tested for years.
This mod makes several references that are not lore-friendly. (for instance, parodies of content from Harry Potter)
Download the patch here, in addition to this mod, to make the mod more lore-friendly and remove these references. This is an optional download.
MANANTIS WORLDSPACE (hours of exploration)
170+ SPELLS (new elements and spell types)
ELEMENTAL COMBINATION & INTERACTION SYSTEM
80+ ARCANE ARROWS & BOLTS (craftable and improvable)
ENCHANTED WEAPONS, ARTIFACTS, & STAFFS
ELEMENTAL FIST WEAPONS
CUSTOM FOLLOWERS
BOSS ENCOUNTERS
PLAYER HOME
15+ QUESTS
AND MUCH MORE!
This mod adds a new world called Manantis, but the player is not forced to visit the new world in order to obtain most of the content added by this mod. Most content added by this mod can be purchased from select vendors across Skyrim. Therefore, visiting the new world of Manantis is an optional experience.
This mod will receive frequent updates. These updates will introduce new quests, spells, weapons, locations, and improve existing content.
I strongly encourage you to download this mod and check it out. Dislike something? Tell me and I will try to fix it.

HOW TO GET TO THE NEW WORLDSPACE?
PC/XB1: Upon starting Skyrim with Magic World installed, the player will be given a teleport spell that can take them to Manantis. Alternatively, there is a secret wardrobe in Whiterun's Dragonsreach that serves as a gateway to Manantis.
PS4: The PS4 version of this mod is substantially different. Please read this guide for more information.
WHERE TO FIND NEW ADDED CONTENT?
Most content can be purchased from vendors in Manantis and Skyrim. A small amount of content can only be looted from bosses found in Manantis or obtained through a quest found in Manantis. Visiting the new locations in Manantis is an optional experience. You do not have to go to the new land to obtain most of the content added by this mod.
Most content added by Magic World can be purchased from a new vendor in Whiterun's Dragonsreach, Solitude's Blue Palace, Markarth's Understone Keep, Riften's Mistveil Keep, Winterhold College's Arcanaeum, and Windhelm's Palace of the Kings. (and of course from a plethora of vendors in Manantis)
The level of the player's magic skills determines what spell tomes are available to purchase from vendors. For instance, to purchase a master level destruction spell tome from a vendor, the player must have their destruction skill at the master level.
There is also a "Cheat Chest" in Farengar's room in Dragonsreach which contains most of the spell tomes, ammo, and weapons added by Magic World. A small amount of content must still be obtained from bosses found in Manantis or obtained through a quest found in Manantis.
This mod does not edit leveled lists, meaning you will not be able to buy spell tomes from random vendors across Skyrim. This has been done to enhance compatibility with other magic mods. You can only buy spell tomes from vendors in Manantis and from vendors in the Skyrim locations noted above.

This mod adds an entire worldspace complete with new locations, shops, followers, NPCs, boss encounters, quests, and purchasable items!
MANANTIS - a new magical town and island to explore! (hours of exploration await you)
How to get there? Teleport spell automatically added upon installing this mod (There is also a secret wardrobe in Dragonsreach that connects to Manantis) The teleport spell will initially take the caster to Manantis. On the second cast, it will take the caster to wherever they were before traveling to Manantis. (works similar to teleport mark and recall) The cycle will then start over.
I'm not going to put many details about the new worldspace because I want you to explore it for yourself! For a quick overview of what to expect, check out the Phenderix Magic World - Version 4.0.0 trailer found on this page or YouTube.
Sample of Locations found in Manantis:
(Note: The lore-friendly patch changes many location names)
Manantis Town - a large town with inns, shops, student dormitories, a player house, a stable, and more
The School of Witchcraft and Wizardry - a college teeming with students and professors
Sophitia Isle - an outdoor arena like challenge area (a new way to earn gold!)
The Wall - A fortified outpost where guards try their best to protect the city of Manantis
Northern Wildlands - a land where death lingers and life falters
The Forbidden Forest - a forest containing many creatures that will definitely bite

