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About this mod

Phenderix Magic World adds a massive amount of content to the game including new spells, weapons, bosses, followers, locations, and much more! Download today to unleash hundreds of new roleplaying options and discover a new world where magic has just begun to awaken.

Permissions and credits


If upgrading from Version 1.x.x to 2.x.x, you will need to do a clean save. 
Disable this mod. Save your game. Enable this mod. Play. Enjoy!

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Alternative versions and download locations:

Released for Skyrim SE on PC (BethesdaNexus)
Released for Skyrim SE on Xbox One (Bethesda)
Released for Skyrim SE on PS4 (Bethesda)
Released for Skyrim on PC (Nexus)

Add-Ons and Patches:
Lore Friendly Patch
Beauty Add-On

Welcome to the awakening of magic in Skyrim. 

Phenderix Magic World is one of the largest mods available for The Elder Scrolls V: Skyrim Special Edition. The new features added by this mod will completely enhance your experience and unleash hundreds of new roleplaying options.

This mod makes some references that could be considered by some to not be lore friendly.
Download the patch here, in addition to this mod, to make the mod more lore friendly. This is an optional download.

New Content Added by Phenderix Magic World:

The School of Witchcraft and Wizardry

New Spells (400+)
New Elemental Archetypes
New Types of Spells
New Summons

New Arrows & Bolts (80+)
New Legendary Enchanted Weapons
New Weapon Types
New Enchanted Artifacts
New Elemental Unarmed Martial Arts

New Boss Encounters
New Custom Followers
New Loading Screens
New Player Home
and much more!


This mod will receive frequent updates. These updates will introduce new quests, spells, weapons, locations, and improve existing content.
I strongly encourage you to download this mod and check it out. At the very least, please track this page so you are notified of future updates.

Use the Nexus Mod Manager for Skyrim SE to download this mod. Make sure to enable the mod after download!

To install this mod download the zip file and extract its contents. Copy and paste them into your Skyrim Special Edition/Data directory. If you are asked to overwrite anything select the option “yes to all”. Use the Nexus Mod Manager or Skyrim SE in-game tool to enable this mod's esp file.

You will be given a quest directing you to the new locations after installing this mod.

Content added by this mod can be bought from new NPCs, found in new locations, or obtained from new quests.
Information on how to obtain specific items can be found in the sections below.

This mod adds two major new locations to the game.
In both locations, you will find a variety of new content ranging from new NPCs, boss encounters, quests, and purchasable items.

THE SCHOOL OF WITCHCRAFT AND WIZARDRY - a new magical university to explore! 
Short Description: A university bustling with professors and students.
Location: Quest guided (Near Markarth)
Minor Locations
Main Hall
- school interior containing classrooms, great hall, and spell merchants
Arcane Mountain - a mountain with a surprising amount of mystery
Student Athletic Grounds - an area for students to relax from studying
Student Residences - each of the four school houses (red, green, yellow, blue) has a tower where students reside
The Chamber of Sircets - small chamber with an undying enemy

MANANTIS - a new magical town and worldspace to explore!
Short Description: Manantis is a small town set in a new worldspace that offers adventurers a variety of locations to explore.
Location: Quest guided (New World Zone) (Portal found on Manantis Mountain, at the end of the dragon bridge)
Minor Locations
Manantis Docks - shipping district and entry point to Manantis
Azkalin Prison - new dungeon containing frightly creatures
Alaknei Woods - peaceful area where the legendary blacksmith Rhunon resides
Manantis Portal Outpost - serves to assist travelers who wish to embark from Skyrim to Manantis
The Commodore - a ship that has quite the interior
Lair of the Deathbringer - new boss encounter
Lair of the Prime Evil - new boss encounter
Camp Troy - an outpost for wildlands guards
The Wall / Castle Grey - a stronghold containing wildlands guards and protection from what lies to the north (WIP)
The Forbidden Forest - an area with many frightening creatures that will not hesitate to kill
Hydrafish Pond- a tranquil area with a not so tranquil pond
Windfleur Hill - an ancient ruin with a new resident
The White Cemetery - new boss encounter
Northern Wildlands -an area that is crawling with wights and other beasts
Lookout Mountain - an outpost overlooking Manantis

This mod adds approximately 400 spells to the game. Most of these spells were imported from my mod Phenderix Magic Evolved. This mod, however, improves upon these spells and adds many new spells to the game. My old mod, Magic Evolved, will no longer be updated. If you wish to receive new spells and updates to existing spells, then please use this mod.

