Skyrim

Mod articles

  • Implementation details

    If you're familiar with Skyrim's engine, you'll probably want to know what you're putting into your game. Here are the details on how Atronach Crossing works.

    Data
    Atronach Crossing defines decorations, homes, and default objects in special files and reads them with a DLL. Default objects fill the same role here as they do in Bethesda's own systems: they feed forms to Atronach Crossing's DLL for use internally and externally. Decorations and homes are defined on a per-base-form basis.

    The files are located here; the double-extension is required.

    Data/SKSE/AtronachCrossing/SameFileNameAsTheEspOrEsm.ac.cobb

    Atronach Crossing's DLL exists solely to read the contents of all such files above, build a data stor...

  • Content pack changelog: Bethesda DLCs

    As the Nexus only supports one formal changelog per mod page, and not individual changelogs per optional file, the DLC content pack changelog will be placed here to avoid cluttering and disorganizing the main one.

    v1.0.0
    Initial release. Adds the following decorations, which are always available:


    Corpse, Frozen, Chaurus
    Corpse, Frozen, Falmer
    Snow Elf Bench
    Snow Elf Chest
    Soul Cairn Altar
    Soul Cairn Brick Fence
    Soul Cairn Brick Fence, Endcap
    Soul Cairn Brick Fence, Half
    Soul Cairn Brick Pile
    Soul Cairn Brick Pile, Grey
    Soul Cairn Gravestone, Short
    Soul Cairn Gravestone, Tall
    Soul Cairn Great Wall Entryway
    Soul Cairn Great Wall Segment
    Soul Cairn Great Wall Segme...