A lore-friendly vampire armor pack. Three standard variations can be crafted at the forge as both heavy and light armor. Legendary versions with unique affects can be found in Volkihar Cathedral after confronting Harkon.
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File credits
Bethesda: Vanilla meshes and textures used to create this armor
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Improved the size and fitting of female boot and gauntlet meshes
Improved textures
Reworked UV maps and condensed textures into fewer files to improve performance (note any retextures will need to be updated to align with the new UVs for the robes)
Fixed female first person view textures
Changed the Abysswalker effect. It still muffles footsteps, but now drains a small portion of health, magicka, and stamina from nearby enemies while in sunlight instead of cancelling out the weakness to sunlight effect. This means the Legendary Abyssawalker set can be used with vampire overhaul mods without a patch.
Reduced the Royal Guard effect chance to 10%
Added light armor version to the main plugin
Removed specific patches for Better Vampires and Sacrosanct. The new Abysswalker effect does not change any existing effects or effects modified by vampire overhauls, so it should be compatible with everything.
Changed craftable versions to have no scripted set bonus effects
Added unique legendary sets to a chest in Volkihar Keep Cathedral (legendary armor applies the set bonus when 4 pieces are worn). Only appears after you have confronted Harkon in the quest Kindred Judgement.
Added descriptions to the legendary armor pieces
Legendary sets are no longer craftable - there is now only one of each.
Previously crafted Volkihar Knight armor is now the standard version with no set bonus.
Refactored equip script to fix previous issues with equipping and set bonus effects being applied/removed.
Removed the fomod installer, it's no longer needed now that the patches are obsolete.
Removed dirty edits from the esp
Volkihar Knight is now open source. The mod's source scripts, meshes, and textures are on GitHub https://github.com/HamishMW/volkihar-knight/
Version 0.3.2
Unequipping and re-equipping all armor should now fix any issues with effects not being applied
Fix a minor bug with the light armor option
Version 0.3.1
Pack assets into BSA archives
Update scripts to prevent equipping issues
Update Of Royal Blood effect description to match the new effect
Add a patch for Better Vampires
Version 0.3.0
Improve the Royal Guard bonus effect. It now has a chance to force push melee attackers and drain their health
Improve the Assassin stealth effect. The effect no longer dispels when interacting with objects
General script improvements; should fix any problems with effects occasionally not being applied correctly
Skyrim Classic version release http://www.nexusmods.com/skyrim/mods/80634/
Fix a bug with the Sacrosanct patch where only the Abysswalker cuirass was required to regen in sunlight
Version 0.2.0
Add beast race support for the hood
Allow equipped circlets to be visible under the hood
A lore-friendly set of vampire armor that comes in 3 variations. Unique legendary versions can be found, each with an effect that is applied once all four pieces are worn. The armor is made with vanilla assets as a base, so it fits into the game seamlessly.
D E T A I L S
—
The heavy armor is equivalent to the ebony tier, while the light armor is equivalent to glass. Standard versions with no set effects can be crafted with the ebony smithing perk. The hood offers much less protection than a helmet, but is balanced by the other pieces having a higher armor rating.
L E G E N D A R Y S E T S
In addition to the standard craftable versions, 3 Legendary sets can be found in a chest behind the altar in Volkihar Cathedral after confronting Harkon. Each Legendary set gives a bonus when all pieces are worn (Legendary Volkihar Knight cuirass, boots, gauntlets, and hood). Depending on the cuirass, a different set bonus will be applied:
R O Y A L G U A R D C U I R A S S
— Of Royal Blood —
Gives a 10% chance to throw melee attackers into the air, draining their health by 20pts for 4 seconds
A B Y S S W A L K E R C U I R A S S
— Embrace of the Abyss —
Muffles your footsteps and drains stamina, magicka, and health from nearby enemies while in sunlight
A S S A S S I N C U I R A S S
— Smoke and Shadow —
Turns you into a wisp of smoke when you sneak outside of combat, granting you invisibility
The Legendary armor can be found in the Volkihar Cathedral after you have confronted Harkon in the quest Kindred Judgement. A chest will appear behind the Molag Bal altar as a reward for defeating Harkon and completing the Dawnguard questline. Legendary pieces cannot be crafted, but can be upgraded. Note that you must wear all legendary pieces to get the full set effect – wearing a standard piece doesn't count towards the bonus. The standard armor can be crafted/upgraded at any time at the forge/workbench if you have the Ebony Smithing perk.
F E A T U R E D V I D E O S
F E A T U R E S
Male and female versions
Weight slider support
Beast race support
3 legendary variations with set bonus effects, found in Volkihar Cathedral after confronting Harkon
Craftable standard versions without any effects (with ebony smithing)
Fully enchantable and upgradeable (including the unique sets)
Heavy and light armor versions included
Circlets can be worn with the hood
C O M P A T I B I L I T Y
Fully compatible with vampire overhaul mods such as Sacrosanct and Better Vampires. Also tested to be compatible with Castle Volkihar Rebuilt (the legendary armor chest is still placed after improving Volkihar Cathedral).
I N S T A L L / U N I N S T A L L
Use your mod manager of choice to install the mod. To uninstall, first take off any pieces of the armor, make a new save, then quit the game and uninstall using your mod manager.
U P D A T I N G
Version 0.3.2 to 1.0.0
This is a major update, so check the changelog for a full list of changes. It's safe to upgrade on existing save games, just take note of the following:
There are now standard craftable armor sets with no bonus effects, and legendary versions that confer a bonus when all pieces are worn.
Any previously crafted armor will no longer receive the set bonus - only the legendary sets have the scripted effects. You must visit Volkihar Cathedral after confronting Harkon (the quest Kindred Judgment). There will be a chest behind the Molag Bal altar containing the Legendary Volkihar Knight armor (both heavy and light). If you've previously completed Kindred Judgement the chest will still appear. Legendary armor is unique, you only get one of each piece, they aren't craftable. They're still enchantable and can be upgraded at workbenches though.
Light armor is now included in the main plugin, so you no longer need a patch. If you had the light armor patch installed, your armor will change to heavy armor. You will have to craft the armor again, or get the legendary set from the chest.
Specific mod patches are no longer needed. I made changes to the Abysswalker effect so that it should now be compatible with all vampire overhauls.