These spells can be obtained from vendors in The School of Witchcraft and Wizardry, Manantis, and across Skyrim.
As you level up your magic skills, you will find that vendors offer more spell tomes to choose from.
Most spell tomes must be purchased from vendors, however, there are some tomes that can only be acquired by completing boss encounters.

If you would like to cheat to obtain the spells added by this mod, there is a cheat chest in Whiterun's Dragonsreach near Farengar.
You will still have to earn the spell tomes dropped by bosses. (or use the console's help function)

Many of the offensive spells added by this mod scale with enchantments and perks that affect the vanilla fire, frost, and shock magic types.
This allows you to use your favorite spells throughout the game to varying degrees of effectiveness.

Please find below a list of spells added by this mod:

THE MANIPULATE ARCHETYPE - spells that add new features to the game  - ALTERATION
Manipulate - Unlearn Spell (apprentice)
Manipulate - Replicator (NPC) (master)
Manipulate - Unlock (expert)
Manipulate - Lock (expert)
Manipulate - Grow (Self) (adept)
Manipulate - Shrink (Self) (adept)
Manipulate - Grow (Target) (adept)
Manipulate - Shrink (Target) (adept)
Manipulate - Reset Scale (Self) (adept)
Manipulate - Reset Scale (Target) (adept)

THE FIRE ARCHETYPE - fire magic that damages a target's health - DESTRUCTION - (FIRE SCALING)
Fire - Telekinetic (apprentice)
Fire - Touch (apprentice)
Fire - Shot (adept)
Fire - Volley (adept)
Fire - Barrage (expert)
Fire - Blast (expert)
Fire - Destroyer (master)
Fire - Slasher (expert)
Fire - Slasher (Greater) (master)
Fire - Blazebolt (master)
Fire - Blazebolt (Cheat) (master)
Fire - Blaze of Wrath (master)
Fire - Demonic Energy (master)
Fire - Concussive Strike (master)

THE FROST ARCHETYPE - frost magic that damages a target's health and slows them - DESTRUCTION -(FROST SCALING)
Frost - Telekinetic (apprentice)
Frost - Touch (apprentice)
Frost - Shot (adept)
Frost - Volley (adept)
Frost - Barrage (expert)
Frost - Entombment (expert)
Frost - Blast (expert)
Frost - Destroyer (master)
Frost - Concussive Strike (master)

THE LIGHTNING ARCHETYPE - shock magic that damages a target's health and magicka - DESTRUCTION (LIGHTNING SCALING)
Lightning - Telekinetic (apprentice)
Lightning - Touch (apprentice)
Lightning - Shot (adept)
Lightning - Volley (adept)
Lightning - Barrage (expert)
Lightning - Strike (expert)
Lightning - Strike Ranged (master)
Lightning - Blast (expert)
Lightning - Destroyer (master)
Lightning - Impact (master)
Lightning - Concussive Strike (master)

THE POISON ARCHETYPE - poison magic that damages a target's health over a period of time - DESTRUCTION - (LIGHTNING SCALING)
Poison - Telekinetic (apprentice)
Poison - Touch (apprentice)
Poison - Volley (adept)
Poison - Barrage (expert)
Poison - Blast (expert)
Poison - Destroyer (master)

THE EARTH ARCHETYPE - earth magic that damages a target's health and stamina - DESTRUCTION - (FROST SCALING)
Earth - Telekinetic (apprentice)
Earth - Touch (apprentice)
Earth - Volley (adept)
Earth - Boulder (adept)
Earth - Boulder (Greater) (expert)
Earth - Barrage (expert)
Earth - Blast (expert)
Earth - Bombardment (master)
Earth - Destroyer (master)

THE WATER ARCHETYPE - water magic that damages a target's health and resist shock - DESTRUCTION (FROST SCALING)
Water - Telekinetic (apprentice)
Water - Touch (apprentice)
Water - Volley (adept)
Water - Barrage (expert)
Water - Blast (expert)
Water - Destroyer (master)

