About this mod
Another yielding modification, made so your senses can perceive it as something that can be 'real'.
- Requirements
- Permissions and credits
-
Translations
- Turkish
- Italian
- Changelogs
- Donations


- Enemy will yield when he/she goes below certain health threshold or when he/she enters bleed-out state.
- After yielding, they will enter panic mode, running away and cowering.
- You can interact with yielded actors; make them kneel for execution, let them go, demand their loot, or make them fight each other.
- Make sure you deal with them quickly because they will run away or retaliate if given a chance.
- End bounty quests by allowing targets to flee, or fail bounty quests when target escapes without your approval.

- Only playable races can yield.
- You can set maximum amount of enemies that can yield.
- Enemies which have significantly lower level than you will surrender immediately.
- When one enemy surrenders, check is made if your team (up to three teammates) has more health than your enemies, if you do, they will yield.

- None.
- SkyUI 4.1+ for the MCM menu.

(Easiest way is to use CS Quick Configurator provided as a optional download)
- Maximum Victims: open console with ~ and type set CSMaxVictims to (number you want)
- Maximum amount of victims. 0 practically disables the mod, 3 is the maximum. Default: 3.
- Maximum amount of victims. 0 practically disables the mod, 3 is the maximum. Default: 3.
- Immediate surrender: open console with ~ and type set CSImmediateSurrender to (number you want)
- Minimum level an actor has to have in order to avoid surrendering immediately. Minimum level is a percentage of players level. Default: 50.
- To disable Immedate Surrender set to 0.
- Yield type: open console with ~ and type set CSYieldType to (number you want)
- 0 for health threshold (10% health), 1 for bleed-out state. Default: 0.
- 0 for health threshold (10% health), 1 for bleed-out state. Default: 0.
- Yield interval maximum: open console with ~ and type set CSYieldIntervalMaximum to (number you want)
- Higher the value, higher the change of a yield. Default: 16.
- Higher the value, higher the change of a yield. Default: 16.
- Fight back interval maximum: open console with ~ and type set CSFightIntervalMaximum to (number you want)
- Higher the value, smaller the change of spontaneous retaliation or fleeing. Default: 40.
- Higher the value, smaller the change of spontaneous retaliation or fleeing. Default: 40.
- Escape distance: open console with ~ and type set CSEscapeDistance to (number you want)
- Distance after which target will be considered an escapee. Default: 10000.
- Distance after which target will be considered an escapee. Default: 10000.
- Allow vampires: open console with ~ and type set CSVampire to (number you want)
- Toggle vampires on/off. 0 - Off, 1 - On. Default: 1.
- Toggle vampires on/off. 0 - Off, 1 - On. Default: 1.
- Allow spontaneous fleeing: open console with ~ and type set CSSpontaneousFleeing to (number you want)
- Toggle spontaneous fleeing on/off. 0 - Off, 1 - On. Default: 1.
- Toggle spontaneous fleeing on/off. 0 - Off, 1 - On. Default: 1.
- Allow spontaneous retaliation: open console with ~ and type set CSSpontaneousRetaliation to (number you want)
- Toggle spontaneous retaliation on/off. 0 - Off, 1 - On. Default: 0.
- Toggle spontaneous retaliation on/off. 0 - Off, 1 - On. Default: 0.

- Combat Surrender (Combat - Yield)
- Really Simple Blackjack (Card Mini Game)
- Really Simple Faro (Card Mini Game)
- Lock-On (Update) (Gameplay)
- SXP (Redone) (Gameplay)
- Courier Shows Delivery (Gameplay)
- No Rest For The Wicked (Gameplay - Death)
- Really Simple Smash Lock (Gameplay - Lockpicking)
- SV Mods Menu (Compilation of my other modifications)