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74 comments

  1. Lotus97
    Lotus97
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    Doesn't TK Dodge have rolling already? Or did that mod get updated since this was released?
  2. Corvinus18
    Corvinus18
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    Looks really good if only the f***ing tk mod work for me i would use it
    1. Kaidra
      Kaidra
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      why it doesn't work for you?
    2. deleted38897005
      deleted38897005
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      Script lag, probably. tk dodge works just fine. What does your load order look like?
    3. Corvinus18
      Corvinus18
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      Nope, its tks mod problem and its not lag i installed with 0 mods installed and it just dont work, i followed the instructions of the main page and dosent work... that f***ing mod for some people just dont work.
    4. blueboy225
      blueboy225
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      Same here, never got it to work on 2 differnt pcs
    5. distortedrealms
      distortedrealms
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      Worked right out of the box with me no problem. Weird.
    6. blueboy225
      blueboy225
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      i tried basically everything but it never seem to work, and i really want it in my game
    7. lordofmelon
      lordofmelon
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      you need your weapon out and ready to swing to dodge and you need to check the tk dodge box in FNIS, did you do those? just making sure you didnt miss anything
    8. blueboy225
      blueboy225
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      Im pretty sure TK said FNIS isnt needed? and i remember trying that as well but it didnt work on my other pc. I cant even see an MCM menu, its weird its like its never there, same with Belt fastened quivers lately
    9. Kuschel-Drow
      Kuschel-Drow
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      FNIS is needed as soon as you try to add custom animations that do not replace already existing ones.
      All these animations are stored in a behaviour file. So adding new animations without editing the behaviour file to include them will simply result in the animations not showing ingame. Because the game doesn't know they're there.
      FNIS takes all custom animations and combines them within that single behaviour file (as Skyrim can only have one of them :p) to make them all work at once.

      So no FNIS = no custom animations at all. Are you still sure FNIS is NOT needed?
      And yep don't forget to hit the box for TK Dodge in FNIS.
      Also, are you using a custom skeleton that is compatible? (Like XPMSE?)
    10. Corvinus18
      Corvinus18
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      The problem for me was not the animations just the character playing the animation without moving from the place, he roll, he dodge to the sides, but allways in the same place, so the problem isnt animations related...
    11. distortedrealms
      distortedrealms
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      Sounds like a load order problem.
    12. Corvinus18
      Corvinus18
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      like i sayed, i installed the mod without any mods...
    13. 5poiler
      5poiler
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      Its behavior like Kuschel-Drow said, if FNIS cant restore it to default you can try manual, using BSA Unpacker http://www.nexusmods.com/skyrim/mods/4804/ unpack from your Data/Skyrim - Animations.bsa
    14. Corvinus18
      Corvinus18
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      Nope finally got the mod work, i installed the mod correctly but the problem was i wasnt runing skse as admin, so to fix the problem i just have to run skse as an admin,

      Thnaks for all the coments btw merry xmas
    15. kushzor
      kushzor
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      I'm sorry, but my english is not good, so, i will try to help you out. Try to run the game (with the mod activated) as a administrator of the computer, that helped me with the mod =)
    16. shockwave171
      shockwave171
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      makes no f***ing sense
    17. injusticedsamurai
      injusticedsamurai
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      for me it dont work even as admin ;.;
  3. Assassin48
    Assassin48
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    I like this mod, but I have a bug. When rolling my character stays in the same place, I mean - she stops, roll, but there is no move in any direction. :(
  4. winlove431
    winlove431
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    can you increase the rolling distance seems too short for me.
    I think im too use in dark souls 3 rolling lol
  5. pmunito
    pmunito
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    Better than ''ultimate dodge for SSE''!
  6. FBplus
    FBplus
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    Excellent work! Makes skyrim more souls like! Endorse!

    I found you have changed the speed of the dodge animation to make it more flexible,can you change the distace of it to make us roll farther?

    If you can do so,we can probably get an even more souls like experience by calling different rolling animations through script controls. That's really exciting!

  7. SramVII
    SramVII
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    Do I need to run the FNIS gen again after installing this mod/addon?
    1. marmotte
      marmotte
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      yes.
      Always run fnis after an animation modification.
  8. briantran
    briantran
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    Does this mod work with TK Dodge 2.0?
    1. SramVII
      SramVII
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      for me it does

      EDIT: but if you have the "Running with Spell mod - by robiehn" or intend to install it, there will be animation bug when walking side way or backward while equipping spell
  9. ty7412
    ty7412
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    love this. need forward rolling.
  10. ailizliu
    ailizliu
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    This is great