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Johnny183

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Johnny183

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58 comments

  1. Johnny183
    Johnny183
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    Version 2.2 is now been released. Unless anybody has any requests for additional features or finds any bugs or problems, there may not be another update unless need be. I will be porting this mod to SkyrimSE if SKSE and SKYUI get ported over, if not, then I can't.

    Thanks for downloading my first Skyrim mod.
  2. hellothere666
    hellothere666
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    downoaled and tried on several existing saves yesterday, everything works perfectly well!
    i play w ordinator so the amount of skills i wanted to invest points in at the same time was giving me a headache. i just couldn't pick one ahahah
    problem solved :) thank you for this amazing mod!
  3. vetewe7144
    vetewe7144
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    I recommend More Dragons which adds  a 100 dragons to the game at the start.
  4. mvl31
    mvl31
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    Does this mod also work on sse?
    1. Jean005
      Jean005
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      You can port it using sky ui and skse64 with the creation kit but it would still be very convenient if someone could port it, amazing mod this is 
  5. punkbuzter
    punkbuzter
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    Works like a charm, no damage to saved game, and Tes5Edit says it's clean.
    Thanks for this :)
  6. Taemia
    Taemia
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    Would it be possible to please make a SE version of this mod? It is so damn good and well made.
    Maybe someone can post a "how to convert an old mod to SE" that is easy to follow and is up to date?

    Thanks
    1. Taemia
      Taemia
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      I tried something and I honestly didn't think it would work but it did so here a copy-paste of what I've found and did.
      Hope this can help someone.

      ------------------------------------------------------

      Open the mod in the SSE Creation Kit

      1. Launch the SSE Creation Kit
      2. Load the Skyrim esp (of the mod you want to convert) file and set it as the Active file
      3. Change something, for example, the name of an item (don't change any ID), and change it back to the original name, so the CK things that your esp file has changed
      4. Save the esp file

      This will save the esp file in a format that works fine with SSE. For NPCS, it also will create/update the facegen data (meshes and textures) of the NPCs added or modified by the mod. There is no need to use the CTRL+F4 keys to do that.

      Now you can test the mod in game and see if it works as intended.
  7. Nefali
    Nefali
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    Just dont work with setting "One extra perk point every four levels". Idk why, it work with default - but not with that.
    1. oicco
      oicco
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      it says that default false for that option. ig you have to change it to true but idk how to do it
  8. tyrantrex
    tyrantrex
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    .
  9. Narutuz
    Narutuz
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    Great, another extra perk mod not working...

    It worked on the first time only, now i'm just receiving 1 perk per level.
    1. richternj
      richternj
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      .
    2. soundlesspanik
      soundlesspanik
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      if you back out, and look again it will be there
  10. MinhazMurks
    MinhazMurks
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    GUYS, there is no need to wait for the author to port this mod over! Now that SKSE64 and SKYUI are both out, all you have to do to get this mod to work on SSE is resave the ESP file with the creation kit!
    1. ExpAddictive
      ExpAddictive
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      Can you explain in detail how? I'm still new to this in general so any help would be appreciated.
  11. KryGonyT
    KryGonyT
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    Awsome mod.

    Is it possible to port this mod to SE ?

    Thanks.