If you are getting the error that the filename is too long, this is a Windows error. Windows does not like long file names. Some of the rug textures that I used from the Modders Resources have very long filenames. There is nothing I can do about this as it is how the resource is packaged.
To circumvent the error message: Please ensure you have your mod manager installed in the root directory. Example of the wrong install would be C:\ProgramFiles\NMM or C:\ProgramFiles\Mod Organizer.
The root directory is C:\NMM or D:\NMM or whatever drive you prefer on your own end.
I have not experienced this error ever myself and maybe a dozen or so people have had this happen. Posting this sticky hoping it works for everyone.
Hi there, with a default mod directory setting of C:\Games\Nexus Mod Manager, and using the manual download option, the longest file path goes to 262 characters, 2 over the max. If you were to shorten the name of the package by 3 characters it would work without changes (since NMM extracts based on the package name into VirtualInstall). Otherwise, users can just use mod manager download or rename the package file a bit shorter to fix. Thank you for the mod.
Another minor note is that it is not the installation directory that matters but the mod directory as defined in the app settings.
editing that mod manager download also avoids the issue
I'm having the same issue that others have been having where it says the filename is too long and will not install the mod. I tried unzipping, finding and shortening the filename listed in the above comment, and re-compressing, adding, and installing. No luck, still the same error. I have so many mods installed already, I don't know a simple way to change the mod manager mod directory. As far as "editing mod manager download," or shortening the name of the package, which filenames am I looking to shorten, or how do I edit the mod manager download to successfully be able to install the mod? Thanks in advance for the help, hoping to figure out the issue and learn how to edit the mod manager download/rename the package file.
EDIT: I just went into the package and renamed the first two folders "textures" to "txt" and "meshes" to "msh" and that shortened each file by the necessary characters. A little tacky, but it worked for whoever else runs into the same problem.
This mod + ELFX made my game like an Fantasy fake Rpg game and i upload a photo i hope your accept that and no offense but that screenshot better then yours if you compare two ^^
Do you plan to make a compatibility patch for "Holds - The city Overhaul"? I am asking this because some shops are perfectly compatible, but some others in cities that Holds changes completely, like Falkreath and Dawnstar, aren't. I like the details that you add so much :)
Palaces and Castles Enhanced users : Open the Unique shops and stores.esp in TES5Edit and delete these Cells to use both mods without problemes : Block 1 >sub-block 6 Windhelmpalaceupstairs. Block 5 >sub-block 5 Whiterundragonsreach. Or delete the same cells from PCO to keep this mod's new interiors and remove pco's. enable plugin backup to prevent problems in tes5edit
That would be great...I always want to install this mod but can't since have conflict with Palaces and Castles Enhanced :( Added this mod to "tracking" ;)
I remove Block 1 completely and 1 cell in Blok 5 that let me to use Unique Shops and Stores with The Useless Shop and Interior Overhaul plus Palaces and Castles Enhanced. Also I use JK's Full with Surplus Trees for Open Cities Skyrim and Breezehome TNF - Elianora's Flavour. That combination make my Whiterun looks really nace. A place to (live)come back from long journey. Still I can use Stores with The Useless across Skyrim :D
It have problem with navmesh & the author have abandon it. Would be a damn good fit for this mod. We can just merge it xedit but that navmesh issue is heartbreaking.
Hi there, seems you mod is also incompatible or partly incompatible with palaces and Castles Enhanced. I can submit a screenshot if you need one but farengar cant even walk around in there and the second floor is all messed up
I think this is a masterpiece, can't believe I didn't run into this before. My personal fav edit is definitely Sadris' Used Wares, always pictured it to be having a bit of a vintage store feeling because of the name, and this mod did it! However I'm definitely having CTD issues while trying to enter or leave the store cells. And I just couldn't make out what is conflicting. Here is my load order, if you'd take a look I'd be so grateful because I think this mod really is a hidden gem and I can't wait to showcase it to my friends!!