THE DIVINE ARCHETYPE - divine magic that damages a target's health and heals the caster - RESTORATION -(FIRE SCALING)
Divine - Telekinetic (apprentice)
Divine - Touch (apprentice)
Divine - Volley (adept)
Divine - Barrage (expert)
Divine - Blast (expert)
Divine - Destroyer (master)
Divine - Cure Disease (expert)
Divine - Detect Life (master)
Divine - Devotion (expert)
Divine - Embrace (master)
Divine - Healing Blast (master)
Divine - Overshield (master)
Divine - Resistance Barrier (master)
Divine - Resistance Field (apprentice)
Divine - Resistance Field (Greater) (adept)
Divine - Resurrection (master)
Divine - Concussive Strike (master)
Divine - Shield (adept)
Divine - Shining Light (adept)
Divine - Sunray (master)

THE BLOOD ARCHETYPE - blood magic that damages both the target and caster - DESTRUCTION (FIRE SCALING)
Blood - Telekinetic (apprentice)
Blood - Touch (apprentice)
Blood - Volley (adept)
Blood - Barrage (expert)
Blood - Blast (expert)
Blood - Destroyer (master)
Blood - Eradication (expert)

THE DARKNESS ARCHETYPE - darkness magic that damages a target's health and resist fire - ILLUSION (LIGHTNING SCALING)
Darkness - Telekinetic (apprentice)
Darkness - Touch (apprentice)
Darkness - Volley (adept)
Darkness - Barrage (expert)
Darkness - Blast (expert)
Darkness - Destroyer (master)
Darkness - Enervate (master)
Darkness - Grasp (expert)
Darkness - Black Fire (master)
Darkness - Illusionary Paralysis (master)
Darkness - Invisibility (expert)
Darkness - Invisibility (Greater) (master)
Darkness - Shadow Shroud (master)
Darkness - Shadow Shroud Ranged (master)
Darkness - Transmogrify (expert)

THE WIND ARCHETYPE - wind magic that costs little magicka and staggers or knockbacks a target - DESTRUCTION - (FROST SCALING)
Wind - Telekinetic (apprentice)
Wind - Touch (apprentice)
Wind - Volley (adept)
Wind - Barrage (expert)
Wind - Blast (expert)
Wind - Destroyer (master)
Wind - Force Strike (expert)
Wind - Force Strike (Greater) (master)
Wind - Force Omega Blast (master)

THE BOMB ARCHETYPE - bomb magic that allows for the creation of timed explosives - DESTRUCTION - (NO SCALING)
Bomb - Collect Clay (adept)
Bomb - Flying Bird (expert)
Bomb - Small Explosive (adept)
Bomb - Medium Explosive (expert)
Bomb - Large Explosive (master)

THE ELEMENTAL ARCHETYPE - magic that does fire, frost, and/or lightning damage - DESTRUCTION - (MIXED SCALING)
Elemental - Flamesparks (expert)
Elemental - Frostflame (expert)
Elemental - Frostsparks (expert)
Elemental - Onslaught (expert)
Elemental - Outburst (expert)
Elemental - Strike (master)

