Skyrim

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Matt Woodmansee

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mattwoodmansee

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398 comments

  1. mattwoodmansee
    mattwoodmansee
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    Sticky
    Newest update changes;
    *The main file
    -Added some more resources. Should be final main file update, an esp update is all that is required from now.

    *The 2nd floor of Farengars room
    -New layout
    -New handmade stairs to upper library
    -New decoration
    -Navmeshed

    *Solitude stores
    A few of the stores are done or in progress.
  2. mattwoodmansee
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    If you are getting the error that the filename is too long, this is a Windows error.   Windows does not like long file names.
    Some of the rug textures that I used from the Modders Resources have very long filenames.  There is nothing I can do about this as it is how the resource is packaged.

    To circumvent the error message: Please ensure you have your mod manager installed in the root directory.  Example of the wrong install would be C:\ProgramFiles\NMM  or
    C:\ProgramFiles\Mod Organizer.

    The root directory is C:\NMM or D:\NMM or whatever drive you prefer on your own end.

    I have not experienced this error ever myself and maybe a dozen or so people have had this happen.   Posting this sticky hoping it works for everyone.  
  3. oelarnes
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    Hi there, with a default mod directory setting of C:\Games\Nexus Mod Manager, and using the manual download option, the longest file path goes to 262 characters, 2 over the max. If you were to shorten the name of the package by 3 characters it would work without changes (since NMM extracts based on the package name into VirtualInstall). Otherwise, users can just use mod manager download or rename the package file a bit shorter to fix. Thank you for the mod.

    Another minor note is that it is not the installation directory that matters but the mod directory as defined in the app settings.

    editing that mod manager download also avoids the issue
    1. PandemuLord
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      I'm having the same issue that others have been having where it says the filename is too long and will not install the mod.  I tried unzipping, finding and shortening the filename listed in the above comment, and re-compressing, adding, and installing.  No luck, still the same error.  I have so many mods installed already, I don't know a simple way to change the mod manager mod directory.  As far as "editing mod manager download," or shortening the name of the package, which filenames am I looking to shorten, or how do I edit the mod manager download to successfully be able to install the mod?  Thanks in advance for the help, hoping to figure out the issue and learn how to edit the mod manager download/rename the package file.

      EDIT: I just went into the package and renamed the first two folders "textures" to "txt" and "meshes" to "msh" and that shortened each file by the necessary characters.  A little tacky, but it worked for whoever else runs into the same problem.
    2. mattwoodmansee
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      the sticky post (posts at the top of each page of comments) explains how to circumvent this issue. 
  4. RichardHearts
    RichardHearts
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    Is this compatible with Palaces and Castles? Is Farengar's room gonna be a problem?
  5. VanoxPlay
    VanoxPlay
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    we need a patch for palaces and castles pls!
  6. deleted64797631
    deleted64797631
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    This mod + ELFX made my game like an Fantasy fake Rpg game and i upload a photo i hope your accept that and no offense but that screenshot better then yours if you compare two ^^
    1. mattwoodmansee
      mattwoodmansee
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      Thx your screenshot looks great nice game!!!
  7. werterdert1
    werterdert1
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    Hello :)

    Do you plan to make a compatibility patch for "Holds - The city Overhaul"?
    I am asking this because some shops are perfectly compatible, but some others in cities that Holds changes completely, like Falkreath and Dawnstar, aren't. I like the details that you add so much :)
  8. graywinds
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    Palaces and Castles Enhanced users :
    Open the Unique shops and stores.esp in TES5Edit and delete these Cells to use both mods without problemes :
    Block 1 >sub-block 6 Windhelmpalaceupstairs.
    Block 5 >sub-block 5 Whiterundragonsreach.
    Or delete the same cells from PCO to keep this mod's new interiors and remove pco's.
    enable plugin backup to prevent problems in tes5edit
    1. mattwoodmansee
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      this is also discussed 7 or 8 comments down from the top.I will add a fomod with the new shops so ppl dont have to do this manually.
    2. graywinds
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      ah okay didn't know you were planning that ,i was about to open a suggestion,ideas topic but u've got me
    3. LizardCor
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      That would be great...I always want to install this mod but can't since have conflict with Palaces and Castles Enhanced :(
      Added this mod to "tracking" ;)
    4. gadzhev79
      gadzhev79
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      thanks man :) cause noob with TES5Edit
    5. LizardCor
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      I remove Block 1 completely and 1 cell in Blok 5 that let me to use Unique Shops and Stores with The Useless Shop and Interior Overhaul plus Palaces and Castles Enhanced. Also I use JK's Full with Surplus Trees for Open Cities Skyrim and Breezehome TNF - Elianora's Flavour. That combination make my Whiterun looks really nace. A place to (live)come back from long journey.
      Still I can use Stores with The Useless across Skyrim :D
    6. graywinds
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      if u happen to see a redguard dude with a Shamshir on his back ,pay him a drink !
      ur set up is fps hungry tho
    7. Glutzahn
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      thanks, will use this method till the fomod comes out ;)
  9. zieraq
    zieraq
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    HI, thanks for the mod. Really wish u can incorporate this mod tho. Radiant Raiment Overhaul.

    https://www.nexusmods.com/skyrim/mods/54143?tab=posts

    It have problem with navmesh & the author have abandon it. Would be a damn good fit for this mod. We can just merge it xedit but that navmesh issue is heartbreaking.
  10. drakelord138
    drakelord138
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    Any plans on updating the Etac patch or is an update to it not needed?
    1. mattwoodmansee
      mattwoodmansee
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      no new patch needed for the 1.64 version of this pages mod.
  11. xchillxfactorx
    xchillxfactorx
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    Hi there, seems you mod is also incompatible or partly incompatible with palaces and Castles Enhanced. I can submit a screenshot if you need one but farengar cant even walk around in there and the second floor is all messed up
  12. Nataliee517
    Nataliee517
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    I think this is a masterpiece, can't believe I didn't run into this before. My personal fav edit is definitely Sadris' Used Wares, always pictured it to be having a bit of a vintage store feeling because of the name, and this mod did it! However I'm definitely having CTD issues while trying to enter or leave the store cells. And I just couldn't make out what is conflicting. Here is my load order, if you'd take a look I'd be so grateful because I think this mod really is a hidden gem and I can't wait to showcase it to my friends!!
    Spoiler:  
    Show
    1. jaderiver
      jaderiver
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      Erm Natalie
      Coild you please , use spoiler tage when listing your load order specially if you use so many many mods and want to post your load order, it pushes other peoples posts down furhter off the page ^^
      like this "[ spoiler ] add load here [ / spoiler ] " without speech marks and spaces Thanks!
    2. Nataliee517
      Nataliee517
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      Omg thank you for telling me that! I actually wanted to use the spoiler tag but had no idea how to. Done!