Could you release these mods as an "armed" pack (i.e. 1H, 2H, DW) for those who don't have/can't use the CK? That'd earn you an endorsement and my everlasting gratitude.
Alternatively, if you have access to a tutorial or forum page describing, in detail, the steps required to get these mods working, you could just post a link or something. These look excellent and I'd really like to use them in Skyrim, but they seem a little off as H2H anims.
I'm 97% positive these animations already exist in the game for weapon killcams, I recognize at least two of them. It just seems like the really cool killcams are rarely seen, like there's some sort of requirement or an invisible dice roll for which animation you get
I couldn't help but notice that I have never seen the kill animations in the video before. Are these animations that Bethesda made but decided not to use in the game?
I think these would be excellent if you could get rid of the sword cutting sound effect when the kill move executes. Is that possible? Just have the punching sound effects instead, on the non decapitation kill moves. I wouldn't want it to interfere with regular 1 handed kill moves if possible (unless you make it easy to enable/disable the mod for different characters).
It is not possible, I tried everything back then, but it seems like the sounds are baked into the paired animations(which we are not able to change or even add new ones). And I think he did not update or even look into this mod after the release of the CK.
Please sulezraz, remove all sword, greatword, dagger, war axe and battleaxe animations. This made very unrealistic because it's made yours hands looks like a invisible sharp thing on it.
Your mod would be perfect if they have only warhammer and mace animations, they fit perfect with unarmed.
Please made two standalone packs: One for the "bladed" and one for the "bludgeon" animations. if you can, Thanks.
The Warhammer for example has a decap animation(which looks stupid with a warhammer) Most of these animations would look fine if there was any chance of removing the blade sounds...which is not possible.
These new animations for fists look very good, but they kinda feel unrealistic as others have said. A few animations that would go great with fists are the head butt that you can do with a two handed hammer or axe (you can make it look like you are grabbing his shoulders and head butting him to death rather than putting the axe handle behind his head) and the head stomp, where you push your enemy to the ground and step on his skull, and these are cool 3rd person kill cams, and they don't have the sword sound effect. You seem very capable of doing this and it would be great to see them made.
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Alternatively, if you have access to a tutorial or forum page describing, in detail, the steps required to get these mods working, you could just post a link or something. These look excellent and I'd really like to use them in Skyrim, but they seem a little off as H2H anims.
Thx
Or are these human kill moves used on creatures?
anyone can answer this!
And I think he did not update or even look into this mod after the release of the CK.
made yours hands looks like a invisible sharp thing on it.
Your mod would be perfect if they have only warhammer and mace animations, they fit perfect with unarmed.
Please made two standalone packs: One for the "bladed" and one for the "bludgeon" animations. if you can, Thanks.
Srry for my english.
Most of these animations would look fine if there was any chance of removing the blade sounds...which is not possible.
Seriously, at least TRY to be original.
The first versions of both mods came out nearly the same time, he did this mod before CK