THE SUMMON ARCHETYPE - summon nearly every creature found in Skyrim and then some - CONJURATION
All summons added by this mod can be interacted with and be dismissed or have their stats viewed dynamically.
Summon - Ash Hopper (apprentice)
Summon - Ash Immolator (expert)
Summon - Bear (expert)
Summon - Bear (Cave) (expert)
Summon - Bear (Snow) (expert)
Summon - Bear (Alpha) (master)
Summon - Bear (Alpha/Cave) (master)
Summon - Bear (Alpha/Snow) (master)
Summon - Bristleback (adept)
Summon - Centurion (expert)
Summon - Centurion (Lord) (master)
Summon - Chaurus (apprentice)
Summon - Chaurus (Frozen) (apprentice)
Summon - Chaurus (Hunter) (adept)
Summon - Chicken (apprentice)
Summon - Cow (apprentice)
Summon - Cow (Painted) (apprentice)
Summon - Deathhound (Dire) (adept)
Summon - Deer (apprentice)
Summon - Deer (Glowing) (apprentice)
Summon - Dispel (apprentice)
Summon - Dog (apprentice)
Summon - Dragon (Ancient) (master)
Summon - Dragon (Fire) (master)
Summon - Dragon (Frost) (master)
Summon - Dragon (Lake) (master)
Summon - Dragon (Serpentine/Fire) (master)
Summon - Dragon (Serpentine/Frost) (master)
Summon - Dragon (Skeletal) (master)
Summon - Dragon Priest (master)
Summon - Draugr (Archer) (apprentice)
Summon - Draugr (Archer/Titan) (expert)
Summon - Draugr (Lord) (expert)
Summon - Draugr (Overlord) (master)
Summon - Draugr (Warrior) (apprentice)
Summon - Draugr (Warrior/Titan) (expert)
Summon - Dremora (adept)
Summon - Dwarven Sphere (expert)
Summon - Elk (apprentice)
Summon - Fox (Orange) (apprentice)
Summon - Fox (Snow) (apprentice)
Summon - Gargoyle Brute (master)
Summon - Ghost Maiden (apprentice)
Summon - Ghost Warrior (apprentice)
Summon - Giant (master)
Summon - Giant (Frost) (master)
Summon - Goat (apprentice)
Summon - Horker (apprentice)
Summon - Horse (apprentice)
Summon - Horse (Variant) (apprentice)
Summon - Husky (apprentice)
Summon - Lurker (master)
Summon - Mammoth (expert)
Summon - Mudcrab (apprentice)
Summon - Mudcrab (Giant) (adept)
Summon - Netch (master)
Summon - Prime Evil (master)
Summon - Rabbit (apprentice)
Summon - Reaper (master)
Summon - Riekling (Chief) (adept)
Summon - Riekling (Ranger) (apprentice)
Summon - Riekling (Warrior) (apprentice)
Summon - Sabre Cat (adept)
Summon - Sabre Cat (Snow) (adept)
Summon - Sabre Cat (Vale) (adept)
Summon - Skeever (Dire) (apprentice)
Summon - Skeever (Dire/White) (apprentice)
Summon - Skeleton (Archer) (apprentice)
Summon - Skeleton (Archer/Titan) (expert)
Summon - Skeleton (Mage/Fire) (adept)
Summon - Skeleton (Mage/Frost) (adept)
Summon - Skeleton (Mage/Shock) (adept)
Summon - Skeleton (Warrior) (apprentice)
Summon - Skeleton (Warrior/Titan) (expert)
Summon - Slaughterfish (apprentice)
Summon - Spider (Frostbite) (apprentice)
Summon - Spider (Jumping/Fire) (adept)
Summon - Spider (Jumping/Frost) (adept)
Summon - Spider (Jumping/Shock) (adept)
Summon - Spider (Queen) (master)
Summon - Spriggan (apprentice)
Summon - Spriggan (Burnt) (expert)
Summon - Spriggan (Matron) (expert)
Summon - Stag (White) (apprentice)
Summon - Troll (expert)
Summon - Troll (Armored/Frost) (expert)
Summon - Troll (Frost) (expert)
Summon - Vampire Lord (master)
Summon - Werebear (master)
summon - Werewolf (expert)
Summon - Wolf (apprentice)
Summon - Wolf (Ice) (apprentice)
Summon - Wolf (Red) (apprentice)
Summon - Wolf (Alpha) (expert)
Summon - Wolf (Alpha/Ice) (expert)
Summon - Wolf (Alpha/Red) (expert)

THE SPIRIT ARCHETYPE - summon spirit animals by using stamina and heatlh - CONJURATION
Spirit - Bear (adept)
Spirit - Dragon (master)
Spirit - Sabrecat (adept)
Spirit - Troll (expert)
Spirit - Wolf (adept)

THE HOST ARCHETYPE - summon three creatures at once - CONJURATION
Host - Atronach (master)
Host - Bear (master)
Host - Bear (Alpha) (master)
Host - Chaurus (master)
Host - Draugr (master)
Host - Draugr (Greater) (master)
Host - Dremora (Lord) (master)
Host - Familiar (master)
Host - Familiar (Flaming) (master)
Host - Farm Friends (master)
Host - Ghost Maiden (adept)
Host - Ghost Warrior (master)
Host - Mudcrab (master)
Host - Mudcrab (Giant) (master)
Host - Nature Friends (master)
Host - Riekling Minions (master)
Host - Skeletal Minions (master)
Host - Slaughterfish (master)
Host - Spider (Jumping) (master)
Host - Spriggan (adept)
Host - Werewolf (master)
Host - Wolf Pack (Alpha) (master)
Host - Wolf Pack (Alpha/Ice) (master)
Host - Wolf Pack (Alpha/Mixed) (master)
Host - Wolf Pack (Alpha/Red) (master)
Host - Wolf Pack (Mixed) (master)

