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If you're familiar with Skyrim's engine, you'll probably want to know what you're putting into your game. Here are the details on how Atronach Crossing works.
Data
Atronach Crossing defines decorations, homes, and default objects in special files and reads them with a DLL. Default objects fill the same role here as they do in Bethesda's own systems: they feed forms to Atronach Crossing's DLL for use internally and externally. Decorations and homes are defined on a per-base-form basis.
The files are located here; the double-extension is required.
Data/SKSE/AtronachCrossing/SameFileNameAsTheEspOrEsm.ac.cobb
Atronach Crossing's DLL exists solely to read the contents of all such files above, build a data stor... -
Content pack changelog: Bethesda DLCs
As the Nexus only supports one formal changelog per mod page, and not individual changelogs per optional file, the DLC content pack changelog will be placed here to avoid cluttering and disorganizing the main one.
v1.0.0
Initial release. Adds the following decorations, which are always available:
Corpse, Frozen, Chaurus
Corpse, Frozen, Falmer
Snow Elf Bench
Snow Elf Chest
Soul Cairn Altar
Soul Cairn Brick Fence
Soul Cairn Brick Fence, Endcap
Soul Cairn Brick Fence, Half
Soul Cairn Brick Pile
Soul Cairn Brick Pile, Grey
Soul Cairn Gravestone, Short
Soul Cairn Gravestone, Tall
Soul Cairn Great Wall Entryway
Soul Cairn Great Wall Segment
Soul Cairn Great Wall Segme...