I have an SSE version, it's a WIP, but has run fine for me. It doesnt have any Whiterun Interior edits, so you can use it with EEKs Dragonsreach, JK interior etc. Check it out and let me know how it runs. h ttps://mega.nz/file/Ep8G1KyL#K_ARnDhbX_U810HQZl3w4c2w5uHCTBRbxEHewedew4A
Does not bode well that the first interior affected by this mod that I went in, the bee and bard tavern, was a laggy mess. I went from 60 fps on average throughout the game to 5 - 11 fps. Also it is incompatible with Alternate start live another life. Spawned me out of bounds. While you can teleport into the tavern by falling out of the worldspace, it is still very jarring.
So Im using Relighting Skyrim since there were some problems with ELFX and y load order. Everything seems perfect except some skeletons and other clutter are all dark. Particularly the ones in Farengar's office. I figure I can do it myself, I just need to pointing in the right direction. Is there a way to fix this?
Likely have too many light bulbs. You'll have to go into the ck and click the "shaders" box in the object window (don't remember how to bring up the menu box) which will highlight the effect of lights on the meshes. If you see any red, that means there's too many light bulbs and you'll have to delete some or move some around so the meshes don't have too many acting on them at once.
I would like to have tried the taverns module but some exterior changes were made to Old Hroldan which messed with other mods. For us simple folks interior cells can be removed easily but exterior . . . I'll pass for now.
Hi, I've been waiting for the Skyrim Radioactive update for a long time and finally waited. I tried to check all the affected cells and in general I was satisfied, but there are both big problems and small ones. I'll start with the required but missing patches: Snazzy Furniture and Clutter Overhaul (SFCO) ( https://www.nexusmods.com/skyrimspecialedition/mods/2414 ) - Snazzy Furniture and Clutter Overhaul.esp Immersive Citizens - AI Overhaul SE ( https://www.nexusmods.com/skyrimspecialedition/mods/173 ) - Immersive Citizens - AI Overhaul.esp Medieval Lanterns of Skyrim ( https://www.nexusmods.com/skyrimspecialedition/mods/27622 ) - Medieval Lanterns of Skyrim.esp There were also problems with mods for which there are already patches. The patches do not cover all changes to the original mods: Skyrim Project Optimization SE ( https://www.nexusmods.com/skyrimspecialedition/mods/14084 ) - Skyrim Project Optimization - Full Version.esm Enhanced Lights and FX ( https://www.nexusmods.com/skyrimspecialedition/mods/2424 ) - EnhancedLightsandFX.esp In some locations, I did not notice any changes: Riften - Riften Mausoleum Hall Of The Dead Riverwood - Faendals House Solitude - Solitude Catacombs Whiterun - Dragonsreach - Farengars Laboratory, Dragonsreach - Jarls Quarters, Arcadias Cauldron, Warmaidens The Bannered Mare, Belethor's General Goods, Blue Palace, The Drunken Huntsman, Red Wave, Solitude Docks, Windhelm Docks. I would also like to know about the load order for the new version, what is the compatibility with other mods and what mods would you advise to put instead of your mod? I apologize in advance for my english.
Missing quite a few head meshes and facetint textures in the Taverns package. Only ones that are included are for Shaloz and Andril but there are over a dozen more NPCs that this adds, and those ones are pointing to the wrong esp.
EDIT: Missing facegen stuff is from Taverns and was never properly generated. I just removed those NPCs as they add no value beyond NPC clutter.
Where is the screenshot you posted of the large green tree taken from? I could easily verify if the mod is working by going to that location, that's a significant and overt change.
EDIT: NEVERMIND - this is working for me on the latest SE version now - Mod Manager 2 listed "Immersive Citizens - AI Overhaul" as a pre-requisite - which I installed and now all is gravy!
Using the beta SE version, I don't think it's working? Frostfruit Inn still has no basement (that I can find) and I found a copy of the book "Racial Phylogeny" in a basket in Moorside Inn, no note. You mentioned you're on Discord, yeah?
XApproaches#3398
I followed a rabbit-hole looking for a mod that would add some purpose to the insects in jars - I heard whispers of a mod for a basement in Frostfruit Inn and wound up here.