THE TELEPORTATION ARCHETYPE - teleport to cities and targets - ALTERATION
Teleport - Whiterun (adept)
Teleport - Solitude (adept)
Teleport - Markarth (adept)
Teleport - Riften (adept)
Teleport - Windhelm (adept)
Teleport - Manantis (adept)
Teleport - School of Witchcraft and Wizardry (adept) (quest given)
Teleport - Mark (adept)
Teleport - Recall (adept)
Teleport - Blink Strike (adept)
Teleport - Pull (adept)
Teleport - Vertical (adept)

THE ARROW ARCHETYPE - shoot arrows from the palm of your hands - CONJURATION - (FIRE SCALING)
Arrow - Ballista (expert)
Arrow - Ballista Repeater (master)
Arrow - Heroic (adept)
Arrow - Heroic Repeater (expert)
Arrow - Spectral (apprentice)
Arrow - Spectral Repeater (adept)

THE DRAIN ARCHETYPE - drain energy from targets - RESTORATION
Drain - Health (adept)
Drain - Health (Greater) (master)
Drain - Magicka (adept)
Drain - Magicka (Greater) (master)
Drain - Stamina (apprentice)
Drain - Stamina (Greater) (master)

THE ENCHANTMENT ARCHETYPE - enchant weapons with magical damage - ALTERATION
Enchantment - Elemental (expert)
Enchantment - Fire (adept)
Enchantment - Frost (adept)
Enchantment - Lightning (adept)

THE WEAKNESS ARCHETYPE - make targets weak to certain elements - DESTRUCTION
Weakness - Fire (adept)
Weakness - Frost (adept)
Weakness - Shock (adept)
Weakness - Elements (master)

THE POTENT ARCHETYPE - stronger vanilla continuous spells - DESTRUCTION - (MIXED SCALING)
Potent - Flames (adept)
Potent - Frostbite (adept)
Potent - Sparks (adept)

THE ENHANCE ARCHETYPE - move and fight faster - ALTERATION
Enhance - Speed (apprentice)
Enhance - Speed (Greater) (expert)
Enhance - Speed (Master) (master)
Enhance - Weapon Speed (expert)
Enhance - Weapon Speed (Greater) (master)
Enhance - Gate 1 (apprentice)
Enhance - Gate 2 (apprentice)
Enhance - Gate 3 (adept)
Enhance - Gate 4 (adept)
Enhance - Gate 5 (expert)
Enhance - Gate 6 (expert)
Enhance - Gate 7 (master)
Enhance - Gate 8 (master)

THE TIME ARCHETYPE - slow and accelerate time - ALTERATION
Time - Stutter (apprentice)
Time - Slow (adept)
Time - Slow (Greater) (master)
Time - Accelerate (adept)
Time - Future (expert)
Time - Dimensional Rift (expert)
Time - Analysis (expert)
Time - Analysis (Greater) (master)
Time - Master (master)

THE CLOAK ARCHETYPE - auras that damage nearby foes - DESTRUCTION - (MIXED SCALING)
Cloak - Fireshock (expert)
Cloak - Frostfire (expert)
Cloak - Frostshock (expert)
Cloak - Elemental (master)

THE CURSE ARCHETYPE - an assortment of offensive magic - DESTRUCTION
Curse - Commanding (master)
Curse - Cruciating (master)
Curse - Killing (master)

THE CHARM ARCHETYPE - an assortment of defensive magic - ILLUSION
Charm - Shielding (expert)
Charm - Silencing (adept)
Charm - Disarming (expert)

THE RESTORE ARCHETYPE - an assortment of defensive magic - RESTORATION
Restore - Health (Target) (apprentice)
Restore - Health Instant (Target) (apprentice)
Restore - Magicka (Target) (apprentice)
Restore - Magicka Instant (Target) (apprentice)
Restore - Stamina (Target) (apprentice)
Restore - Stamina Instant (Target) (apprentice)
Restore - Stamina (Self) (apprentice)
Restore - Stamina Instant (Self) (apprentice)

