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Changelogs
Version 1.2
Fix invisibility bug (I hope)
Sort cosmetics by FormID before doing anything; the order you equip stuff shouldn't affect anything
Remove skse.VC.db from source archive - contributed about 99% of the file size, and it's generally recommended to gitignore it anyway
Version 1.1
Now properly accounts for what you're already wearing - should be much more compatible.
Now clears its slots when it's removed, so it doesn't unequip anything when reequipped.
There are a lot of nice-looking armors and clothes around, both on Nexus and other sites. However, due to their stats, a lot of them can't really be used for normal play. I've seen a few mods that attempt to rectify this, using many different approaches; the most useful being Transmogrification/CopyArmor. However, that one is very limited (only supports helmets, cuirasses, gloves, boots, and shields), buggy (it works by changing the stats on armors, so other NPCs wearing that armor gets the same boosts) and very clunky - equip nice armor, click around in MCM, equip strong armor, click around some more, re-equip nice armor.
Cosmetic Override is different. It's much easier to use - player.additem xx000D62 1 (sorry!), equip it, put some armor in the newly opened inventory, and you're good to go. No limitations - you can't wear more than 32 cosmetics at once, but that's not a major limitation, and it's impossible to fix. The only known bug is that weird things can happen if you equip two cosmetics in the same slot (like two pairs of gloves), but let's call that a feature.
...I'm no good at writing descriptions. And I have no idea how to showcase this mod with screenshots.