This mod adds 170+ new and unique spells to the game along with an elemental interaction system.
WHERE TO FIND THEM
MAGIC SCALING
ELEMENTAL INTERACTION & COMBINATION SYSTEM
THE MANIPULATE ARCHETYPE
spells that add new features to the game, some features can be regarded as cheat spells depending on how they are used
MAGIC SKILL: ALTERATION
SCALING: NONE
THE FIRE ARCHETYPE
Fire spells damage health and cause a target to begin BURNING. For 10 sec, the target will take fire dmg. Higher level Fire spells will do increased dmg.
- If target is CORRUPTED, the target will also be mentally attacked by an illusionary purple fire explosion that also does damage.
- If target is WATERLOGGED, the target will become STEAMING for 3 sec.
- If target is FREEZING, the ice will melt, causing FREEZING to be dispelled, and the target to become STEAMING for 3 sec and WATERLOGGED for 10 sec.
MAGIC SKILL: DESTRUCTION
SCALING: FIRE
THE FROST ARCHETYPE
Frost magic damages Health and causes a target to become FREEZING. For 8 sec, the target will have decreased movement speed and attack speed. The magnitude of this slowing will scale with the level of the Frost magic used. This slowing effect will last for 8 sec, even if FREEZING is dispelled.
- If target is BURNING, the fire will be put out and the target will become WATERLOGGED for 10 sec instead of FREEZING. BURNING will be dispelled from the target and the target will become STEAMING for 3 sec.
- If target is WATERLOGGED, the water will freeze and thus the WATERLOGGED effect will be dispelled from the target.
MAGIC SKILL: DESTRUCTION
SCALING: FROST
THE LIGHTNING ARCHETYPE
Lightning magic damages both Health and Magicka and causes them to become CHARGED for 10 sec.
For Adept/Expert/Master Level Lightning Spells:
- If target is WATERLOGGED, a lightning explosion occurs on the target. The explosion does increased damage that scales in effect with higher level Lightning spells. The WATERLOGGED effect will be dispelled from the target.
MAGIC SKILL: DESTRUCTION
SCALING: SHOCK
THE POISON ARCHETYPE
Poison magic harms a target and causes them to be POISONED and take a small amount of dmg/sec for 30 sec. The amount of damage caused by the POISONED effect scales in power with the level of the Poison spell used
- If caster is BLEEDING, then the caster will get inflicted with a low-level poison as toxins also seep into their body when casting a poison spell
SCALING: SHOCK
THE EARTH ARCHETYPE
Earth magic damages both Health and Stamina and causes the target to become DIRTY for 10 sec.
- If target is POISONED, the dirt/sand/dust from the earth spell further traps in the toxins and causes additional poison damage to occur over time.
MAGIC SKILL: DESTRUCTION
SCALING: FROST
THE WATER ARCHETYPE
Water magic damages Health and causes a target to become WATERLOGGED. For 10 sec, the target has increased fire resistance, decreased shock resistance, and increased carry weight. These effects will last 10 sec, even if WATERLOGGED is dispelled.
- If target is BURNING, the target will become STEAMING for 3 sec. The BURNING effect will be dispelled from the target.
- If target is DIRTY, the water will clean off the target and cause the DIRTY effect to be dispelled.
MAGIC SKILL: DESTRUCTION
SCALING: FROST
THE DIVINE ARCHETYPE
Divine magic damages a target's Health, heals the caster, and causes the caster to become FAVORED for 10 sec.