Spoiler:
Show
# This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp BSAssets.esm BSHeartland.esm HammetDungeons.esm High Poly Head.esm ClimatesOfTamriel.esm Paradise_City_RESOURCES.esm Midwood Isle.esp Cutting Room Floor.esp UIExtensions.esp AddItemMenuLE.esp EnhancedLightsandFX.esp caribougone.esp ELFX - Exteriors.esp Relationship Dialogue Overhaul.esp Book Covers Skyrim.esp CookingExpanded - Dragonborn.esp Dr_BandolierDG.esp FollowerPotions.esp Followers_StealthKills.esp getSnowy.esp iHUD.esp JZBai_PracticalFemaleArmors.esp LeftHandRings_1stPersonView.esp LindsMerEyes.esp NoblesseOblige.esp Paper World Map - Bruma.esp PC Head Tracking - MCM.esp PC Head Tracking - Patch.esp Random Vampire Attacks in Towns Disabled.esp SimpleOutfitManager.esp SkyUI.esp VioLens.esp XPMSE.esp Player Size Adjuster.esp FollowerLockpicking.esp Lore Weapon Expansion.esp LeftHandRings.esp LeftHandRings - Dawnguard.esp BSHeartland - Meshes.esp BSHeartland - Textures.esp WondersofWeather.esp AllThievesGuildJobsConcurrently.esp Motion Sensitive Fix.esp Sit Anywhere.esp HoamaiiSleepingBags.esp FNIS.esp Give Beggars Food.esp Potions.esp SoundsOfBarenziah.esp Vivid Landscapes.esp CommonClothes.esp RevenantNecroRobes.esp AOS.esp Combat Evolved.esp Immersive Sounds - Aural Assortment.esp RealisticNights.esp Grass Field.esp RealisticWaterTwo.esp TechnicolorAlchemy.esp SoundsofSkyrimComplete.esp Obsidian Mountain Fogs For LE.esp The Great City of Winterhold.esp Vividian - Weather Patch CoT.esp BreezehomeByLupus.esp OpulentThievesGuild.esp Ondolemar.esp Invisibility Eyes Fix.esp patricia.esp Immersive Interiors.esp AOS2_SoS_CoT Patch.esp OwnCivilWar.esp I5K Treasure Hunt.esp AncientLand2.esp Personalized Music v 6.0.esp Dreams & Nightmares (Personalized Music Plugin 6.0).esp Wintersun - Faiths of Skyrim.esp ao_doll.esp PHR02 Tree&Rock.esp Dr_Bandolier.esp TradeBarter.esp RichMerchantsSkyrim_x5.esp CookingExpanded.esp CookingExpanded - Hearthfire.esp perfumeyum.esp Arctic Moon.esp RealisticHuskySounds.esp Realistic AI Detection 2 Lite.esp SimpleTaxes.esp AncientElvenDagger.esp TakeNotes.esp SoS_CoT_Patch.esp PlayRandomIdle.esp SimplyKnock.esp ExpandedJewelryCrafting.esp DragonCarvedArmorSet.esp Art Imports.esp Laundry.esp SkyrimSewers.esp SMIM-Merged-All.esp RealisticWaterTwo - Legendary.esp Skysan_ELFX_SMIM_Fix.esp abandshack no reset.esp fine goods from morrowind.esp Underwater Visibility Fix LE - RW2.esp ADS.esp FreeHugMod.esp TES Music - Oblivion and Morrrowind Soundtrack.esp Vividian - Windy Clouds - CoT.esp RealisticNightsDB.esp RealisticNightsDG.esp AOS2_RealisticWaterTwo Patch.esp BretonCuisine.esp hairunderheadgear.esp calyps-animal-ears.esp Animatedears.esp YourMarketStall.esp CobbPositioner.esp ELFX - NoBreezehome.esp Sockdreams.esp el_gildeddoubletsetcolor.esp Gri_Scarf_and_Gugel.esp FoodAndAlcoholOverhaul.esp homeymealyum.esp Unique BOOZE Bottles.esp Riften Specials.esp DragonCombatDialogue.esp LookCloser.esp DecorationBasket.esp DecorationBag.esp DSmystictails.esp SOSRaceMenu.esp RaceMenu.esp RaceMenuPlugin.esp FranklyHDImperialArmorsAndWeapons.esp bretonthief.esp JaxonzEnhGrab.esp FurSet by keung.esp Brows.esp SolitudeDomePaintings.esp Teacup-ori.esp 5und43f1n3d317y's Eyes Expansion.esp Auto Unequip Ammo.esp KL-GeraltBathTowel.esp AretinoHome.esp The Great City of Morthal.esp CG4 FX_SnowDrop.esp RealisticWaterTwo - Waves.esp Paradise_City_MergedNoWindhelm.esp Immersive Patrols II.esp BlueForest.esp More Interesting Loot