UPCOMING FIXES/ADD INS/UPDATES Finishing/Expanding access to the rest of the order sanctuary Official 'Start' of the Lost Legacy quest Line Eventually figuring out enchantments on the Daedric armors and sigils. Converting the books with static displays and is interchagable a la ice's displays in the library
NEXT UPDATE (1.6): Redid the cathedral windows Fixed the Jerros armor Texture issues Finished the Chapterhouse Started work on the dining hall
WHATS NEW (1.5) Fixed the always on shield problems to where it correctly works More of the sanctuary, the Residency, Garden courtyard, as well as the bath House Performed some house keeping with items that were named the same across seperate mods so that they are now Unique (Chrysmere, Edolions Ward, Phynasters Ring from Frank family's Bretony paladin Mod) Added in NewerMind43's 2nd Era Breton armor (there might be a beast race issue, im working on that) -additional unmarked quest for the armor of Jerros' paladin wraith mod
HOT FIXES V1.5 Proper cleaning of the .esp Removed/moved the debug key into the test cell
Any chance of a SSE port? I really want my museum as complete as possible, and I love having a place for my paladin armor for my breton characters other than the clockwork castle. Thank you for all of your hard work, I really appreciate it.
i'd love to see this working but white river priory just wont start. i used wyre bash to add an esm flag... no joy. copy to esm. no joy. i wonder if its just not working with legacy of the dragon born? i'm using skyrim vr btw. its been installed with mo2. uninstalled. manually ionstalled. no joy. TIA ok seem to have cracked it. open wyre bash with mod installed in skyrim data right click on white river priory esp and i set an esm flag and a dummy master. i loaded my slightly previous save, the priory showed on the map, no steps into the left door, get on the rocks and do whirlwind sprint... when i went into the chapel, the ghost was there but not in armour. he's still hostile. i hope this helps someone.
Does this add any displays to the museum? That esp doesn't seem to edit the museum at all, but I'm not sure since I can't find any mention of this either way. The wiki article really needs to have better info.
In case anyone still encountering troubles when opening the "Orders" letter located at the Pilgrim's Trench area, I solved it by adding INAM record (BCS_Note_Thalmor01 [STAT:06005AC4]) to Knightstory3 "Orders" [BOOK:0803D385], this require you to add Legacy of the Dragonborn or Book Covers Skyrim as it's master.
Endorsed. It's a very well made mod so far, and you can tell a lot of love and such has gone into its construction. I won't lie, the Priory area is absolutely stunning even if it's not as big as some other mods that add places and quests.
On personal feedback, i can't wait to see what's in store. I have a heavy modlist (295mods with about 60 merged - mostly patches) and I didn't see any major issues with the mod when I was running it.
Things that I on a personal level would love to see are things that would mimic the Knights of the Nine story from Oblivion. Recreating a paladin order, outfitting NPC followers with a uniform, going on quests to recover artifacts, or upgrade shrines, or doing quests to unlock new areas of the Priory. Maybe some radiant quests to defeat undead/necromancers, vampires, or deadra.
For what it's worth though, right now? A lot of promise and definitely one in my current playthrough since I love all that Knight and Paladin stuff.
265 comments
Finishing/Expanding access to the rest of the order sanctuary
Official 'Start' of the Lost Legacy quest Line
Eventually figuring out enchantments on the Daedric armors and sigils.
Converting the books with static displays and is interchagable a la ice's displays in the library
NEXT UPDATE (1.6):
Redid the cathedral windows
Fixed the Jerros armor Texture issues
Finished the Chapterhouse
Started work on the dining hall
WHATS NEW (1.5)
Fixed the always on shield problems to where it correctly works
More of the sanctuary, the Residency, Garden courtyard, as well as the bath House
Performed some house keeping with items that were named the same across seperate mods so that they are now Unique (Chrysmere, Edolions Ward, Phynasters Ring from Frank family's Bretony paladin Mod)
Added in NewerMind43's 2nd Era Breton armor (there might be a beast race issue, im working on that)
-additional unmarked quest for the armor of Jerros' paladin wraith mod
HOT FIXES V1.5
Proper cleaning of the .esp
Removed/moved the debug key into the test cell
i used wyre bash to add an esm flag... no joy. copy to esm. no joy.
i wonder if its just not working with legacy of the dragon born?
i'm using skyrim vr btw.
its been installed with mo2. uninstalled.
manually ionstalled. no joy.
TIA
ok
seem to have cracked it.
open wyre bash with mod installed in skyrim data
right click on white river priory esp and i set an esm flag and a dummy master.
i loaded my slightly previous save, the priory showed on the map, no steps into the left door, get on the rocks and do whirlwind sprint... when i went into the chapel, the ghost was there but not in armour. he's still hostile.
i hope this helps someone.
Is there a version of this mod for SE/AE?
On personal feedback, i can't wait to see what's in store. I have a heavy modlist (295mods with about 60 merged - mostly patches) and I didn't see any major issues with the mod when I was running it.
Things that I on a personal level would love to see are things that would mimic the Knights of the Nine story from Oblivion. Recreating a paladin order, outfitting NPC followers with a uniform, going on quests to recover artifacts, or upgrade shrines, or doing quests to unlock new areas of the Priory. Maybe some radiant quests to defeat undead/necromancers, vampires, or deadra.
For what it's worth though, right now? A lot of promise and definitely one in my current playthrough since I love all that Knight and Paladin stuff.