- If caster is FAVORED already, Divine spells also restore Stamina to the caster. The amount restored scales with the level of the Divine magic used.
For Expert/Master Level Divine Spells:
- If target is CORRUPTED, the target will be cleansed by a divine explosion and the CORRUPTED effect will be dispelled.
MAGIC SKILL: RESTORATION
SCALING: FIRE
THE BLOOD ARCHETYPE
Blood magic users cause damage to their own health and cause themselves and their target to become BLEEDING for 8 seconds. If the caster is already BLEEDING, then the caster will take increased damage from casting a blood spell.
MAGIC SKILL: DESTRUCTION
SCALING: FIRE
THE DARKNESS ARCHETYPE
Darkness magic users channel dark spirits into the minds of targets to do damage to health and cause a target to become CORRUPTED. For 10 seconds, the target will have decreased armor and therefore be more vulnerable to attack. This armor reduction effect will last for 10 seconds, even if CORRUPTED is dispelled. When proper conditions are met, these spirits can jump into the bones of the fallen to spawn a Skeletal Mage.
For Expert/Master Level Darkness Spells:
- If target is BURNING, Darkness spells will spawn a Spirit Skeleton Fire Mage.
- If target is CHARGED, Darkness spells will spawn a Spirit Skeleton Shock Mage.
- If target is FREEZING, Darkness spells will spawn a Spirit Skeleton Frost Mage.
The spirit skeletons will survive for 15 seconds and are allied with the player. The level of the spirit skeleton will scale with the level of the player. Only 1 spirit skeleton will be allowed at a time. (If the caster of a Darkness spell is not the player, the spirit skeleton will not spawn)
MAGIC SKILL: ILLUSION
SCALING: FIRE
THE WIND ARCHETYPE
Wind magic staggers or knockbacks a target and causes a target to become WINDSWEPT.
- When using a low level wind spell, if target is BURNING, the BURNING effect will be amplified and its duration reset to 10 seconds.
- When using a high level wind spell, if target is BURNING, a fire explosion will occurs on the target. The BURNING effect will be dispelled from the target
- If target is DIRTY, the wind spell will blow off the dirt and cause the DIRTY effect to be dispelled from the target.
MAGIC SKILL: DESTRUCTION
SCALING: FROST
THE ELEMENTAL ARCHETYPE
magic that does fire, frost, and/or lightning damage
MAGIC SKILL: DESTRUCTION
SCALING: MIXED (FROST/FIRE/SHOCK)
THE SUMMON ARCHETYPE
summon nearly every creature found in Skyrim and then some
MAGIC SKLL: CONJURATION
SCALING: MOST SUMMONS SCALE IN LEVEL WITH THE PLAYER
All summons added by this mod can be interacted with and be dismissed or have their stats viewed dynamically.
THE TELEPORTATION ARCHETYPE
teleport to cities and targets
MAGIC SKILL: ALTERATION
SCALING: NONE
THE ARROW ARCHETYPE
shoot arrows from the palm of your hands
MAGIC SKILL: CONJURATION
SCALING: FIRE
THE TIME ARCHETYPE
slow and manipulate time
MAGIC SKILL: ALTERATION
SCALING: NONE
THE CURSE ARCHETYPE
an assortment of offensive magic
MAGIC SKILL: ILLUSION
SCALING: NONE
THE BELOTH ARCHETYPE
store and withdraw Magicka from a magical artifact
MAGIC SKILL: ALTERATION
SCALING: NONE
THE MAGNETISM ARCHETYPE
take metal items and fling them at targets
- If target is CHARGED, metal projectiles fly towards a target significantly faster and do slightly more damage
MAGIC SKILL: ALTERATION
SCALING: SHOCK
some spells require magnetized metal to cast, acquire from Manantis vendors or forge them using steel ingots (requires steel smithing perk)

