Update 1.2 ADDED SKYTEST COMPATIBILITY, Which I should have had from the beginning.. Highly recommend using both at the same time. Fine tuned some of the edits, upgraded a couple of missed creatures, and added some new damage and movement speed perks to various creatures. Movement speed increases to: Wolves; Skeevers; Sabrecats; Dwarven Sphere, Falmer; and Horker.(Don't worry, they're still slow as hell, but now they might potentially be able to hit you if you get distracted for a few minutes, lol.) Damage increase perks: Unholy frenzy: Universal perk that makes all draugr do 15% more damage, this makes Draugr dungeons something you need to prepare for, because it's percentage based it will increase difficulty at all levels. Other humanoid creatures have also been buffed with damage perks: Falmer; Ash spawn; Dremora, and DLC skeleton races(Dawnguard)
Is there any way you can make a more...extreme version of this mod? Like a x2 - x3 damage modifier for animals? I'm playing a hunter character and I'd really like for packs of wolves to be a little more frightening.
I know this is a little late, and I assume you've played the mod since leaving this comment. But wolves in this mod can definitely kill you, especially if you use it alongside a mod like Skytest, that adds larger wolf packs. At low levels a wolf pack will tear you to shreds in seconds. As for mid or high levels, you should be looking for better hunting than wolves. Try Sabrecats, bears, Trolls, and even Giants/Mammoths for levels 15-30.(That's the progression in terms of deadliness imo) After that? You should be hunting something more than Skyrim's animals, maybe try taking on some dragons, demons in the Dragonborn DLC, high level Draugr, Dwarven automatons, etc.
Could you tell me how you increase the attack of the animals, I want to increase the attack of the NPC from colorful magic .... I'm trying in the section of AGGRO, and in the section of the SKILLS
I change the damage on the race itself, each animal race/creature has it's own damage. If you want to change damage on NPCs; just go to spell list, and add a damage perk. If you want to know the names of them, check the high level bandits, like plunderers and chiefs, they have those perks.
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ADDED SKYTEST COMPATIBILITY, Which I should have had from the beginning.. Highly recommend using both at the same time.
Fine tuned some of the edits, upgraded a couple of missed creatures, and added some new damage and movement speed perks to various creatures.
Movement speed increases to: Wolves; Skeevers; Sabrecats; Dwarven Sphere, Falmer; and Horker.(Don't worry, they're still slow as hell, but now they might potentially be able to hit you if you get distracted for a few minutes, lol.)
Damage increase perks:
Unholy frenzy: Universal perk that makes all draugr do 15% more damage, this makes Draugr dungeons something you need to prepare for, because it's percentage based it will increase difficulty at all levels.
Other humanoid creatures have also been buffed with damage perks: Falmer; Ash spawn; Dremora, and DLC skeleton races(Dawnguard)
But wolves in this mod can definitely kill you, especially if you use it alongside a mod like Skytest, that adds larger wolf packs. At low levels a wolf pack will tear you to shreds in seconds.
As for mid or high levels, you should be looking for better hunting than wolves. Try Sabrecats, bears, Trolls, and even Giants/Mammoths for levels 15-30.(That's the progression in terms of deadliness imo)
After that? You should be hunting something more than Skyrim's animals, maybe try taking on some dragons, demons in the Dragonborn DLC, high level Draugr, Dwarven automatons, etc.
Must i use them if i have for exemple AAE or the mod can be stand alone ?