THE FORTIFY ARCHETYPE - temporarily fortify skills - ALTERATION
Fortify - Alchemy (adept)
Fortify - Alteration (adept)
Fortify - Archery (adept)
Fortify - Block (adept)
Fortify - Carry Weight  (adept)
Fortify - Conjuration (adept)
Fortify - Destruction (adept)
Fortify - Enchanting (adept)
Fortify - Heavy Armor (adept)
Fortify - Illusion (adept)
Fortify - Light Armor (adept)
Fortify - Lockpicking (adept)
Fortify - One Handed (adept)
Fortify - Restoration (adept)
Fortify - Smithing (adept)
Fortify - Sneak (adept)
Fortify - Speech (adept)
Fortify - Stamina (adept)
Fortify - Two Handed (adept)

THE RUNE ARCHETYPE - place runes to do a variety of effects - MIXED - (MIXED SCALING)
Rune - Calm (expert)
Rune - Calm Repeater (master)
Rune - Damage Magicka (adept)
Rune - Damage Magicka Repeater (expert)
Rune - Damage Stamina  (adept)
Rune - Damage Stamina Repeater (expert)
Rune - Deplenish (expert)
Rune - Elemental (adept)
Rune - Fear (expert)
Rune - Fear Repeater (master)
Rune - Fire Repeater (expert)
Rune - Frenzy (expert)
Rune - Frenzy Repeater (master)
Rune - Frost Repeater (expert)
Rune - Lightning Repeater (expert)
Rune - Paralysis (expert)
Rune - Paralysis Repeater (master)

THE BELOTH ARCHETYPE - store and withdraw magicka from a magical artifact - POWER
Beloth - Withdraw Energy (Acquired from looting a boss)
Beloth - Store Energy (Acquired from looting a boss)

THE MAGNETISM ARCHETYPE - take metal items and fling them at targets - ALTERATION - (LIGHTNING SCALING)
Magnetism - Coin (adept)
Magnetism - Pummel (expert)

This mod adds 15 new types of arrows/bolt to the game. These new ammo types can be equipped like standard vanilla ammo.
Each new ammo type has three variants of with increasing levels of damage. (Rank I, II, III)

As of Version 2.0.0, all bolts and arrows have custom colors representing their elements.

- causes a fiery explosion
Frost - causes an icy explosion, slows targets
Lightning - causes a shock explosion, damages Health and Magicka
Fear - causes targets to be struck with fear
Paralysis - causes targets to be paralyzed
Frenzy - causes targets to enter a state of frenzy
Earth - causes targets to be shaken on impact, damages Health and Stamina
Darkness - causes an explosion of darkness to damage targets and weaken their fire resistance
Poison - causes targets to be afflicted by a long-lasting poison
Water - causes an explosion of water to damage targets and weaken their shock/lightning resistance
Wind - causes stagger/knockback
Replicate - causes replication of a target
Divine - heals the player upon impact with a NPC
Skeletal- summons a warrior upon impact
Blood - damages the user but does increased damage

Rank I arrows/bolts - Firewood / Steel Ingot
Rank II arrows/bolts - 3x Rank I arrows/bolts
Rank III arrows/bolts - 3x Rank II arrows/bolts
The Steel Smithing perk is required to craft these arrows and bolts.

All new ammo types are sold by vendors in The School of Witchcraft and Wizardry and by vendors in Manantis. They can also be crafted.
There is also a cheat chest near Farengar in Dragonsreach containing 20,000 of all arrows/bolts. (Another option - use the console's help function)

This mod adds new unarmed elemental weapons that can be used by the player and NPCs. It allows for elemental martial arts fighting.

Fire - causes fire damage
Frost - causes damage to Health and Stamina
Lightning - causes damage to Health and Magicka
Poison - causes damage over time
Paralysis - causes paralysis (does not scale in effect, can be absorbed)
Divine - causes damage and heals the wearer
Blood - causes damage and damages the wearer

These elements are equipped as normal weapons, like a sword, but the wearer will still appear to be unarmed.

Their base damage scales with One-Handed enchantments and perks.
Magical damage and visual effect scale as you level up One-Handed.
These weapons will level up One-Handed as you use them.

First Level
 - 0 One-Handed
Second Level - 50 One-Handed
Third Level - 75 One-Handed
Fourth Level - 100 One-Handed
After you pass a threshold, elemental damage and visual effect increases.