This mod adds 20 new types of arrows/bolt to the game. These new ammo types can be equipped like standard vanilla ammo. As of version 4.0.0, the elemental interaction system is now implemented for all arcane arrows/bolts. Check out the spells guide above for more details on this system.
WHERE TO FIND THEM
CRAFTING GUIDE
ARCANE ARROWS AND BOLTS
Each new ammo type listed below has three variants with increasing levels of damage. (Rank I, II, III)
LEGENDARY ARCANE ARROWS AND BOLTS
Each legendary ammo type listed below only has only one rank.

This mod adds new unarmed elemental fist weapons that can be used by the player and NPCs. It allows for elemental martial arts fighting. As of version 4.0.0, the elemental interaction system is now implemented for all elemental fist weapons. Check out the spells guide above for more details on this system.
WHERE TO FIND THEM
UNARMED ELEMENTAL FISTS
EFFECT LEVEL THRESHOLDS

This mod adds a variety of new magical artifacts, legendary weapons, staves, and items to the game.

This mod currently adds 15 new quests for the player to complete. (Note: The lore-friendly patch changes many NPC as well as location names)

VERSION 4.1.0
VERSION 4.0.0 - PHENDERIX MAGIC BEYOND
UPDATES 3.0.0 - 3.9.0
Detailed patch notes for updates released prior to version 3.0.0 can be found in the log section of this mod page.

This mod is available for use on PC, XB1, and PS4. There are some differences in the versions released on these platforms.
The differences for the PS4 version arise from Sony's decision to not allow external assets in mods for Skyrim Special Edition.
Xbox One (XB1)
Playstation 4 (PS4)

Q: Does this mod make any changes to Skyrim's Worldspace?
Q: Does this mod make any changes to perks?
Q: Does this mod make any changes to vanilla leveled lists?
Q: Is this mod simply a collection of your already released works?
Q: Should I continue using your other mods like Phenderix Magic Evolved, Phenderix Arcane Archery, or Phenderix Elemental Fighter?
Q: Why did you hide your mods Phenderix Magic Evolved, Phenderix Arcane Archery, and Phenderix Elemental Fighter on the Skyrim Special Edition Nexus?
Q: Is this mod compatible with Apocalypse, Mysticism, Arcanum, Forgotten Magic, and other magic mods?
Q: Is this mod compatible with the mod "Spell Research"?
Q: Is this mod lore-friendly?
Q: Is this mod compatible with Ordinator or other Skyrim perk mods?
Q: Dialogue isn't working, what's wrong?

Below are some recent reviews of Magic World:
slewis65: "Really like the additions in the latest update, excellent! Fantastic mod, love the land/city additions, and the awesome spells added!"
Kaidzen554: "I love this mod so much, words can not describe my happiness! endorsed! endorsed! ENDORSED!"
salamandrak: "I love your mod and I think every update makes it better. New visuals are amazing and elemental interactions make spells much more interesting to use and combine"
mrgoboy: "I've installed Phenderix for my first "modded" play through of Skyrim and I'm very much enjoying myself."
VoidGenon: "This mod is incredible. I love using this mod, really adds variety to magic"
Litintha: "Awesome mod! Absolutely love it!"
Brevebaristaboi: "Hey phenderix, I just wanted to say thank you for the awesome mod. its been a staple for a lot of my playthroughs and continues to impress."
"I've considered your spells a staple for years, and the World is fun"
jakky567: "The references alone make this mod easily my new favorite magic mod. Compatibility is great with my other mods. I can even teach these spells to followers. The new content for me is a plus. How have I never heard of this?"
Mustang052484: "Get this mod!!!!! It's awesome. I love the aoe arrows. Just wanted to tell you I'm really enjoying this mod thus far so GG!!!!!"
Kurnn: "I use tons of mods. All that adds something to the game (no cheats or OP stuff). I've just spent a good hour or 2 to check that this mod actually works with the many mods that adds magic, perks etc. It seems that this mod is GOLDEN! And you can install it without starting a new game = Awesome. This is by far the largest mod that adds both depth and "width" to the game, in all kinds of areas.

phenderix - created all content not mentioned below.
CUSTOM ASSETS USED BY THIS MOD
Skyrim Nexus User: 747823 - Weapons of the Third Era - meshes and textures used for several items contained within this mod. Awesome work!
Skyrim Nexus User: lolikyonyu - Lolicept Resources - clutter items that make locations much more interesting. Thanks for this resource!
ASSISTED IN CREATING THE OLD VERSION OF THE SCHOOL OF WITCHCRAFT AND WIZARDRY
Skyrim Nexus User: Sjogga - created a large portion of the main hall interior for the School of Witchcraft and Wizardry.
Skyrim Nexus User: Timmy19992 - assisted in creating part of the exterior for the School of Witchcraft and Wizardry and creating texture files.
Skyrim Nexus User: HellCommander711 - assisted in creating an old version of navmeshes.

I truly hope you enjoy Magic World and realize that mods like this are a massive undertaking. Thousands of hours went into its development.
I look forward to hearing about your experience using this mod and any suggestions you may have!