Kayseey follower - Nord-Elf ranger by Jahcson
Skyrim » Companions
Added: 03/12/2016 - 12:12AM
Updated: 21/03/2017 - 07:12PM

53 Endorsements

1.09A Latest version

380 Unique D/Ls

1,587 Total D/Ls

13,849 Total Views

Uploaded by Jahcson


Last updated at 19:12, 21 Mar 2017 Uploaded at 0:12, 3 Dec 2016

This mod is for the game The-Elder-Scrolls-V-Skyrim.

I've done a few companion followers before in Oblivion but Kayseey is my most challenging yet. So fear not I've yabbad dabbled and done my share of meeting some challenging learning curves. Suffice to say I mod cause I like it and cause it's a great way to say thanks to all of you modders out there who have given us that much more to play with in our favorite games. So Thanks a bunch guys, I am amazed at the depth of the modding community and I hope my modest contribution can make your life a little more pleasant as you have done for me - au revoir for now ;) - I guess I should mention however that sometimes even through our best efforts we can overlook something and/or just didn't think of something that needed our attention so please be kind to all modders out there people, me included. Constructive comments are always welcome.

Kayseey Follower (Kayseey_follower.esp)

Ivarstead exterior, near the Sawmill and Fellstar farm
Minimum level required for her to accept your following proposal is 6
She is friends with Lynly Star-Sung, the bard working at the Vilemyr Inn.


Fuz Ro D-oh - Silent Voice by shadeMe v6 - (not essential but helpful for reading)


She is essential and can marry.
Unique Combat Style and Class.
Levels up with the Player, gradually.
Master Trainer in Block (Block up to lvl.90).
Your extra Ore and Firewood she can buy from you if you ask.
Ready to jump into the fray, well balanced skills, armor and enchantments(armor/clothing).
Small quest to retrieve her summon book - stolen by a Warlock. Teaches you to summon Kayseey. (conj. spell)
Begin her small quest and she'll grant you access to change her attire; clothing = 7 choices, armor = 1, Blades.
(Fine clothes, Chef clothes, Miner clothes, Redguard clothes, Nocturnal Swim clothes, Wench clothes, au Naturel)
Skill Bonus: Archery+10 One-handed+10 Sneak+5 Light-Armor+5 Destruction+5 Total = 35 (like vanilla races)
Text written in this color is for version 1.09

Updated to v109A with these changes below:
Hair and all hoods, helmets and cloaks should be fixed now.
Also tweaked the Class to allow for more stamina and less magicka.
Class: Attribute Weights, Health=4 (33%) Magicka=3 (25%) Stamina=5 (42%) (% of points given to KC each level)

AI Attributes
Aggression: Aggressive, 1 (Will attack Enemies on sight)
Confidence: Brave, 3 (Will avoid/flee from threats only if severely outmatched)
Assistance: Helps Friends and Allies, 2 (Will help Friends and Allies)
Energy: 75 (Energy determines how often the Actor moves to a new location when in a Sandbox Package)
Morality: Any Crime, 0 (The Actor will commit any crime, meaning if you do she will not complain)
Race: Nord, ranger, elf (part Altmer, that's where her destruction and conjuration spells come from)
Voice Type: Female Even Toned - Height: 1 - Weight: 100

Sailor's Repose - Healing spells cure 10% more.
Agent of Dibella - 10% more melee damage to the opposite sex.
The Steed Stone - Wearing armor does not affect speed. Carry Weight +100. Equipped armor is weightless.
Snakeblood - confers a 50% resistance to poison.
Lesser Recovery - recover Magicka 25% faster.
KC Nord Race are born with 25 extra magicka and stamina.
KC Nord Race; her Nord blood gives her 50% resistance to Frost.
KC Nord Race Battle Cry; targets flee for 30 seconds, once per day.