EDIT: NEVERMIND - this is working for me on the latest SE version now - Mod Manager 2 listed "Immersive Citizens - AI Overhaul" as a pre-requisite - which I installed and now all is gravy!
Unsure if this is how it's supposed to be, but using the Enhanced Interiors Taverns with no ELFX, I notice that in the Frozen Hearth inn, the door is blocked by an arcane enchanter and the vine. Is there a fix to this?
Same problem here...did you find the culprit? From what I saw our problem is that the door is actually in the wrong place. From the picture here I think the door should be on the right side (8NgRegh photo - on the right wall, between the table with the leopard skin above and the ladder). If you watch closely there is a beam of light on the floor that indicates the door - well, in my case the beam is there but not the door. the door is behind the enchanter. Also, my fireplace is out of wack - the burning logs and coal are for a long, rectangular fireplace but the stone makes a circular fireplace like in the phot, so it looks like someone was shoveling the burning coals out of the pit. Anyway did you make any headway on your end with this issue? I investigated a bit with the extended console and most of the exterior wall were added by The Great Cities - Minor Cities and Towns and most o the interiors are added by this mod....I'll investigate some more, maybe I'll find a compa patch on TGC - MCT page. or figure out what mod is keeping the door in the other position. I u found anything pls let me know. Thanks :D
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The author has locked this comment topic for the time beingHOTFILES (filtered) !!!
Heed the Morthal Tavern Note...(in the basket)
I have an SSE version, it's a WIP, but has run fine for me. It doesnt have any Whiterun Interior edits, so you can use it with EEKs Dragonsreach, JK interior etc.
Check it out and let me know how it runs.
h ttps://mega.nz/file/Ep8G1KyL#K_ARnDhbX_U810HQZl3w4c2w5uHCTBRbxEHewedew4A
Examples: pic 1 Pic 2
Snazzy Furniture and Clutter Overhaul (SFCO) ( https://www.nexusmods.com/skyrimspecialedition/mods/2414 ) - Snazzy Furniture and Clutter Overhaul.esp
Immersive Citizens - AI Overhaul SE ( https://www.nexusmods.com/skyrimspecialedition/mods/173 ) - Immersive Citizens - AI Overhaul.esp
Medieval Lanterns of Skyrim ( https://www.nexusmods.com/skyrimspecialedition/mods/27622 ) - Medieval Lanterns of Skyrim.esp
There were also problems with mods for which there are already patches. The patches do not cover all changes to the original mods:
Skyrim Project Optimization SE ( https://www.nexusmods.com/skyrimspecialedition/mods/14084 ) - Skyrim Project Optimization - Full Version.esm
Enhanced Lights and FX ( https://www.nexusmods.com/skyrimspecialedition/mods/2424 ) - EnhancedLightsandFX.esp
In some locations, I did not notice any changes:
Riften - Riften Mausoleum Hall Of The Dead
Riverwood - Faendals House
Solitude - Solitude Catacombs
Whiterun - Dragonsreach - Farengars Laboratory, Dragonsreach - Jarls Quarters, Arcadias Cauldron, Warmaidens
The Bannered Mare, Belethor's General Goods, Blue Palace, The Drunken Huntsman, Red Wave, Solitude Docks, Windhelm Docks.
I would also like to know about the load order for the new version, what is the compatibility with other mods and what mods would you advise to put instead of your mod? I apologize in advance for my english.
EDIT: Missing facegen stuff is from Taverns and was never properly generated. I just removed those NPCs as they add no value beyond NPC clutter.
EDIT: NEVERMIND - this is working for me on the latest SE version now - Mod Manager 2 listed "Immersive Citizens - AI Overhaul" as a pre-requisite - which I installed and now all is gravy!
XApproaches#3398
I followed a rabbit-hole looking for a mod that would add some purpose to the insects in jars - I heard whispers of a mod for a basement in Frostfruit Inn and wound up here.
EDIT: NEVERMIND - this is working for me on the latest SE version now - Mod Manager 2 listed "Immersive Citizens - AI Overhaul" as a pre-requisite - which I installed and now all is gravy!