Version 2.2 is now been released. Unless anybody has any requests for additional features or finds any bugs or problems, there may not be another update unless need be. I will be porting this mod to SkyrimSE if SKSE and SKYUI get ported over, if not, then I can't.
downoaled and tried on several existing saves yesterday, everything works perfectly well! i play w ordinator so the amount of skills i wanted to invest points in at the same time was giving me a headache. i just couldn't pick one ahahah problem solved :) thank you for this amazing mod!
Would it be possible to please make a SE version of this mod? It is so damn good and well made. Maybe someone can post a "how to convert an old mod to SE" that is easy to follow and is up to date?
1. Launch the SSE Creation Kit 2. Load the Skyrim esp (of the mod you want to convert) file and set it as the Active file 3. Change something, for example, the name of an item (don't change any ID), and change it back to the original name, so the CK things that your esp file has changed 4. Save the esp file
This will save the esp file in a format that works fine with SSE. For NPCS, it also will create/update the facegen data (meshes and textures) of the NPCs added or modified by the mod. There is no need to use the CTRL+F4 keys to do that.
Now you can test the mod in game and see if it works as intended.
GUYS, there is no need to wait for the author to port this mod over! Now that SKSE64 and SKYUI are both out, all you have to do to get this mod to work on SSE is resave the ESP file with the creation kit!
59 comments
Thanks for downloading my first Skyrim mod.
i play w ordinator so the amount of skills i wanted to invest points in at the same time was giving me a headache. i just couldn't pick one ahahah
problem solved :) thank you for this amazing mod!
Thanks for this :)
Maybe someone can post a "how to convert an old mod to SE" that is easy to follow and is up to date?
Thanks
Hope this can help someone.
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Open the mod in the SSE Creation Kit
1. Launch the SSE Creation Kit
2. Load the Skyrim esp (of the mod you want to convert) file and set it as the Active file
3. Change something, for example, the name of an item (don't change any ID), and change it back to the original name, so the CK things that your esp file has changed
4. Save the esp file
This will save the esp file in a format that works fine with SSE. For NPCS, it also will create/update the facegen data (meshes and textures) of the NPCs added or modified by the mod. There is no need to use the CTRL+F4 keys to do that.
Now you can test the mod in game and see if it works as intended.
It worked on the first time only, now i'm just receiving 1 perk per level.