for Skyrim.esp AspenPoint.esp TheLoftyLoft.esp Legendarygraveyard.esp HFMerchant.esp WoodbridgeProject.esp Morning Fogs.esp RealisticWaterTwo - Dragonborn.esp TestHouse.esp Paper World Map - Solstheim.esp Working Dog.esp FollowerLivePackage.esp BeyondSkyrimMerchant.esp SolitudeBoozeMerchant.esp CoveredBridgesofSkyrim.esp RealisticWaterTwo - Waves - Dawnguard.esp RealisticWaterTwo - Dawnguard.esp Prodspire Cooking pot hearthfire bugfix.esp Imaginator BETA.esp Contractor Armor.esp AretinoHome - ELFX Patch.esp Ordinator - Perks of Skyrim.esp Warburg's 3D Paper World Map - Texture 2.esp
Erm Natalie Coild you please , use spoiler tage when listing your load order specially if you use so many many mods and want to post your load order, it pushes other peoples posts down furhter off the page ^^ like this "[ spoiler ] add load here [ / spoiler ] " without speech marks and spaces Thanks!
398 comments
*The main file
-Added some more resources. Should be final main file update, an esp update is all that is required from now.
*The 2nd floor of Farengars room
-New layout
-New handmade stairs to upper library
-New decoration
-Navmeshed
*Solitude stores
A few of the stores are done or in progress.
Some of the rug textures that I used from the Modders Resources have very long filenames. There is nothing I can do about this as it is how the resource is packaged.
To circumvent the error message: Please ensure you have your mod manager installed in the root directory. Example of the wrong install would be C:\ProgramFiles\NMM or
C:\ProgramFiles\Mod Organizer.
The root directory is C:\NMM or D:\NMM or whatever drive you prefer on your own end.
I have not experienced this error ever myself and maybe a dozen or so people have had this happen. Posting this sticky hoping it works for everyone.
Another minor note is that it is not the installation directory that matters but the mod directory as defined in the app settings.
editing that mod manager download also avoids the issue
EDIT: I just went into the package and renamed the first two folders "textures" to "txt" and "meshes" to "msh" and that shortened each file by the necessary characters. A little tacky, but it worked for whoever else runs into the same problem.
Do you plan to make a compatibility patch for "Holds - The city Overhaul"?
I am asking this because some shops are perfectly compatible, but some others in cities that Holds changes completely, like Falkreath and Dawnstar, aren't. I like the details that you add so much :)
Open the Unique shops and stores.esp in TES5Edit and delete these Cells to use both mods without problemes :
Block 1 >sub-block 6 Windhelmpalaceupstairs.
Block 5 >sub-block 5 Whiterundragonsreach.
Or delete the same cells from PCO to keep this mod's new interiors and remove pco's.
enable plugin backup to prevent problems in tes5edit
Added this mod to "tracking" ;)
Still I can use Stores with The Useless across Skyrim :D
ur set up is fps hungry tho
https://www.nexusmods.com/skyrim/mods/54143?tab=posts
It have problem with navmesh & the author have abandon it. Would be a damn good fit for this mod. We can just merge it xedit but that navmesh issue is heartbreaking.
Coild you please , use spoiler tage when listing your load order specially if you use so many many mods and want to post your load order, it pushes other peoples posts down furhter off the page ^^
like this "[ spoiler ] add load here [ / spoiler ] " without speech marks and spaces Thanks!