IN CASE, anyone need help activating this (cause I had issues myself, and had trouble finding solutions)
1. obviously download and put in data ect. 2. in game, open console 3. type "help cosmetic" 4. read which code, with the mystirical missing numbers, mine 09000D62, so I simply wrote "Player.additem 09000D62 1" 5. open inventory, equip the new item 6. close inventory, and transfer the cosmetics from your inventory, to the cosmetics
When wearing skin-revealing cosmetics, it seems that beast races' skin get converted into a humanoid texture, also removing most of the gauntlet and boot meshes. I can post my list and such if need be.
As others have noted, the invisibility bug is still present. Equipping mod-added clothing makes my character's arms entirely disappear when in first person.
I don't think so, sorry. First of all, SKSE still hasn't been released for SSE. Secondly, I accidentally lost my Windows installation, including quite a few improvements to this mod, due to a stupid mistake, which kinda made me lose inspiration. Besides, I don't even have any Windows anymore, and I'm too lazy to figure out how to crosscompile from Linux.
Now that SKSE64 has been out for over a year, will you reconsider an SSE version, or allowing someone to make a version for release? This is by far the best looking and functioning "transmog" or aesthetic inventory type mod I have seen so far. And, when simply resaving the ESP to Form 44, the mod actually functions exactly as it should... except for the cosmetic change, which is obviously the point of the mod. :P So more than that would need to be done, but the container/inventory function does work.
For some odd reason,the invisible body glitch that has been "fixed" appeared while I was testing this out. I installed an item book mod since skyrim didn't appriciate getting the additem cheat,so I got it,then put some stuff that would look better for me. Now,when I got in firstperson,suddenly my hands dissapeared and I was like "Eh,I can deal with this" But then I got the idea of quicksaving and quick load,so I did that and my character was invisible...
Really cool, that's exactly what I was looking for. The only sad thing is that the enchantment won't pass over, so when you put anything into the cosmetic overlay, the game won't recognize the enchantment anymore and is as they wasn't even weared.
Forgive me if I'm wrong but isn't the idea of wearing a cosmetic that you are able to look good while hiding things not aesthetic? Why then would you be looking for something that keeps the enchantments from them instead of wearing them normally? Seems like being able to wear two sets of enchanted armor and get the perks of both sets while only counting the weight of one set would be more fitting for a cheat mod than a cosmetic override mod.
56 comments
1. obviously download and put in data ect.
2. in game, open console
3. type "help cosmetic"
4. read which code, with the mystirical missing numbers, mine 09000D62, so I simply wrote "Player.additem 09000D62 1"
5. open inventory, equip the new item
6. close inventory, and transfer the cosmetics from your inventory, to the cosmetics
There we go. Retard-proof, for people like me.
:-)
If you found this helpful, love me...
https://www.nexusmods.com/skyrimspecialedition/mods/33159
I installed an item book mod since skyrim didn't appriciate getting the additem cheat,so I got it,then put some stuff that would look better for me.
Now,when I got in firstperson,suddenly my hands dissapeared and I was like "Eh,I can deal with this" But then I got the idea of quicksaving and quick load,so I did that and my character was invisible...
Why then would you be looking for something that keeps the enchantments from them instead of wearing them normally?
Seems like being able to wear two sets of enchanted armor and get the perks of both sets while only counting the weight of one set would be more fitting for a cheat mod than a cosmetic override mod.