Restoration Spells: Healing, Fast Healing (Lvl. 25), Lesser Ward, Close Wounds (Lvl. 50)
Destruction Spells: KC Frost Cloak (Lvl. 25), KC Thunderbolt (Lvl. 50 half as powerful but acquired sooner), Sparks, Ice Spike (Lvl. 25)
Conjuration Spells: Reanimate Corpse (lvl. 25 req.), Raise Zombie

Overdraw. Bows do 20%, 40%, 60%, 80% more damage or twice as much. (up to Lvl. 80 Marksman)
Eagle Eye. (lvl. 30 Archery req.) Press Block while aiming zooms in your view. (needed to obtain Power Shot perk)

Power Shot (lvl. 50 Archery req.) Arrows stagger all but the largest foes 50% of the time. (lvl. 17)
Quick Shot (lvl. 70 Archery req.) Draw a bow 30% faster. (lvl. 29)
Stealth (Up to Lvl. 60 Sneak) You are 20%, 25%, 30%, 35% harder to detect when sneaking.
Backstab (lvl. 30 Sneak) Sneak attacks with one-handed weapons now do six times damage.

Muffled Movement (lvl. 30 Sneak req.) Noise from armor is reduced 50%. (lvl. 13)
Light Foot: (lvl. 40 Sneak Skill req.) No longer trigger pressure plates (traps). (lvl. 26)
Silent Roll (lvl. 50 Sneak req.) Sprinting while sneaking makes you roll forward, silently. (lvl. 38)
Silence (lvl. 70 Sneak Skill req.) Walking and running no longer affect detection. (lvl. 60)
Magic Resistance (lvl. 75 Block req.) Blocks 10% of a spell's effects. (lvl.39 block hits 75)
Magic Resistance (lvl. 100 Block req.) Blocks 20% of a spell's effects. (lvl. 54 Block hits 100)
Recovery (Magicka regenerates 25% faster. Lvl. 30 Rest.)
Regeneration (Healing spells cure 50% more. Lvl. 20+ Rest.)
Ward Absorb (Wards recharge your magicka when hit with spells. Lvl. 60 Rest.)
Agile Defender (Up to Lvl 60 Light Armor) Increase armor rating for Light armor by 20%, 40%, 60%, 80%
Shield Wall (Blocking is 20%, 25%, 30%, 35%, 40% more effective. Lvl. 20, 40, 60, 80 Block)
Deflect Arrows (lvl. 30 Block req.) Arrows that hit the shield do no damage.
Elemental Protection (lvl. 50 Block req.) Blocking with a shield reduces incoming fire, frost, and shock damage by 50%.

Respite (lvl. 40 Restoration req.) Healing spells also restore Stamina. (lvl. 32)
Power Bash (lvl. 30 Block req.) Able to do a power bash. (lvl. 10)
Deadly Bash (lvl. 50 Block req.) Bashing does five times more damage. (lvl. 23)
Disarming Bash (lvl. 70 Block req.) Chance to disarm when power bashing.
Block Runner (lvl. 70 Block req.) Able to move faster with a shield raised.
Shield Charge (lvl. 100 Block req.) Sprinting with a shield raised knocks down most targets.
Armsman (One-Handed weapons do 20%, 40%, 60% more damage)
Bone Breaker (One-Handed Lvl. 30) Attacks with maces ignore 25% of armor.
Dual Flurry (One-Handed Lvl. 30, 50) Dual wielding attacks are 20%, 35% faster.
Dual Savagery (One-Handed Lvl. 70) Dual wielding power attacks do 50% bonus damage.
Fighting Stance (Power attacks with one-handed weapons cost 25% less stamina. Lvl. 20 One-Handed)
Critical Charge (One-Handed Lvl. 50) Can do a one-handed power attack while sprinting that does double critical damage.
Summoner (Lvl. 30 Conj.) Can summon atronachs or raise undead twice as far away.
Necromancy (Lvl. 40 Conj.) Greater duration for reanimated undead.
Augmented Shock and Frost (lvl. 30, 60 Dest. Shock and Frost spells do 25%, 50% more damage)
Cast Novice, and Apprentice Conjuration spells for half magicka. (2 spells, see magic Conjuration above)
Cast Novice, Apprentice and Adept level Restoration spells for half magicka. (4 spells, see magic Restoration above)
Cast Novice, Apprentice and Adept level Destruction spells for half magicka. (4 spells, see magic Destruction above)
Avoid Death (lvl. 90 Rest. req.) Once a day, heals 250 points automatically if you fall below 10% health.

