Hello good sir, I have a request. Someone on reddit lost their cat recently and asked if anyone could make them in skyrim so they could keep adventuring together. I was touched and tried to oblige and made Furpot the Kitty by combining Mihail's model with your animal follower scripts. My issue, the dismiss part isn't working and the kitty is following her around non-stop. Anyway I could have some help with the script? I'm terrible at papyrus. The fragment is '(pDialogueFollower as DialogueFollowerScript).DismissAnimal()'
Thanks a ton even if you're too busy to help. I've been watching your tutorials for years.
This has now become my job lol I created a dog for someone and have another request for a double pet. I asked on reddit for help with the script so I might not need help from you but if you see this it would be very much appreciated. Thanks!
This married up nicely with a small mod project a friend of mine asked me to collab on. Check the below for my latest Twitch stream where I run through the creation of a basic custom animal framework. I plan on finishing the framework part on Saturday and uploading this to YouTube. Streams are a great place to catch me for questions and help these days due to my work and personal life taking up a lot more of my time.
Just wanted to say thanks for your time and effort in putting this resource pack together and for all your videos, Dark Fox. You have been an immeasurable help to my personal modding adventures. I am learning how to script an oven to turn on and off and found your youtube video which lead me here. I noticed that I could not edit the source of the Script_CandleLight despite there being a psc file in a source folder. I would right-click the script only for the "Edit Source" option to be greyed out. I resolved this issue by simply copying the psc to the [Skyrim Special Edition\Data\Source\Scripts] folder, instead of the [Data\scripts\Source] location. This might sound silly but as someone who is only day three into learning how to mod, is this the correct way around that issue? Thank you again for your passion and dedication towards helping other modders.
Frustratingly my resource is laid out the correct way and Bethesda cocked up the script directories when they made Special Edition. The way they are in the resource is how you tend to pack them up for publishing your mod but to read in the 64 bit CK, you have them how you've got them.
I think you can change the ini settings to fix the directories but I've had trouble getting mine to play ball and I mostly work in the old CK anyway.
Frustrating indeed. Thanks for the heads up, and I think I may have solved the issue...
A comment by someone on one of your YT tutorials stated that I have to edit the CreationKit ini to include these three lines under the "Papyrus" section at the very bottom: sScriptSourceFolder = "Data\Scripts\Source" sScriptCompiledFolder = "Data\Scripts\" sCompilerFolder = "Papyrus Compiler\"
This seems to have done the trick but then I was getting this error when I tried creating a new script: "Compiling "newscript"... <unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flg F:\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ObjectReference.psc(1,0): Unknown user flag Hidden No output generated for newscript, compilation failed."
Basically, after a quick internet search, a Reddit post suggested "dropping the TESV_Papyrus_Flags.flg file into" Data\Source\Scripts What a nightmare thanks to the "cocked up" Special Edition. Hah! Thanks for the laugh :) I appreciate the support and look forward to learning more with your tutorials. Best of luck on Skyblivion!
Just create a new script in the CK and copy and paste everything but the top line in will do the trick. Then compile the script and it should be good to go.
I'm going to sound really stupid, but one ones are the files used for making an animal follower? I gave it a download, and I don't see anything like the one from his tutorial video like what he has on youtube, and I'm so lost.
If you check my website, go to the Resources page and scroll down, there is a section where you can navigate Google Drive and go to scripts. The names are something along the lines of DF_AF_. I need to make an updated video for this.
I know I do not speak for all new modders out there, but I would like to thank DarkFox127 for all the help his videos has help out new modders like me.Thank you for making your videos easy to understand and easy to follow. I hope that you keep it up DarkFox127.
hello darkfox, I want to ask a question, I watched your youtube tutorial about how to make functional key to lock door, and it required a script,does your script will work on skyrim se? sorry for bad english
Hello DarkFox I've just recently completed your animal follower tutorial and it works for the most part. The new scripts are shorter that's understood but the instructions on copy/pasting seem to be outdated. I was only able to get it working through trial and error. Would you be kind enough to update the instructions here or on video description.
I only ask because I'm not 100% sure I've done the dismissal part correctly.
I third this, I am so stuck as to what to do. It wont compile and I dont know if its the way I'm copying the code or the way the code was changed. I'm not past the dismiss part of the dialogue.
Thank you for sharing your resources. They, along with the video tutorials, have helped me considerably with building my first player home. I am having a little problem with displays, however, when it comes to using it for book items. All the items are removed my from inventory and placed in the containers properly, but the equivalent static does not enable. I'm specifically having the problem with the Black Books and the Elder Scrolls. I would really appreciate the help.
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Thanks a ton even if you're too busy to help. I've been watching your tutorials for years.
https://www.gfinityesports.com/misc/skyrim-mod-cat-memorial-furpot/
https://www.twitch.tv/videos/1725060615
I am learning how to script an oven to turn on and off and found your youtube video which lead me here. I noticed that I could not edit the source of the Script_CandleLight despite there being a psc file in a source folder. I would right-click the script only for the "Edit Source" option to be greyed out. I resolved this issue by simply copying the psc to the [Skyrim Special Edition\Data\Source\Scripts] folder, instead of the [Data\scripts\Source] location.
This might sound silly but as someone who is only day three into learning how to mod, is this the correct way around that issue?
Thank you again for your passion and dedication towards helping other modders.
I think you can change the ini settings to fix the directories but I've had trouble getting mine to play ball and I mostly work in the old CK anyway.
A comment by someone on one of your YT tutorials stated that I have to edit the CreationKit ini to include these three lines under the "Papyrus" section at the very bottom:
sScriptSourceFolder = "Data\Scripts\Source"
sScriptCompiledFolder = "Data\Scripts\"
sCompilerFolder = "Papyrus Compiler\"
This seems to have done the trick but then I was getting this error when I tried creating a new script: "Compiling "newscript"...
<unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flg
F:\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\ObjectReference.psc(1,0): Unknown user flag Hidden
No output generated for newscript, compilation failed."
Basically, after a quick internet search, a Reddit post suggested "dropping the TESV_Papyrus_Flags.flg file into" Data\Source\Scripts
What a nightmare thanks to the "cocked up" Special Edition. Hah! Thanks for the laugh :) I appreciate the support and look forward to learning more with your tutorials. Best of luck on Skyblivion!
I would really love to add your unique display script to my mod as i am a bit of a collector. I just have one question if it's ok.
You mention that one should use ones own version of the script (understandable of course). Is it enough just to change the scriptname in the PSC file?
Sorry if it's a bit of an obvious question :)
I will of course give full credit to your resources and skills when i publish the mod!
Many thanks in advance
I only ask because I'm not 100% sure I've done the dismissal part correctly.
Thank you for everything you've done