HAsn't really worked for me, from the initial guard in solitidue to the various NPCs that don't speak unless you turn on the subtitles. Also quests don't seem to go anywhere
Love the mod so far. Just going to throw this out there. Would love a way to get an actual quest for each contract. Not to hold your hand or to show you where anything is. I dont want it to take the mystery away from everythjng. However i would like some kind of reminder as to what stage of the quest i am on. Maybe with an option to turn the quest integration off in mcm or something like that. I tend to be a horder when it comes playing skyrim, and it is hard to remember what i am doing if i dont have a concrete reminder rather than just notes and things like that. Basically what i am asking for is like a "journal entry" feature that other mods and other games have. A way to track what portionof the quest you are on without destroying the mystery behind each quest. This would be helpful to me mainly because i struggle to stay focused on any given thing as i get easily distracted, and a quest or "Journ entry" type of mechanic would give me that little nudge in the right direction that i find lacking currently. As i said before, i dont want it to have any map markers or anything like that. I simply am looking for a mechanic that allows me to better keep track of what i still need to do and to track the completion or any task i have done so i am not constantly concerned as to whether or not i have yet to do something in the quest. Maybe at the option to turn said mechanic off with mcm for those who have better focus and a better memory that i do.
Yeah, I kinda let everyone down... but more than a year later I'm willing to revive it if people want. Just got distracted by other things I guess. Also, I take almost a year to reply to any comments it seems so... oops.
Buddy don't sweat it, making mods is a hobby and sometimes life tangles us up with other things or we find new hobbies we like more. You owe no one here anything and it is great what you shared. Thanks and maybe when TESVI comes out you'll get into modding that game :)
Is this mod still being worked on for an SSE release? Really interested in playing this on my current character but I don't see any mention of it being portable to SSE or any recent news of updates from the MA. :)
hey so this mod is what i am kinda looking for do u think you could make the mod work like in witcher 3 where u can get witcher contract's and just get rid of the npc's and have a witcher board with repeatable quests and port it to skyrim se with quest markers and make it compatible with Witcher Experience Enhanced - SSE Port and Beasts of Tamriel 5.2.1 monsters i really want to hunt them monsters i am willing to donate to anyone that can make this mod for me
I don't think it's been stated but how many contracts are there at the moment? Plus I'm glad an SSE port is in the works. I'd like to actually test it but I can't cause I'm on SE lol
*Mod is now being updated!*.!! Hello everyone, this mod is currently being worked on and a port for SSE is being made! It will feature voice acting and many more contracts! Potential voice actors: Email me a sample of your voice and mic at [email protected]
91 comments
and just get rid of the npc's and have a witcher board with repeatable quests and port it to skyrim se with quest markers
and make it compatible with Witcher Experience Enhanced - SSE Port and Beasts of Tamriel 5.2.1 monsters i really want to hunt them monsters
i am willing to donate to anyone that can make this mod for me
I'd also be willing to help with some of the contracts story wise if needed :)