Newer Weapons
(damage comparable to glass +/-)
(tempering requires a moonstone ingot and silver ore)
(crafting requires the usual for elven weapons and leather strips + 2)

KC Elven Bow: weight=9 damage=14 crit.dmg=7 (craft, temper, enchant)
KC Elven Arrow: damage=17 she usually has enough to spare a few (leveled)
KC Elven Shield: weight=4 armor=24 (craft, temper, enchant)
KC Elven Sword: weight=10 damage=12 crit.dmg=7 (craft, temper, enchant)
KC Elven War Axe: weight=11 damage=13 crit.dmg=7 (craft, temper, enchant)
KC Elven Mace: weight=13 damage=14 crit.dmg=7 (craft, temper, enchant)
KC Elven Dagger: weight=2 damage=9 crit.dmg=4 (craft, temper, enchant)

Notes - Options:

Options, available in:
Body Size - CBBE Perky HDT meshes - CBBE Slim HDT meshes - CBBE Classic HDT meshes
Body Size - UUNP Perky HDT meshes (default, custom) - UUNP Skinny HDT meshes - UNP HDT meshes
(simply overwrite the default main file with any of these meshes above if desired)

Hair Colours (4): Chestnut - Platinum blonde - Auburn - Default (with face tats) (see above image)
Change Kayseey's eyes colour by replacing the default green ( file with your own choice.
(Use the Redguard option in her attire, she'll forego her default outfit(Redguard); she'll wear what you give her.
(although the .esp says black hair, it is the 00000D62.NIF facegendata who overrides the colour used)


Like any and all other mods you are already using you need to install this mod within the data directory of Skyrim. Better yet, make use of a good mod manager for all your mods. It will save you countless time in the long run believe me.

Credits and Resources Used:

LeanWolfs Better-Shaped Weapons Installer v2006 - (Elven)
Brows by Hvergelmir v301 High Resolution
MikanEyes v205
KS Hairdos Renewal v103 - (Witness hair)
KShairdos Breast Weight Painted Hair v101 - (Witness hair)
Nouserheres Ears v101 - (Kayseey uses ear slot 43)
Pierced Ears-all-in-one v06 - (Kayseey uses slots, Leftear=44 Rightear=55)
Minidresses Collection_UNP v21.5
MiniDresses Collection UUNP Bodyslide v107
Female Blades Light Armor - CBBE TBBP v102 - UNP with TBBP Light Armor v102
Remodeled Armor for CBBE Bodyslide TBBP HDT v501
BodySlide and Outfit Studio - v302 ReUp
XP32 Maximum Skeleton Extended v3-93
SG Textures Renewal UNP
PureSkinTexture by Anini n Regenbot03 v1.3a
Fair Skin Complexion for CBBE v901 by HHaleyy
HDT Bounce and Jiggels 7.0 UNP and UNP Skinny HDT Mesh
aMidianBorn - Content Addon-24909-1-9 (Elven shield textures)
The Neith Team Warpaints Set v102
XCE - Warpaint and Dirt by Xenius
Bethesda Performance Textures - Armor Clothes Weapons v3
Thank you to Bethesda for creating Skyrim and enabling users to mod it.


Various meshes and textures were used to create this mod and properly belong to their creators. I can not thereby allow the use of any content from within this mod to be used elsewhere. Get in touch with any of the above modders or myself for inquiries you may have concerning the materials within this mod, thank you for you cooperation and understanding.