Skyrim

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AeonVita

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AeonVita

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895 comments

  1. Genzel2357
    Genzel2357
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    Question on nightingale armor. Someone said that the quality of the armor depends on the material. If the armor is made of steel, then for the bonus for a full set you will need to learn a skill from heavy armor. Does the learned skill for wearing a full set of light armor add 25 armor?
  2. Braintoast93
    Braintoast93
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    Sounds nice, but i guess your mod will conflict with "Ordinator - Perks of Skyrim", right?
    1. brunow99
      brunow99
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      i want to know about this too...
  3. 123mind123
    123mind123
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    Has anyone had the issue where the installing this mod crashes the game no matter how what other mods are in the game?

    For more detail. I have tried this with many other mods with SKSE and just the core game set up and no other mods.
    Only:
    Skyrim.esm
    Update.esm
    More Craftables.esp
    Convertible Azura’s Star.esp
    Craftable Artifacts.esp

    But still Crash desk top on start.

    [Additionally]
    The line "bEnableFileSelection=1" is still in there,
    The mod has worked before
    and I have tried downloading the newest version from online and using that. But it is still not working.

    I am honestly quite baffled
    1. ivanbach
      ivanbach
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      Hello, did you unistall this mod and continue playing the same savegame? Are you running the game as an administrator? When did it start to crash?
    2. 123mind123
      123mind123
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      Ah hay! Sorry for the late response. I found the problem was with the mod manager and not the mod. Thanks for the help.
    3. TheOldOne822
      TheOldOne822
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      Can you tell me how you fixed it, it's crashing for me.
    4. IAnon
      IAnon
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      If anyone happens to have this problem the way I managed to solve it is to install the mod manually. Paste the whole Data folder from the main folder once you extract and then if you want the .esp of Convertible Azura's Star and Craftable Artifacts paste them into the Data folder with the rest of .esp files. Then check them in the Skyrim Launcher.

      No idea why but NMM is fucking with the mod for some reason and not installing it properly but if you do it manually it works fine you can even uncheck and check it in NMM again and it works fine.
  4. kankerlijerkutsite
    kankerlijerkutsite
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    Hey, is it possible for this mod to be without restrictions on crafting (as an option perhaps) The reason I like this mod is because it makes everything easily available to craft and enchant but if it means I have to do an entire guild questline just to unlock the ability to craft the armor it kinda nullifies it for me. I mean, i can add the original armours with console anyway, but i wont be able to craft it. Seems pointless. Great mod otherwise- Endorsed.
  5. Soul362
    Soul362
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    Does this mod compatible with modified unique weapons mods? Specifically zim's immersive artifacts? Do the new values from this mod apply to the craftables?
  6. anthonyjohnadlington
    anthonyjohnadlington
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    With this work with SSE?
    1. ygolnac
      ygolnac
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      I'd like to know too. My favourite oldrim crafting mod. Obviously you can't install witth NMM becouse it would search an oldrim folder, and since the mod is quite complex I'm not sure how to allocate manually all its content.

      My dream is the author picking it back but don't see this coming, an hand on how to manually install in Special Edition would be a blessing.
  7. Bihlbo
    Bihlbo
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    Does this conflict with Perkus Maximus?
    1. ScarletStreak
      ScarletStreak
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      Yes !
    2. basshead64
      basshead64
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  8. BlueHattedDunmer
    BlueHattedDunmer
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    This is a really good mod! Thank you very much!
    Although a minor thing, could you please tweak the names of some of the Blades armour items? They seem to have spaces before and after their names on the menu.
  9. DragosDrakkar
    DragosDrakkar
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    Unlikely to see it happen, but a suggestion I would like to make to help solve the clutter issue would be to make it somehow possible to hide the new recipes somehow. Maybe require the player to have an item in their inventory for the new recipes to show up (like how the Cloaks of Skyrim works), the item could be a book containing the recipes, or maybe even something more unique like a hammer. Another possibility is using an MCM to maybe make it so that players can choose to hide or show whichever recipes they want.
  10. whenneutralityfails
    whenneutralityfails
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    Hello AeonVita. This is an amazing mod. However, I'm having a problem where uninstalling it causes CTDs yet when it's installed it's fine. Any ideas? Is the mod exacting revenge for me uninstalling it? Please reply soon.
    1. pbull47
      pbull47
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      try savetool for deleting old scripts
      Uninstalling mods can cause problems due to leftover scripts