These weapons are sold by vendors in The School of Witchcraft and Wizardry and Manantis. 
There is also a cheat chest near Farengar in Dragonsreach containing all of these items. (Another option - use the console's help function)

This mod adds a wide variety of followers to the game that can be found by exploring the new locations.
Some followers are not extremely lore-friendly. Don't like them? Then simply choose not to use them.

Followers found in Manantis:

Roran Hammerstrong
Sirus Blackhawk

Followers found in The School of Witchcraft and Wizardry:

The Weslie Family - Ron, George, Fred
Harold Potter
Hermion Granier
Nevil Longs

Magical Artifacts - rings and amulets that boosts stats
Location: Scattered throughout content added by this mod. 
(The One Ring) (The Archmage Ring) (The Dragonborn Amulet) (The Demigod Ring)

Excaliblade - a mythical sword set in stone that has been unmoved for centuries, causes the user to feel..."saiyan-like" ;)
Location: Near the entrance of Azkalin Prison (must be above level 50 to acquire)

Brisinblue - a magic sword that unleashes blue fire upon its target
Location: dropped by a boss added by this mod

Naegrand - a magic greatsword that burns targets with golden fire
Location: Inside the Chamber of Sikrets

Tamerlina - a magic sword that blasts targets with green magical energy
Location: Owned by Colossus, can loot from corpse

Vandilight - a magic sword that consumes targets in white fire
Location: Owned by The Prime Evil, can loot from corpse

Volundix - a magic axe that electrifies targets
Location: Owned by The Lord of Shadows, can loot from corpse

Vrangra - a magic sword that shrouds targets in darkness
Location: Owned by Galbatrick, can loot from corpse

Zar'rook- a magic sword that scorches enemies with crimson fire
Location: Owned by Embris, can loot from corpse

The Necklace of Beloth - a magical necklace that allows for the transference of energy - ASSOCIATED SPELLS FOUND IN MAGIC GUIDE
Location: Owned by Galbatrick, can loot from corpse

In addition, there are new items from "Weapons of the Third Era" that you can purchase from the Manantis blacksmith.

A Magic Awakening - started upon loading the mod, guides the player to the three new main locations added by this mod
The Stolen Remeglass - find and return a stolen item and gain a friend along the way (Started by talking to Nevil Longs)
Rogue Templar Resistance - eliminate those that seek to do Manantis harm (Started by talking to Oromis Thrandurin)
Camp Troy Ammunition - help restock supplies (Started by talking to Olly)
The Lost Caravan - find out what happened to a supply route (Started by talking to Asha)
The Chamber of Sircets - discover what lurks in the chamber (Started by talking to Mertle)
Prank Book - have fun reading an innocent book... (Started by talking to Fred or George Weslie)
Requirement Room - help with finding a suitable meeting place (Started by talking to Harold Potter)
The Sorting Hat - become a student at the college (Started by talking to Albus)


I hope to allow others to make updates to this mod. If you have an idea of how you would like to improve this mod or want to voice a character, please let me know! This can range from a few lines of dialogue to adding a whole new area to the mod. Instead of creating a small mod that won't get much exposure in terms of downloads and endorsements, include your work in this DLC and get full credit for it! I hope to turn this mod into a community effort if enough people are interested. Manantis is set in a new world space which allows for unlimited space to add custom content.

Please message me or leave a comment if you are interested! I look forward to working with you. :D


Content: Spell "Divine - Concussive Strike".
Content: Spell "Fire - Blazebolt (Cheat)".
Content: Weapon "Hand - Blood".
Improvement: Arcane Arrow and Bolt names are now much simpler. (Rank I, II, III)
Improvement: Forbidden Forest Appearance.
Improvement: Moved Manantis portal to Manantis Mountain.
Optional Files: Released "Phenderix Magic World - Beauty Add-On".
Optional Files: Updated "Phenderix Magic World - Lore Friendly Patch".
Misc: Renamed Arcane Mountain to Manantis Mountain.
Balance: Concussive Strike spells buffed and rebalanced.
Balance: Decreased gold value of legendary weapons.
Balance: Nerfed several necklace and ring artifacts added by this mod.
Balance: Rune Repeater spells now cost more magicka.
Bug Fix: Properly placed Brisinblue and Naegrand in correct boss inventories.






