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Invisum

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invisum

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11 comments

  1. fjg1112002
    fjg1112002
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    Thanks!
    1. deleted833977
      deleted833977
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      ?
  2. LordLokai
    LordLokai
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    do you need to console add this or is it in shops and the level list ect?
  3. bschneider72
    bschneider72
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    how about a bound bow? is there one in enderal?
    1. invisum
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      There's a bound bow in enderal already. Only the dagger was missing, probably because it wasn't in Skyrim either until Dragonborn and Enderal doesn't require the dlc.
    2. bschneider72
      bschneider72
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      That Bow with the perk for soul trap on bound weapons and you are a soul gem machine. I noticed they kept that perk. I was not sure about the bow though. Thanks I could have looked it up but I am avoiding all internet give a ways on information for this game. I want to figure every bit of it out. Thanks
  4. timoteoandre
    timoteoandre
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    Awesome.
    Animations are fine by the way, I dont see how they are different from other daggers in the game.
    1. invisum
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      Yeah, I think I'm just gonna leave them be. That's how the original bound daggers were made and I never noticed anything out of place when I was playing Enderal. Glad you like it!
  5. Dexterouz
    Dexterouz
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    Hey invisum :>
    I was missing the bound dagger like you and im happy you made this mod for all of us!
    Just one little thing I want to ask you.
    Can you make the annimation to n actual dagger?
    I tryed to fix it myself with TES5 but the main dagger will disappear when I use onehanddagger animation idk why
    1. invisum
      invisum
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      Yeah, it was technically a sword that just used the dagger model... I'll look into redoing it properly.
    2. invisum
      invisum
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      Wait a minute. Looking at dragonborn.esm in xEDIT that's exactly how Bethesda did it. BoundSword01.nif(Model), WeapTypeDagger(Keyword), 1stPersonBoundSword(1stPersonModel), OneHandedSword(AnimType). Fun. Guess I'll be doing some more tweaking. Don't know how I never noticed that before.