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74 comments

  1. Lotus97
    Lotus97
    • member
    • 6 kudos
    Doesn't TK Dodge have rolling already? Or did that mod get updated since this was released?
  2. Corvinus18
    Corvinus18
    • premium
    • 76 kudos
    Looks really good if only the fucking tk mod work for me i would use it
    1. Kaidra
      Kaidra
      • member
      • 46 kudos
      why it doesn't work for you?
    2. deleted38897005
      deleted38897005
      • account closed
      • 7 kudos
      Script lag, probably. tk dodge works just fine. What does your load order look like?
    3. Corvinus18
      Corvinus18
      • premium
      • 76 kudos
      Nope, its tks mod problem and its not lag i installed with 0 mods installed and it just dont work, i followed the instructions of the main page and dosent work... that fucking mod for some people just dont work.
    4. blueboy225
      blueboy225
      • supporter
      • 0 kudos
      Same here, never got it to work on 2 differnt pcs
    5. distortedrealms
      distortedrealms
      • supporter
      • 12 kudos
      Worked right out of the box with me no problem. Weird.
    6. blueboy225
      blueboy225
      • supporter
      • 0 kudos
      i tried basically everything but it never seem to work, and i really want it in my game
    7. lordofmelon
      lordofmelon
      • member
      • 3 kudos
      you need your weapon out and ready to swing to dodge and you need to check the tk dodge box in FNIS, did you do those? just making sure you didnt miss anything
    8. blueboy225
      blueboy225
      • supporter
      • 0 kudos
      Im pretty sure TK said FNIS isnt needed? and i remember trying that as well but it didnt work on my other pc. I cant even see an MCM menu, its weird its like its never there, same with Belt fastened quivers lately
    9. Kuschel-Drow
      Kuschel-Drow
      • supporter
      • 97 kudos
      FNIS is needed as soon as you try to add custom animations that do not replace already existing ones.
      All these animations are stored in a behaviour file. So adding new animations without editing the behaviour file to include them will simply result in the animations not showing ingame. Because the game doesn't know they're there.
      FNIS takes all custom animations and combines them within that single behaviour file (as Skyrim can only have one of them :p) to make them all work at once.

      So no FNIS = no custom animations at all. Are you still sure FNIS is NOT needed?
      And yep don't forget to hit the box for TK Dodge in FNIS.
      Also, are you using a custom skeleton that is compatible? (Like XPMSE?)
    10. Corvinus18
      Corvinus18
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      • 76 kudos
      The problem for me was not the animations just the character playing the animation without moving from the place, he roll, he dodge to the sides, but allways in the same place, so the problem isnt animations related...
    11. distortedrealms
      distortedrealms
      • supporter
      • 12 kudos
      Sounds like a load order problem.
    12. Corvinus18
      Corvinus18
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      • 76 kudos
      like i sayed, i installed the mod without any mods...
    13. 5poiler
      5poiler
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      Its behavior like Kuschel-Drow said, if FNIS cant restore it to default you can try manual, using BSA Unpacker http://www.nexusmods.com/skyrim/mods/4804/ unpack from your Data/Skyrim - Animations.bsa
    14. Corvinus18
      Corvinus18
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      • 76 kudos
      Nope finally got the mod work, i installed the mod correctly but the problem was i wasnt runing skse as admin, so to fix the problem i just have to run skse as an admin,

      Thnaks for all the coments btw merry xmas
    15. kushzor
      kushzor
      • member
      • 0 kudos
      I'm sorry, but my english is not good, so, i will try to help you out. Try to run the game (with the mod activated) as a administrator of the computer, that helped me with the mod =)
    16. shockwave171
      shockwave171
      • BANNED
      • 18 kudos
      makes no fucking sense
    17. injusticedsamurai
      injusticedsamurai
      • BANNED
      • 0 kudos
      for me it dont work even as admin ;.;
  3. Assassin48
    Assassin48
    • member
    • 0 kudos
    I like this mod, but I have a bug. When rolling my character stays in the same place, I mean - she stops, roll, but there is no move in any direction. :(
  4. winlove431
    winlove431
    • supporter
    • 0 kudos
    can you increase the rolling distance seems too short for me.
    I think im too use in dark souls 3 rolling lol
  5. pmunito
    pmunito
    • BANNED
    • 4 kudos
    Better than ''ultimate dodge for SSE''!
  6. FBplus
    FBplus
    • supporter
    • 7 kudos
    Excellent work! Makes skyrim more souls like! Endorse!

    I found you have changed the speed of the dodge animation to make it more flexible,can you change the distace of it to make us roll farther?

    If you can do so,we can probably get an even more souls like experience by calling different rolling animations through script controls. That's really exciting!

  7. SramVII
    SramVII
    • member
    • 0 kudos
    Do I need to run the FNIS gen again after installing this mod/addon?
    1. marmotte
      marmotte
      • premium
      • 356 kudos
      yes.
      Always run fnis after an animation modification.
  8. briantran
    briantran
    • member
    • 0 kudos
    Does this mod work with TK Dodge 2.0?
    1. SramVII
      SramVII
      • member
      • 0 kudos
      for me it does

      EDIT: but if you have the "Running with Spell mod - by robiehn" or intend to install it, there will be animation bug when walking side way or backward while equipping spell
  9. ty7412
    ty7412
    • member
    • 0 kudos
    love this. need forward rolling.
  10. ailizliu
    ailizliu
    • member
    • 0 kudos
    This is great