This mod is available for use on PC, XB1, and PS4. There are some differences in the versions released on these platforms.
The differences on PS4 arise from Sony's decision to not allow external assets in mods for Skyrim Special Edition.

Xbox One
No differences.

The PS4 version of this mod is currently at version 1.1.2. 
It is substantially different from the PC and XB1 versions. Additional updates are not expected to come to PS4.

List of Removals/Changes:
Removal: Spells in the bomb, teleport, manipulate archetypes as well as concussive strike spells.
Removal: Startup quest that guides players to locations instead of just revealing them. (Portals part of northern coast, School near Markarth)
Removal: Custom weapons, textures, and meshes from Weapons of the Third Era.
Removal: Custom textures used in the School of Witchcraft and Wizardry.
Removal: "Arrow - Replicate", "Bolt - Replicate", "Arrow - Divine", "Bolt - Divine".
Removal: "Hand - Divine", "Excaliblade".
Changes: No custom meshes/textures for legendary weapons or ammunition.
Changes: Blood spells do not damage the caster.
Changes: Divine spells do not heal the caster.
Changes: Hand weapons do not have associated explosions on impact. (still have FX shaders - just simply don't look as cool)
Changes: No dynamic dismissing of summons. Use "Summon - Dispel" to get rid of unneeded conjurations.

Q: Does this mod make any changes to vanilla leveled lists?

A: This mod edits the leveled lists for spell tomes. If you have a mod that makes changes to this list, load it after (meaning below) this mod. You can still buy content added by this mod from vendors in Manantis. You just won't be able to buy them from vanilla vendors across Skyrim.

Q: Is this mod simply a collection of your already released works?
A: Phenderix Magic World does bundle all of my old mods into one package but all of the content added by those mods has been greatly improved and enhanced for this release. In addition, a large amount of new content was created specifically for Phenderix Magic World.

Q: Should I continue using your other mods like Magic Evolved, Arcane Archery, or Elemental Fighter?
A: No, you should uninstall and delete those mods. They won't be updated anymore. Please upgrade to Phenderix Magic World. This mod adds tons of new content that you should not miss out on.

Q: Should I use other mods including content from "Weapons of the Third Era"?
A: You can but you may end up having duplicate items with the same name in your inventory.

Q: Is this mod compatible with Apocalypse - Magic of Skyrim?
A: Yes, they work well together and leave you with a plethora of spells to choose from.  Load Apocalypse after this mod.

Q: Is this mod lore friendly?
A: Yes, it is lore really just depends on how you define it. Obviously, these new locations and spells don't exist in Tamriel lore. If you think a certain aspect of the mod is not lore friendly then simply don't use that portion.

Q: Is this mod compatible with Ordinator?
A: Yes, although further synergy may be added in the future. Load Ordinator after PME.
     Acquire the March of Oblivion perk for Host spells added by this mod to still function properly.

Q: Is this mod compatible with "Insert Perk Mod Here"?
A: This mod should be compatible with every perk mod. However, perks that change anything magic related may not affect spells added by this mod. If you would like increased compatibility or synergy with a perk mod, please leave a comment letting me know!

phenderix - created all content not mentioned below.

Skyrim Nexus User: 747823 - Weapons of the Third Era - meshes and textures used for several items contained within this mod. Awesome work!
Skyrim Nexus User: lolikyonyu Lolicept Resources - clutter items that make locations much more interesting. Thanks for this resource!

Skyrim Nexus User: Sjogga - created a large portion of the main hall interior for the School of Witchcraft and Wizardry.
Skyrim Nexus User: Timmy19992 - assisted in creating part of the exterior for the School of Witchcraft and Wizardry and creating texture files.
Skyrim Nexus User: HellCommander711 - assisted in creating old version of navmeshes.

The SkyEdit Team - You made a fantastic program! You allowed me to start making mods in 2011 before the official creation kit was even released!
Bethesda Softworks - You created an amazing game that stands the test of time and made what I believe to be the best game of all-time.

I truly hope you enjoy Magic World and realize that mods like this are a massive undertaking. Thousands of hours went into its development.
Please see the updates section if you want to help in the development of this mod.

I look forward to hearing about your experience using this mod and any suggestions you may have!

Phew. This description page took forever to make.

Phenderix Skyrim Mods

Updated list coming soon.